Wednesday, 27 December 2017

(G337 16/12/2017 via Roll20 - AP, JF(GM)) 62

(G337 16/12/2017 via Roll20 - AP, JF(GM)) 62


DAY 173 (thu)

Kirk spent another day having fun in the virtual reality and managed to finish the day winning 4000 credits for his trouble.

DAY 174 (fri)

Having had enough fun in the Sikarisian games he decided to take Tor Celes out on a date. Sikaris did not have any local money, any reasonable request was given to them free of charge.

That evening they had a nice meal then went to see a spring-ball game (this was Celes's choice!) and then went to a hotel for the rest of the night.

DAY 175 (sat)

In the morning Kirk and Celes returned to the Caco. The BattleSim 9000 had been fitted and so after lunch they lifted off into space and had a series of simulated battles against the Aeroshuttle.

The Caco won the first battle, although it was quite close. The Aeroshuttle could target more accurately and was a little more manoeuvrable, but the Caco had more firepower.

They carried out the space trails for the rest of the day and while the Aeroshuttle did well, the Caco usually won.

DAY 176 (sun)

Kirk, after discussion with Janeway, decided to go on ahead while the Voyager finished off some business with the planet.

Once the course was laid in Kirk went down to the Caco's small engineering lab and started work on modifications to his MATSE system. He planned to add audio enhancement and a motion detector.

DAY 177 (mon)

Kirk woke in the morning to find that his cabin was very cold. He used his comms badge to contact Dell. Dell had been asleep too though and had no idea why it was so cold.

The main light in the cabin would not go on and Kirk found the door would not open either. Perplexed, he dressed, put on his shield and grabbed his rifle. He contacted Paterson who was in the cockpit.
'I'm trying stuff, but nothing is happening!' she reported, 'Also, we have changed course, going back towards Nimiri space.'
'I'm stuck in my room and nothing is working!' said Dell.
Then from Paterson, 'Oh my god! What are you doing here?'
There was the sound of a phaser going off then a thump as a body hit the floor.

Kirk, with a sense of urgency, managed to get the cabin door open by hacking the panel with his tricorder. In the corridor he saw James Adam standing at the other end. The AI avatar said, 'Captain return to your room.'

Kirk fired on the avatar and Adam fired back with his own rifle. It was a tense firefight up and down the corridor. When Kirk shot the gun out of Adam's hand, the avatar charged at Kirk and attacked with his utility fingers, using them as claws.

Next he used his tricorder to open Murphy's room, then opened up the cockpit. Murphy got to Paterson just in time to save her.

Kirk, wanting to end the AI mutiny, went for the door to the engineering lab, where the AI core was held. Before he could open the door though, a stern face appeared on the panel and said,
'My name is Quorg! This ship is now under my control! Do anything at all with this door and I will vent you all out into space!'

(G335 25/11/2017 via Roll20 - AP, JF(GM)) 61

(G335 25/11/2017 via Roll20 - AP, JF(GM)) 61


DAY 172 (wed)

In the morning Ensign Alan Munro, who still blamed Kirk for the death of his sister, contacted him to  let him know the Aeroshuttle had been refabricated and was ready for space trials.

He suggested that the Caco be fitted with a computer system called 'BattleSim 9000' so they could have simulated battles. Captain Janeway had approved it.

Kirk set up the Eng Bot to install the new systems and then went on shore leave. The Caco was free to land at a spaceport on the planet's surface.

Sikaris was an advanced planet, with plentiful resources and no conflicts of any kind. Much of the planet was happy and playful.

Once they were all cleared by the doctor for entry, Kick entered himself into some live action shooter games and had a great time demonstrating his marksmanship skills to the population of the planet.

The games worked by overlaying a virtual reality over the area designated for playing the game in. This was forests, parks, city streets and such like. While they all ran around in this area virtual enemies would jump out and attack them. In other games they would fight each other. The games were very realistic, so Kirk's skills, all acquired during real firefights, were very easily applied.

He advanced quickly though the ranks and entered a competition for the next day that would earn him some money if he placed highly in the ranks.

(G338 23/12/2017 via Roll20 - AP, JF(GM), MJ) WA18

(G338 23/12/2017 via Roll20 - AP, JF(GM), MJ) WA18

DAY 306 (8th Hammer)(January) cont ...

After some discussion they decided to let Random see how they could get back into the city and anticipating that would take a day or two, in the meantime they would attempt a stealth mission.

Their task was to go to the estate of Rathol Erlend, a few miles outside of Westgate, and kill him. Random assured them that he was a very bad person. Before going Fenrir and Veddic put on disguises, they had learned their lesson from Castle Cormaeril.

At noon they arrived at the 'Grand Manor' and landed in a copse of trees some distance away. Veddic remained while Fenrir and Arahel flew over the estate. It had a tall wall around it, with sturdy gates. The main building was not large, but there was a separate servants building and stables. There were at least eight guards around the place. The cold weather was keeping people indoors, but occasionally servants walked from one building to another.

After a few hours a rich looking couple on horseback arrived at the estate and were let in by the guards. The horses went to the stables and the couple entered the main building. Throwing all their previous plans out the window Fenrir attempted to sneak in behind them and managed to gain access.

The couple met the lady of the house in the main sitting room. They all seemed nervous and talked about deliveries of 'boxes' that had arrived at their houses. The rich couple were concerned that the next phase of their plan (whatever it was) was to go into effect and that it had to be Rathol Erlend that did it. Lady Erlend agreed and they couple went on their way.

Fenrir remained in the room and watched, invisibly lurking in the corner, as the lady ordered tea then sat and bit her fingernails for a considerable time. Eventually she went upstairs and Fenrir followed her.

She knocked on a door at the top of the stairs, but a gruff voice told her to go away. When she left, Fenrir stayed and after a bit started knocking on the door. The voice shouted 'Go away!' again but when Fenrir kept knocking there was no more shouts.
After five minutes of knocking a young man burst out of another door and said,
'Please mother, he's not... oh?'
He was confused and went downstairs.

Fenrir could then hear voices from the bottom of the stairs. He resumed his knocking, but was interrupted by two guards coming up the stairs who said such things as 'We mean you no harm!'
Later they tried to catch their invisible unwanted guest by throwing a pan of flour in the air, but Fenrir managed to duck into another room.

The housekeeper then went around and locked everything up. Fenrir found he was more or less trapped on the landing for the rest of the night.

DAY 307 (9th Hammer)(January)

Fenrir spent the night sleeping in the corner of the landing. Arahel went back to the copse where Veddic waited and had a nap.

At seven in the morning Fenrir had to get out of the way while the housekeeper went around opening up the house again and pulling back the shutters. By nine in the morning he was bursting for the toilet so snuck out the window and went to do his business on the roof. Arahel was also there. The changed there plan and he sent her off to Westgate to get a Ring of Knock.

He returned to hide on the landing again and Arahel went to town. She ended up at Gondeth's Magaries. In the end though a Ring of Knock was a bit expensive so she came back with five single use items, magic doorknobs, which were on special offer. She also ordered a magic spear for herself.

She did not return until the evening. Since the house was all locked up, Fenrir spent another night on the floor of the landing.
Before he retired for the night he went and did his business at the bottom of the cellar steps.


DAY 308 (10th Hammer)(January)

When the house keeper had opened the shutters, Fenrir snuck up onto the roof and met Arahel. He took the magic doorknobs from her and she returned to Veddic. Fenrir went back inside and after taking a deep breath, took a doorknob and used it to open the door of the room in the manor that he hoped contained Rathol Erlend.

(G336 02/12/2017 via Roll20 - AP, JF(GM), MJ) WA17

(G336 02/12/2017 via Roll20 - AP, JF(GM), MJ) WA17


DAY 306 (8th Hammer)(January)

At four in the morning, while Fenrir was on watch, there was a knock at the door. He quickly woke the others then went to listen.
He heard a loud whisper, 'Help me!'
Shrugging, he opened the door and before him stood a naked woman, her hair bedraggled and her skin dirty.
She rushed forward to try and hug him, but he lifted off the ground on his magic bat wings.
Hugging herself instead she said, 'You are very scary! I now consider you to be my friend!'
She had an odd way of talking, as if she did not know the common tongue very well.
'Who are you?' asked Fenrir.
'I'm Hilda. Hilda the, err... lady.'
Veddic, who was now about half awake, cast Dispel Magic on her, but it did nothing.
Fenrir landed and talked to her some more.
She whispered in his ear, 'Have you ever considered killing and eating your friends?'
She then turned into a dire tiger and attacked Veddic. She nearly killed him too, with all her claws and teeth, but Fenrir managed to talk her out of finishing him off.
Instead she turned to attack the annoying Willo-wisp that was attacking her. This gave Veddic enough time to get back on his feet and hit her with a Flame Strike spell.
It also hit Arahel (the willo-wisp) but she managed to avoid some of the damage and survive.
The phasm (for that was what it was) died and since it was already outside the room, they simply shut the door and went back to sleep.

In the morning Veddic animated the two skeletons he had collected the previous day. They were ettercaps so capable of attacking people, but not of drawing a bow. When not in use, he put them inside his bag of holding.

They continued navigating their way through the dungeon and came to a room with a dried up channel in it and some desiccated meat. The next room beyond that contained three basilisks. Arahel rushed into the middle of them to administer electric shocks and came dangerously close to being turned to stone.
It did distract them long enough for Veddic and Fenrir to kill all three of them though.

The next corridor lead to outside the dungeon.

They stood at the exit of the dungeon and surveyed a wide panorama of waste and decay. They were at the base of a tall finger of rock, one of many in the landscape, each of them jutting out of a black watered swamp. Thin mist and clouds of flies hung over the pestilential water untroubled by any wind. The air was hot and sticky, as if heralding a storm, and indeed, in the distance, across the wet flat lands they saw a thunderstorm although it is too far to hear the crack of lighting as it struck the ground.
There was no sun, moon or stars visible, just black clouds overhead. There was a perpetual gloomy twilight, nothing more.

Where they were was about thirty feet above the landscape, on a slope that went down into the swamp. To their north there seemed to be nothing but endless swamp with the fingers of rock being the only feature to break up the view. To the south they saw feint lights of what might have been a settlement.

They decided to head towards the lights, with the two skeletons taking the lead.

After a while they saw a figure, dressed in full plate armour caked in mud and dried blood, emerging from a cluster of rocks in the swamp.
He watched them from a distance, his hands leaning on a two handed sword that was planted into the ground.

When the figure saw the skeletons it took a few steps back and raised its sword.

To begin with they decided to ignore the armoured figure, but after a while it began to dawn on Fenrir that they had no real instructions to do anything out here, wherever it was, and no idea where they were going.
He went over to talk to the figure who was initially wary, but in the end took off his helmet to reveal a young and handsome face.
He introduced himself as Barrington, a paladin of Tyr.

He said:
''
I've been here for months now. My friends, all of them, they were killed by Junbara, the dragon that hunts this region. I was knocked out and fell down a hole. When I woke up I saw that I was the only survivor. I buried them where they fell and tried to make my way back here. The dungeon had been repopulated though, its a great place for monsters to live apparently, compared to the swamp I suppose. I tried to get my way out but got turned back by a black pudding. I tried again, but a swarm of darkmantles got me. I've been waiting and  hoping something might change. Now that you are here, well I assume you cleared your way through the warren of corridors in the spire?
Tell me the way and I can get out of here! Don't go north, there is nothing for a hundred miles. And that city to the south is full of undead, don't go their either. Whatever you are here to do, I'd advise you to do it quickly before Junbara finds you. He has a way of sniffing out magical items and he has  great interest in them.
''

Fenrir and the others said they would accompany young Barry out.

At about ten in the morning they went back through the portal and returned to 'Spectre Island'.

They exited the portal, then the ruins, stepping into the winter sunlight. To their surprise there is a nice little cottage sitting just to the right. Cavu opens the door to the cottage and beckoned them inside.
'Come inside, have some tea!'
The cottage only had one room but it was reasonably well furnished with four bunk beds, a table with eight chairs, a writing desk and fireplace that was keeping the interior nice and warm. At the table they saw Nebulus the Rascal.
''
We were just going over our plans. Things have changed a little, after the... ahem... situation with Cormaeril. It's not all bad news though. Gerty has decided to bring Nebulus on board to add some strategy to our efforts in Westgate.'
Nebulus stood up and said, 'Oh yes, happy to be part of the team! And since I'm setting up shop here for a while, I may as well let you know my true identity...
''

Nebulus removed his hat and his formed changed to that of a teifling gentleman, his large horns curling around the back of his head. It was Random Hessertreeb, the fellow that Sylvia had told the adventures of when I (Rollo) had been with her in the Plane of Shadow.

They talked for a while, then Cavu left. He teleported away with Thjodhild, a wizard that apparently worked for him.

Among other things Random said:
''
The most important thing is to get you situated in Westgate again. Something big is happening, and no, I can't tell you, because.. and I'm looking at you here Fenrir, you have a tendency to blab whenever captured. So, need to know basis at the moment. I don't know much anyway. Well, Westgate is the most important, but not urgent right now. I'll leave it up to you. If you want to get back into Westgate I can put out feelers, see how to get you back in. We have near unlimited resources for that. Or you can explore the Plane of Shadow,
I have more information on that when you are ready. Finally, you can help me out with one or two things, and practice your stealth  skills to boot!
''

It looked like they had a new boss.

Saturday, 25 November 2017

(G334 18/11/2017 via Roll20 - AP, JF(GM), MJ) WA16

(G334 18/11/2017 via Roll20 - AP, JF(GM), MJ) WA16

DAY 305 (7th Hammer)(January) cont ...

Arahel (in the form of a will-o-the-wisp), Fenrir and Veddic entered the portal and found themselves standing in a room made from carved stone.
Now, of course, if I had been there I would have taken the time to examine the stonework, determine who carved it and when, was it the yuan-ti or someone before them? Could any meaning be determine from anything etched onto the walls?

Their attention was not drawn in that direction though, their curiosity was focused on the only door in the room. The door was made of strong wood, bound in iron. They were not interested in its construction though, only what was on the other side of it.

It lead into what can certainly be described as a dungeon. Not the type that is a prison, but a properly large network of corridors and rooms that are often built by crazed wizards or other types of weirdo.

The corridor bent round to where some darkmantles were roosting. For some reason they did not want to attack the party and they simply flapped away down side corridors.

They tried the first door they came to, but it triggered a trap which caused a cave in. All of them were injured by falling stones, but no one was killed. None of them were any good at searching for traps.

The door lead to a large room which was empty apart from some writing on the wall that read:

''
The Order of the Emerald Falcon killed a hydra here" on the north wall.
''

They continued on their way, down more corridors and through more empty rooms until the came to a T-junction where they were attacked by two ettercaps. One of the monsters tripped a trap though and fell down a 100ft pit. The other one was easily killed by the party and then Fenrir dumped its body down the pit as well.

He then realised that they might have had treasure so flew down the pit to take a look. They monsters didn't but there was other loot down there, including a fine set of plate armour (with a skeleton inside it). He took the gold and left the armour for now.

As they continued deeper into the dungeon they realised the monsters were no huge threat, but the traps were. Without a rogue they had no real defence against them. They accidently triggered a spear trap at the next door that hurled dozens of spears everywhere. They were all hit by several.

The next room they came to was small and completely filled by a black pudding. These creatures can be dangerous, they had battled one before under the Devil's Brew Tavern, and it nearly got a hold of Fenrir when he got too close to the door. Once he had got out the way though Arahel was able to zap it to death with her lightning.
The black pudding, much as it lashed and thrashed about, could not get a hold of her.

Down the corridor, in a room on their left, they met a large animated suit of armour. It was a shield guardian which had the ability to cast Fire Shield on itself. Fenrir and Veddic kept their distance, but Arahel needed to get close to use her lightning which meant that she got burnt each time she attacked.
Again though, their foe struck at the will-o-the-wisp and only hit her once in the entire battle.
With the lightning and Fenrir's eldritch blasts, the thing was destroyed in less than a minute.

They were tired from all the fighting and getting caught in every trap they blundered into though and decided this would be a good place to rest for a while.

Before they did so Veddic requested that Fenrir drag all the corpses up from the pit he could find and dump them in the black pudding room. Veddic wanted to raise some dead.
Fenrir obeyed the order without question.

Wednesday, 22 November 2017

(G333 4/11/2017 via Roll20 - AP, JF(GM), MJ) WA15

(G333 4/11/2017 via Roll20 - AP, JF(GM), MJ) WA15

DAY 303 (6th Hammer)(January) cont...

Roztov here again reader! You may remember Fenrir, Arahel and Veddic were taking on a squad of Night Masks. Well, from what I can gather there never was a chap book revealing what the motivation of the Gruesome Giant was, not that I've located so far anyway.

In any event, on this night, the Night Mask attack had been broken and the remaining rogues and the other warehouse guards slinked back into the night.

Once the coast was clear the six men that had been sent by Nebulus to take all the warehouse goods away managed to catch one of the runaway horse and carts, then they sped off back to Westgate as quickly as they could.

With no other reason to stick around, Arahel turned into a giant owl, and with Veddic on her back she joined Fenrir in flying back to their cottage.

They were tired and went straight to bed. A couple of hours later, at around three in the morning they were all startled awake by something crashing through the roof.

Now, follow me here readers, and see if you can guess what was happening based on these facts.

1. Fenrir and Co had recently raided Castle Cormaeril.
2. Fenrir, when captured, had told Lord Cormaeril their address.
3. The Cottage is roughly six hundred yards from the Castle.
4. The Castle had several very visible and pretty large bolt-throwers mounted on its battlements.

Can you now guess what had just knocked half the slates off their roof?

More fell, not always hitting the house, but those that did penetrated the slates and continued down right into the rooms. One of the thumped into the bed beside Fenrir, narrowly missing him.

Wisely they all headed downstairs. Veddic started putting on his armour, with the aide of Groza.
As more bolts landed in the lane outside they could see that some of them were aflame and that smoke was coming from inside. Fenrir and Arahel went back in and managed to put out the fires, but after a while it seemed futile. They did not fancy taking on the castle, so they simply packed up all their belongings and after a short discussion they decided to fly to Ferbone.

An hour later they knocked on the door of the Dead Badger and woke up the landlord. He arranged them a small apartment in the inn and they slumped back down into their beds, weary and extremely annoyed.

In the morning they went to see Weynay in her shrine.
'What brings you back to Ferbone?' she asked.
'Our inability to gauge the range of ballista,' muttered Veddic.
'We are hiding!' declared Arahel.
'It's not fair!' said Fenrir. 'All we did was raid them, kill some of their guards, leave a big hole
in the side of the castle and release a demon inside! Some people are so touchy.'

She was a friend of theirs, so she presumably bit her tongue on any sarcastic thoughts that may have entered into her head.

That night they got drunk at the inn.

DAY 304 (6th Hammer)(January)

Fenrir and Arahel did not report for duty with the Day Air Watch that morning. They took a look at the cottage though. It was a smoking ruin.

They spent the rest of the day sulking in the Dead Badger back in Ferbone.

DAY 305 (7th Hammer)(January)

They were all set for another day sulking in the pub, when Weynay came to them with some information to cheer them up. She knew of an ancient tree ent that had long since taken root in the forest south of the bridge.
It would occasionally give out treasure to people, or so it was said. They thanked her and decided to take a look.

Following her directions, and with Arahel using her tracking skills, they found the ent in a clearing beside a waterfall.

Arahel did the talking and it appeared that the ent would tell them of the location of some treasure in return for answering riddles.

The first was:

When you went into the woods you got me.
You hated me yet you wanted to find me.
You went home with me cause you couldn’t find me
What was it?

The answer was:

A splinter

They didn't get it.

The second riddle was:

The one who makes it, sells it.
The one who buys it, never uses it.
The one that uses it never knows that he’s using it.
What is it?

The answer was:

A coffin

They didn't get that one either.
In the end they got this one right:

It cannot be seen, it weighs nothing, but when put into a barrel,
it makes it lighter. What is it?

The answer was:

A hole


The end then said:

''
Hum, hum, hum...

Follow the narrowest trail to the largest lake,
What shines in the middle is the thing you should take,
Down in the depths, guarded by scale, gill and fin,
Courage and strength together riches will bring.
''

Above the waterfall was a large pool with water so clear that they could see a golden chest at the bottom of it.
They could also see some aggressive looking fish.

Arahel jumped in and turned into an aboleth and made short work of them though.

The chest contained a reasonable amount of treasure and was valuable in itself.

After this, they decided to get back into the swing of things by taking all the loot they had gathered recently into Westgate to sell. They went in disguise.
Among other things Fenrir purchased a bag of holding.

Later in the afternoon they flew out to the '100 islands', a cluster of small islands five miles north of Westgate.
This was a region used by smugglers and low level pirates. The water was shallow and full of hidden rocks so was dangerous to ships any bigger than a rowing boat. It was also where the Night Parade had told them that the portal they knew of was located.

The island they were looking for was a finger of rock that jutted out of the sea by about ninety feet. There were some ruins on it, and on landing they went to investigate the largest of them.

They were attacked by wraiths and a spectre, but Veddic was powerful enough to send them packing. The portal they were looking for (a glowing red circle on the cobbled floor) was in the ruins and while the others perished one  of the wraiths made it through.
Not before it was zapped a few times by Arahel who had turned into a will-o-the-wisp.

They explored the rest of the island but it was no more than a 150 feet or so across. The other buildings looked like sheilings, temporary shelters that had been built by persons unknown long ago.

As the island offered no more threat or excitement they decided to enter the portal.

Thursday, 16 November 2017

(G332 28/10/2017 via Roll20 - AP, JF(GM)) 60

(G332 28/10/2017 via Roll20 - AP, JF(GM)) 60


DAY 150 (tue) cont...

The crew of the Cacophony were delighted to see their errant captain, but informed him that Voyager had gone on without them, to follow up information they had heard about a planet called Sikaris.

Without any more waiting about Kirk ordered the Caco to follow Voyager at a steady Warp 7 or so.
This would average them about 1.5 Light Years a day.

DAY 151 (wed)

Caco does 1.5 LY

A base on a rocky asteroid was located with scanners. Kirk logged it and maintained course.

DAY 152 (thu)

Caco does 1.5 LY

DAY 153 (fri)

Caco does 1.5 LY

DAY 154 (sat)

Caco does 1.5 LY

DAY 155 (sun)

Caco does 1.5 LY

DAY 156 (mon)

Caco does 1.5 LY

DAY 157 (tue)

Caco does 1.5 LY

Today Crewman Dell reported that some of the ships systems needed more attention. Kirk helped out as best he could.

He was also working on his Repair Bot every day, as much as he could. His plan was to adapt it to the Caco's systems so that it would take much of the load from Dell.

DAY 158 (wed)

Caco does 1.5 LY

DAY 159 (thu)

Caco does 0.5 LY

About halfway through the day of travel the Caco encountered a mixed Talaxian/Occampan merchant vessel.
They established comms then drew alongside so the ships purser could come on board.

He was a friendly chap and willing to trade. Kirk purchased three more sensors which were also fitted as part of the price. He also filled the ships water tanks - a total of 826 gallons.

DAY 160 (fri)

Caco does 1.5 LY

The main deflector went off line and Kirk repaired it.

Meanwhile Voyager had arrived at Sikaris.

DAY 161 (sat)

Caco does 1.5 LY

Kirk completed work on the Repair Bot. He then set it into action. It still required a few tweeks in its programming but in general it appeared to function very well.

DAY 162 (sun)

Caco does 1.5 LY

DAY 163 (mon)

Caco does 1.5 LY

DAY 164 (tue)

Caco does 1.5 LY

Crewman Sandra "Crasher" Paterson fell down the stairs and dislocated her shoulder.
Crewman Murphy fixed her up in sickbay.

DAY 165 (wed)

Caco does 1.5 LY

The main communications went down for a few hours today. Kirk and the Repair Bot fixed it.

DAY 166 (thu)

Caco does 1.5 LY

DAY 167 (fri)

Caco does 1.5 LY

Today they found an errant cargo pod and took it on board. It contained various possibly useful items.

DAY 168 (sat)

Caco does 1.5 LY

DAY 169 (sun)

Caco does 1.5 LY

DAY 170 (mon)

Caco does 1.5 LY

DAY 171 (tue)

Caco does 1.5 LY

Today the Caco arrived at Sikaris
 
Voyager had already been their 11 days. The crew were enjoying some well earned shore leave.