(G610 20/12/2025 via Roll20 - JF(GM), KT, AP) EVL7
[Dark forces are gathering on Yag Island, manifesting as an undead cleric of Umberlee known as Salt's Wake and a Dread Necromancer called Vaelis Crowe. They are currently lying low in their house in Port Tamunzah. This is documented by Ganbar, Priest of Kelemvor.]
DAY 712 13th Alturiak (Feb) cont ...
Crowe acted as the broker in Jaska's General Store. While there he learned of some new arrivals on the island known as the "Barrowfolk". Briefly, a band of adventurers had set up in the north east corner of the island around an ancient barrow and had also become a Vanderboren Colony. There was a gnome there called
Felia Sparkledingle, but she was picky about who she sold her magical items to. She would not sell to obviously evil pirate types for instance.
In the evening Crowe went to eat quietly at a tavern then went home.
[Rollo note here!: Today I expanded "Rolloland" by a whole square mile. Admittedly it was mostly underwater.]
DAY 713 14th Alturiak (Feb)
The necromancers boarded up all the windows and did their best to sound proof the house against the low groaning of their zombies.
The zombies really smelled very bad, but then, so did most of Tamunzah.
Crowe bought some pot-pourri from a market stall and spread it around the house.
DAY 714 15th Alturiak (Feb)
The necromancers continued to keep a low profile, Crowe only going out to get food and listen in on the town gossip.
DAY 715 16th Alturiak (Feb)
Here I will note a little about the pirate port of Tamunzah my lord. It is inhabited by a mixture of peoples from the surrounding areas, locals from Callashite, Sasserine etc. About a quarter of the inhabitants are former pirates who have either retired here or simply washed up on these shores. The western part of the town is as big a den of scum and villainy as you can hope to find while the eastern side is shade more civilised.
The town largely exists to service the needs of pirate ships that operate in this region, but their comings and goings are exceedingly random.
Sometimes there can be as many as five ships in port, but sometimes there will be none - sometimes for months.
Now, today, as it happened, the two ships that had been in port, making the western streets so lively, left, to go do the things that they did and the docks were all empty of nothing but a few fishing boats.
This meant that strangers like Wake and Crowe suddenly became much more noticeable. When they went out on this evening they found the normally crowded streets all but deserted. It appeared that the locals were taking a breather now, repairing damage, gathering more supplies and other activities they saved for the quieter periods.
Still, the necromancers wanted to go out and eat, drink and to a certain extent - socialise, so they disguised themselves as best they could and went to their favourite haunts.
The barman advised them to 'enjoy the peace and quiet while it lasted'.
DAY 716 17th Alturiak (Feb)
Wake and Crowe maintained a low profile today.
DAY 717 18th Alturiak (Feb)
Wake and Crowe maintained a low profile today.
DAY 718 19th Alturiak (Feb)
My lord,
I will now write about the events surrounding the raid that happened on the house of Wake and Crowe on this day.
After much study and investigations I am led to believe that the whole thing was a case of mistaken identity. It was not for any of their own crimes that their house was attacked, rather that a band of goodly adventurers that were looking for the earthly remains of a noblewoman called Julia Yenessa had heard of the sinister strangers in the house and drawn the wrong conclusion.
They had been surveilling the house for several days and chose this night to attack. Their group consisted of a paladin, a cleric, a ranger, a rogue and a wizard.
They broke in via the kitchen, but Crowe heard them and went downstairs.
'We have no quarrel with you,' said the paladin. 'I wish only to recover the body of Julia Yenessa.'
'No ladies here!' replied Crowe.
'You lie!' cried the paladin, who then attacked him.
There was a scuffle that ended with Crowe and Wake in the cellar and the heroes upstairs in the kitchen. The necromancers sent their small horde of undead up the stairs, but the cleric turned them and just as swiftly sent them back down again. Wake and Crowe were soon pushed to the furthest back of the cellar rooms and with a dwindling supply of undead minions to hold back the heroes.
Overcome with rage at this indignity, Crowe decided on one last all-or-nothing charge.

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