Sunday, 8 March 2026
(G611 03/01/2026 via Roll20 - JF, KT, AP(GM), AD) 5ED12
[This continues the story of Rogier the bard, a warforged called Gravedigger and a goliath paladin known as Uthmar Shatterstone. They have arrived at the mysteriously deserted town of Everaska and have just recently been mucking about with standing stones in a graveyard.]
DAY 15
Our brave heroes returned once more to Everaska, having healed and rested overnight.
Their next building to be investigated was a large inn. They started by going to the bar. Strangely candles were still burning, emitting light, but not flickering. Gravedigger took a close look and saw that the flames were not moving.
'Check for pink fleshy nonsense!' he told the others.
There were no "mimic" signs though, all appeared normal, even the food and drink seemed fresh. Past the bar, in another common area, there were four weirdos sat at a table, two men and two women. They were dressed in robes and seemed to be engaged in some sort of ritual.
They had their hands on the table, muttering in an unknown language as their heads nodded. They were all in their mid-thirties, their eyes were open but glazed over.
Gravedigger checked the pockets of one of them, who grabbed him by the wrist and stated into his eyes with a powerful gaze.
'Sorry mate,' apologised Gravedigger. 'I'm not looking for loose change or snotty hankies, I'm looking for clues as to what happened to the town.'
Whatever his motivations were, he had interrupted the ritual and the people could now be talked to.
In answer to Gravedigger's questions he was told;
'Oh don't worry, the people are perfectly safe, they followed the Guide.'
'Who is that?'
'He is our saviour. The Guide to Beyond.'
'Who are you?'
'We were out of town at the time of the "happening" so we are trying to reconnect
with the guide, we were in a trance trying to reconnect, yes.'
'what does the guide look like?'
'Oh, he's hard to describe , he most often appears as a well dressed gent in a stove pipe hat and a long blank coat. As a human, but he's supernatural , a guide to beyond this mortal realm.'
Gravedigger was baffled by all this. Demons? Deities? Outsiders? Who knew. He mentioned the giant mimic house, the man seemed surprised but thankful for the warning.
'I guess the townsfolk are never coming back?' asked Gravedigger.
'Yes, they have gone to paradise.'
'Did people set their affairs in order, like send letters to their auntie?'
'Some may have, I suppose.'
While Gravedigger was, you know, advancing the quest, the other two were looting the inn, taking anything they could find that looked valuable, including sets of weights, ribbons, herbs, cheese, buckles and flasks, sausages, perfume apples and papers.
Our three heroes met for lunch, then Gravedigger went back to where the cultists were, while the other two went to drink and play the piano in another room.
Gravedigger watched the four cultists as the chanted. The chanting grew faster and faster until it reached a crescendo. They then snapped upright and all looked over at the startled warforged.
They're eyes glowed green and they started levitating from their chairs. Gravedigger backed away from them as they came towards him with their arms out.
Gravedigger went to where the others were and said, 'they're floating!' But when they went back to the common room the four were sat at the table as normal.
Rogier played a tune on his lute, then passed the cap around. The four cultists seemed to vaguely acknowledge his presence.
After that they waited to see what was going to happen next. By six o'clock though the cultists got up and went downstairs to get some food.
Gravedigger stayed in the common room. He found it all very baffling. He tried to listen to the "voices" and received a vision of blood running down the walls.
He began to think that half the things that were going on in the town was the result of some sinister force causing hallucinations.
Gravedigger focused again on the "voices" but this time they inflicted him with a murderous rage - just as had had happened at the standing stones. He ran out of the inn and rampaged around for a minute or two until he calmed down.
He was at the end of his patience now and told the four cultists that they had to come out of the town and talk to Lady Viers - or else!
Once at the Lady's pavilion, two of them made a run for it. Uthmar chased and battered one of them, Gravedigger shot the other with a Sacred Flame. At that point the other two ran for it. Our heroes then gave chase. Once the dust had settled, three were knocked out and one had been Charmed.
Gravedigger took the charmed one over to talk to Lady Viers. He told her about the 'Guide' and how the townsfolk had gone 'Beyond'.
'That is not what ... I have heard ...' she said. 'How confident are you this is accurate?'
'Not very,' admitted Gravedigger.
'Where did you find them?' she asked.
'In the pub...'
Gravedigger gave a metallic sigh. Trying to figure out what had happened in Everaska was turning out to be like trying to grasp hold of smoke. He looked over to where Rogier and
Uthmar were having an animated argument about what leg you should put in your trousers first when dressing in the morning.
There would not be much help from that quarter, he realised!
Saturday, 28 February 2026
(G610 20/12/2025 via Roll20 - JF(GM), KT, AP) EVL7
[Dark forces are gathering on Yag Island, manifesting as an undead cleric of Umberlee known as Salt's Wake and a Dread Necromancer called Vaelis Crowe. They are currently lying low in their house in Port Tamunzah. This is documented by Ganbar, Priest of Kelemvor.]
DAY 712 13th Alturiak (Feb) cont ...
Crowe acted as the broker in Jaska's General Store. While there he learned of some new arrivals on the island known as the "Barrowfolk". Briefly, a band of adventurers had set up in the north east corner of the island around an ancient barrow and had also become a Vanderboren Colony. There was a gnome there called
Felia Sparkledingle, but she was picky about who she sold her magical items to. She would not sell to obviously evil pirate types for instance.
In the evening Crowe went to eat quietly at a tavern then went home.
[Rollo note here!: Today I expanded "Rolloland" by a whole square mile. Admittedly it was mostly underwater.]
DAY 713 14th Alturiak (Feb)
The necromancers boarded up all the windows and did their best to sound proof the house against the low groaning of their zombies.
The zombies really smelled very bad, but then, so did most of Tamunzah.
Crowe bought some pot-pourri from a market stall and spread it around the house.
DAY 714 15th Alturiak (Feb)
The necromancers continued to keep a low profile, Crowe only going out to get food and listen in on the town gossip.
DAY 715 16th Alturiak (Feb)
Here I will note a little about the pirate port of Tamunzah my lord. It is inhabited by a mixture of peoples from the surrounding areas, locals from Callashite, Sasserine etc. About a quarter of the inhabitants are former pirates who have either retired here or simply washed up on these shores. The western part of the town is as big a den of scum and villainy as you can hope to find while the eastern side is shade more civilised.
The town largely exists to service the needs of pirate ships that operate in this region, but their comings and goings are exceedingly random.
Sometimes there can be as many as five ships in port, but sometimes there will be none - sometimes for months.
Now, today, as it happened, the two ships that had been in port, making the western streets so lively, left, to go do the things that they did and the docks were all empty of nothing but a few fishing boats.
This meant that strangers like Wake and Crowe suddenly became much more noticeable. When they went out on this evening they found the normally crowded streets all but deserted. It appeared that the locals were taking a breather now, repairing damage, gathering more supplies and other activities they saved for the quieter periods.
Still, the necromancers wanted to go out and eat, drink and to a certain extent - socialise, so they disguised themselves as best they could and went to their favourite haunts.
The barman advised them to 'enjoy the peace and quiet while it lasted'.
DAY 716 17th Alturiak (Feb)
Wake and Crowe maintained a low profile today.
DAY 717 18th Alturiak (Feb)
Wake and Crowe maintained a low profile today.
DAY 718 19th Alturiak (Feb)
My lord,
I will now write about the events surrounding the raid that happened on the house of Wake and Crowe on this day.
After much study and investigations I am led to believe that the whole thing was a case of mistaken identity. It was not for any of their own crimes that their house was attacked, rather that a band of goodly adventurers that were looking for the earthly remains of a noblewoman called Julia Yenessa had heard of the sinister strangers in the house and drawn the wrong conclusion.
They had been surveilling the house for several days and chose this night to attack. Their group consisted of a paladin, a cleric, a ranger, a rogue and a wizard.
They broke in via the kitchen, but Crowe heard them and went downstairs.
'We have no quarrel with you,' said the paladin. 'I wish only to recover the body of Julia Yenessa.'
'No ladies here!' replied Crowe.
'You lie!' cried the paladin, who then attacked him.
There was a scuffle that ended with Crowe and Wake in the cellar and the heroes upstairs in the kitchen. The necromancers sent their small horde of undead up the stairs, but the cleric turned them and just as swiftly sent them back down again. Wake and Crowe were soon pushed to the furthest back of the cellar rooms and with a dwindling supply of undead minions to hold back the heroes.
Overcome with rage at this indignity, Crowe decided on one last all-or-nothing charge.
Friday, 27 February 2026
(G609 13/12/2025 via Roll20 - JF(GM), KT, AP) EVL6
[Dark forces are gathering on Yag Island, manifesting as an undead cleric of Umberlee known as Salt's Wake and a Dread Necromancer called Vaelis Crowe. They are currently in a sea cave on the southern shore of the island fighting undead. This is documented by Ganbar, Priest of Kelemvor.]
DAY 710 11th Alturiak (Feb) cont ...
I remind my lords that Wake and Crowe were exploring a sea cave. Next they came to the largest cave yet, which was open to the sea and mostly filled by it. In this watery area was a band of kao-tuo that attacked as soon as the necromancers entered.
It was a dirty fight, skeletons and zombies versus the kao-tuo, splashing about, biting and clawing at each other with the necromancers joining in at the end to push their advantage.
After the battle, they raised as many of the fish-people as undead minions as they could. The pushed on deeper into some of the side tunnels, encountering more undead that was swiftly rebuked. They then came across a troll skeleton, but by this time their horde of undead was an easy match for it.
Around the smaller caves and tunnels they went, clearing out some wights and other ragged zombies. They then looted the place of everything they could find. There was no sign of the "witch-like female figure" they had seen earlier. She had mostly likely been the one in charge in these caves, but had had the sense to flee when it looked like she was out-matched.
When darkness fell, they returned to Wake's boat.
DAY 711 12th Alturiak (Feb)
Wake sailed to the Devil's Cauldron at first light to pick up their motley crew of the undead. Any corpses they had no use for had stones put in their pockets and were thrown overboard out at sea.
Some fishing boats were seen in the distance, but apparently didn't notice all this going on.
They then returned to the Cauldron, waited until dark then crept back into Tamunzah harbour.
DAY 712 13th Alturiak (Feb)
At four in the morning the necromancers shuffled their collection of undead to their rented house and down into the cellar.
They then slept through the day and arose in the evening to go to the main store of Tamunzah and sell their loot from the sea cave.
[Rollo note here!: Two weeks ago the Guildgate to Cashta (aka the FAMP) had been completed by the Underforge masons and had worked! Well it had got me to Cashta anyway, but it was hundreds of miles away from "New Hope" where the other settlement was. By DAY 712 I was connected via teleportation between the two places. "Rollo Land" isn't much yet, just the Gate and a few sheltered square feet around it, but it's a start! Also note that New Hope is 26 square miles in size now with a population of about 380.]
Tuesday, 24 February 2026
(G608 06/12/2025 via Roll20 - JF, KT, AP(GM), AD) 5ED11
[This continues the story of Rogier the bard, a warforged called Gravedigger and a goliath paladin known as Uthmar Shatterstone. They have arrived at the mysteriously deserted town of Everaska and have just recently been chased out of town by a giant mimic.]
DAY 13 cont ...
Our heroes arrived back at the campsite in time for lunch. They'd worked up an appetite running as fast as they could through the town. The giant house mimic was content to pursue them no further than the inner walls.
Uthmar's most pressing concern however was that he wanted to buy a shield - but only at the right price! He got Rogier to haggle for him, in his dealing with Halvek at the camp. However, when Rogier bought the shield for a discount he put it back up to full price when selling it on to Uthmar!
The sulky goliath then tried to buy some full-plate (Lady Viers and Halvek having an apparently fully stocked shop at the back of their pavilion) but this enterprise also devolved into farce in short order.
DAY 14
Rogier talked to Lady Viers in the morning, comparing notes on strange noises and 'deep groaning over the hill'.
She said she had heard nothing like that, but things were certainly odd. Odd! I should say so, dear reader! Lady Viers was apparently a master of understatement.
Later Gravedigger said to her, 'I don't think Rogier knows what he is talking about.'
'When I've been in the town I hear whispers, and see things out the side of my vision.
Nothing has hurt me, hopefully that's been the same for you gentlemen.'
At the other side of the camp Uthmar asked Rogier if they should tell Viers about the giant house. Rogier said they should not, as one might fully expect, Uthmar then did the opposite and told her.
I can be reported that she was concerned and confused by this revelation and said that nothing like that had happened to her when exploring the town.
Uthmar then said he wanted to take her into town to show her, and she agreed. She would take Marshall Halvek with her.
As they all went through the gates, in a stage whisper to Gravedigger, Uthmar said,
'they are both wronguns if you ask me!'
Gravedigger seemed to have conspiratorial voices both inside and outside his mind as a few moments later one of the "strange voices" said:
'You have already said yes. You just forgot.'
They passed through the market and then on to the mansion. Even after Uthmar poked at it, it remained very much a regular looking building. Uthmar capered about, but balked at the idea of entering the place again.
'Ladies first,' he said ungallantly, bowing and ushering in Viers.
'Certainly not!' she cried. 'I hired you fellows for this sort of thing. Step up gentlemen!'
Uthmar still hesitated so Gravedigger sighed and opened the door. He went inside and looked at one of the suits of armour. Inside he could see it was all connected by sinew. He motioned for Lady Viers to take a careful look at it.
She did so, then went back out again. 'Take your notebook in there Halvek, and write down everything you see.'
Gravedigger tip-toed into the main hall and across to the far door. Just as he reached the far side Uthmar chose that moment to regain his courage and came clomping into the hall like an excited dog.
They were lucky though, the house seemed in a dormant stake. Even when Gravedigger and Rogier removed a helmet from one of the suits of armour - disconnecting sinew and muscle - nothing happened.
Feeling that they had chanced their luck enough with that piece of evidence gathering they then left. Rogier and Uthmar then discussed what to do next and could not reach an agreement. Uthmar wanted to "slay the house", but no one else was keen.
They turned to Gravedigger, who appeared to becoming the arbiter in these sorts of arguments. He said, 'i think, right now we should take Lady Viers back to camp, and think about what to do next.'
As they plodded back, Gravedigger had another strange voice in his head that said:
"The dead remember your name."
They had their lunch then after more discussion it was decided they should go take a look at a graveyard. Gravedigger was interested in seeing the Viers' family crypt.
There was a graveyard for the town, but the Viers had their own burial area closer to their castle which was situated outside of town to the north east.
The family graveyard had a large crypt at the back, many gravestones and a circle of standing stones in its centre.
Gravedigger went to look at the crypt while the other two messed about. The crypt was locked so he returned to the others who had both just received supernatural visions.
'I saw shadows of townsfolk appearing and disappearing out the corner of my eye,' reported Uthmar.
'A loved one called my name from deep underground,' said Rogier.
Gravedigger went over to look in the lodge house and while he was doing that Uthmar went and pushed over one of the standing stones. Why? Who knows.
This had the dramatic effect of rendering him possessed by a malignant spirit. Gibbering, his eyes rolling he charged at Gravedigger who was returning from the lodge. Gravedigger wisely showed the mad goliath a clean pair of heels.
After a minute or so Uthmar returned to "normal" and they all returned to the standing stones. Feeling that he had incomplete business with these stones much to the horror of the others he lowered his britches and began to rub his genitalia against the central stone.
This angered the evil spirits even further and all three of them were possessed. Filled with uncontrollable rage Rogier cast a Cloud of Daggers at Uthmar.
Uthmar attacked Rogier and after several heavy blows sent the bard flying to the ground. Gravedigger, seeing he was next, wisely healed Rogier and then let him act as a shield between him and the mad paladin.
This went on for some time, poor Rogier being beaten half to death, only to be healed up and pushed forward again by Gravedigger.
Eventually the spell lifted and they returned to "normal". Uthmar used his paladin magic to heal them all up enough to get moving again.
'That was rubbish,' observed Gravedigger. 'Just keep away from those bloody stones will you?!'
Battered and bloody they limped back to camp.
Sunday, 22 February 2026
(G607 29/11/2025 via Roll20 - JF, KT, AP(GM), AD) 5ED10
[This continues the story of Rogier the bard, a warforged called Gravedigger and a goliath paladin known as Uthmar Shatterstone. They have arrived at the mysteriously deserted town of Everaska in the Hills of Lost Souls area.]
DAY 13
For some reason, this morning Uthmar decided it was time to wash his nether regions so he went down to the river to perform this task.
He found that the water was pleasantly temperate and he spent far too long squatting over a hot spring.
After lunch time then, they walked into Everaska via the main gate. The town was indeed deserted and our erstwhile heroes searched some of the houses near the gate, looking for clues as to what could have happened.
They all started to have a weird otherworldly feeling as they went from house to house. Food still sat at the dinner tables, although it was now rotten. In the larders, potatoes had sprouted and then dried out.
Gravedigger noted that tables were set and beds were made, suggesting whatever had happened had happened during the day, probably in the late afternoon.
'Are we not looking for a tower?' Rogier asked, confused by Gravedigger's outburst of the other day. They all agreed that someone had mentioned a citadel though and they went in search of that.
They walked into the centre of town. Gravedigger heard a voice in his head - "Break the circle. Let the truth in."
He also studied the lawns in the gardens. The state of the grass suggested that several years had passed.
Rogier noticed some slogans or phrases written on some of the exterior walls. It was written in a language none of them could read.
They looked around the shops in the centre of town, a butcher, a baker, a fishmonger. On one wall, written in common they saw:
"Our reflection is our truer form. Our flesh is the lie."
Gravedigger went into the butcher's and noted that all the meat was well rotten. He then found an outhouse with a newspaper in it that was dated:
28 Alturiak 1687 DR
Gravedigger thought it odd as he thought the date was:
7 Flamerule 1703 DR
[Please note, dear reader, that both these dates are far in the future from the time of me documenting this tale, so the God's only know what was going on here!]
Cautiously they approached the inner wall and a large closed gate that led to the innermost district of the town.
Rogier started by firebolting the door, but stopped when Gravedigger asked him to. Uthmar then tried to throw Rogier over the wall, but since it was at least 25ft tall, the result of this experiment was about what you would expect.
As they mucked about with that, Gravedigger opened a side door by cutting through a small metal bolt with a chisel.
The biggest building in this district was a large fortified building that looked like lord's castle or garrison. Perhaps a mansion house that had been fortified and turned into an army barracks.
As they walked to the main gate a voice in Gravedigger's head said:
"Soon you'll remember who you were, what you are."
Gaining entry wasn't difficult and they entered a large living area through the main hall. Rogier lit some candles with his Firebolt spell.
Gravedigger looked at the bookcases. They seemed unremarkable, but some appeared completely fake, with books attached to each other and the case they were in. Suspecting it was a hidden door, Gravedigger looked for a switch but could not find one.
Uthmar had found a suit of armour stood beside an interior door that he wanted to try on, but it all seemed to be joined together somehow.
Gravedigger looked at the armour's feet, they appeared to be glued to the floor.
Curious, Gravedigger then went around trying to pick things up or move things around. Some things appeared normal, while others appeared fake, bonded to other objects or the floor.
It appeared to be a phenomenon restricted to the building, nothing that they had brought in with them was sticking together. They moved on and entered a bedroom. Uthmar looked in a mirror on a dresser and noticed that there seemed to be a delay in the reflection. Gravedigger looked and waved his hand at it, but it appeared normal.
Rogier took a good look and reported that he saw "dark and terrible things".
Uthmar wanted to detach the mirror from the dresser but Rogier told him to stop.
"Don't tell me what to do!" said Uthmar, but he backed off none-the-less.
Rogier waved him away and said he had only been joking.
Uthmar growled and went to lift the mirror.
Suddenly the doors slammed shut and walls began to twist. Tentacles reached out from the floor.
No one had time to chastise Uthmar for his careless curiosity. Gravedigger, who had been in the living room at the time, avoided the tentacles and went to the main door and booted it open.
Uthmar jumped out the bedroom window. Rogier followed Gravedigger but was grabbed by a tentacle. With Gravedigger's help he escaped and they tried to get out through the hall. Next it was Gravedigger's turn to be grabbed by a tentacle, but between the two of them they wrestled their way out of the tentacle's grasp and out the front door.
Meanwhile Uthmar had made his way around the building. On the side of the house was a giant eye surrounded by six smaller eyes. Uthmar attacked whatever it was, the face of the monster-house or something, but missed.
Once they were all outside they backed off, but Uthmar could not resist one last poke at the giant eye. This had the effect of awakening the monster.
The entire mansion seemed to be a giant mimic full of smaller mimics.
Not wanting to fight such a huge monster they ran for the main gate as fast as they could!
Monday, 16 February 2026
The Treasure of the Glen (FINAL)
The Treasure of the Glen (2511 words)
Lochlann mac Aed stood before the timber walls of Gilpatrick’s tavern, looking forlornly over the fields to his own home, Ballaòir Tower. It was occupied by Magnus Flatnose and his men now, although most of them were down in the meadow, digging up the ground around the standing stones.
This circle of twelve man-sized stones had stood on this land for as long as anyone could remember and had gathered legends and wild tales around them, as these things did. As Lochlann watched, one by one the men stopped digging, to lie in the grass and drink. They were warriors, not used to manual labour, and the holes they had dug were shallow and scattered.
Lochlann was about turn and join his men again in the tavern, when he noticed Magus himself, coming up the hill alone in the afternoon heat. He was a big man, overweight from ale, and he laboured up the slope in his expensive-looking chainmail and wolfskin cloak. When the Northman was within ten steps, Lochlann called out.
‘Come no closer,’ he said, his hand going to the handle of his axe.
Magnus raised his hands to show they were empty.
‘Heth of Galloway. I come to parley.’ Magus spoke Gaelic, not his native tongue, but one he gauged that Lochlann would understand.
‘Well then,’ replied Lochlann in the same language.
For a moment the two men looked each other over. Magnus saw the toÃsech of Ballaòir. A man younger than him, but not by much, dressed in a light wool tunic over which he wore armour that had undoubtedly been handed down from father to son for generations. More a farmer than a warrior, but strong from working the land, with intelligent eyes and long blonde hair tied up under his helmet. Lochlann saw a tall, broadshouldered Northman, grey bearded, but still strong. He had a bulging belly under his mail, indicating he had not pulled an oar in many years.
Magnus cleared his throat and spat on the ground. ‘You did well to send your folk away before we got here. How many of your men do you have in there?’
Magnus made a display of looking over Lochlann’s shoulder at Gilpatrick’s. Not much of the building was displayed beyond the tall wooden palasade that ran all around it. All the Northman could see was its slate roof, not thatch, that suggested Gilpatrick was a man of means. It was a defensible house, perhaps even more so than Ballaòir Tower.
‘Enough to make any attempt to take it not worth your while,’ replied Lochlann. ‘You agreed this peace. You can’t have drank my home dry already.’
‘No, no,’ admitted Magnus. ‘But hear me, mac Aed. Your lord Alan of Galloway has offended my lord Olaf the Black, and I and his other liegemen have been instructed to reave all between Whithorn and Annan.’
‘So I have been told,’ said Lochlann. ‘I heard you landed at St Mary’s Isle six days ago.’
‘You were not misinformed,’ admitted Magnus. ‘And as we reived north, killing cattle and burning fields, the men we slew would plead for their lives by telling us of the treasure that lay further north. That if we let them live, then they would tell us where to find it. They told us of the treasure in the stones of Ballaòir.’
‘Did they?’ asked Lochlann. ‘And did you let them live?’
‘Olaf’s instructions were not unclear to me.’
Lochlann gestured towards the stones. ‘Your men are making a mess.’
Magnus turned to look. All of Magnus’s men had now given up digging and were sitting against a wall, drinking and talking.
‘Tell me which stone the treasure is buried under.’
‘You’ve been digging for a day and a night, you can see that there is no treasure under the stones. If anyone speaks of the treasure of Ballaòir then they must mean our rich soil, our fat cattle.’
Lochlann’s gaze moved from the stones to the fresh graves before the tower. Three of his men, and four Northmen killed in yesterday’s battle. At least these savage islanders had given them all a Christian burial.
Magnus turned back to Lochlann who still had his back to the tavern. ‘Did you move the treasure before we got here? Is it in there?’
‘No.’
‘I have enough men to take that hall.’
Lochlann knew this was true but also knew it was an idle threat. When Magnus and his men arrived, they people of Ballaòir had already been warned. Lochlann had sent his lady wife and the folk north, into the one of the many valleys in the northeast. Not even Lochlann knew where his wife had taken them, but she had a fondness for Dail Righe, and she was likely there. The Northmen would not dare leave their boats so far behind them, or at least Lochlann hoped it. They were already well beyond their range, on this hunt for mythical treasures.
Magnus’s arithmetic was the same as Lochlann’s. There were no more than a dozen men behind the wooden walls of the tavern, and Magnus’s fifty would certainly be able to take it. The cost was too high though; he would end with twenty dead or injured men. Twenty less men to pull oars on their return to the Isles, and twenty widows and their orphan to sort out with inheritances and patronages on his return.
He was not here for war, he was here to please his lord, but also for personal gain. All the way from St Mary’s Isle he had heard of the “treasure of Ballaòir”, from men desperate for their lives. At first he thought it lies born from fear, but when he heard the tale repeated again and again the decision to reave far into the mainland was too tempting to resist. The gold lay within “the stones of the land” he had been told, but now perhaps, he was musing that it may just have been stories all along.
Magnus said no more to Lochlann and went back to his men. ‘Pick up those spades!’ he commanded in Norse. ‘A double share to the man that strikes on the gold!’
…
When Magnus came to speak to Lochlann the next morning he was in a poorer humour.
‘Three days now Magnus. As I told you, there is no gold under those stones.’
Magnus growled and thumbed the handle of his sword that lay strapped to his waist. ‘I could gather folk from your land and have them killed before your walls.’
‘Those that did not go with my wife will be well tucked away by now. All for miles around will know of your presence. It may not be long before my Lord’s men come to winkle you out of my tower.’
Lochlann knew what to say to Magnus to make him worry, who was already itching to be back out to sea again. Keeping the boats in one place for too long invited trouble.
They watched Magnus’s men dig.
‘We are cattle farmers,’ said Lochlann, not for the first time. ‘We have no gold.’
‘You lie. All I heard was talk of it. Ancient treasure, as old as the Romans, handed down from father to son. Carefully guarded and well hidden.’ Magnus gestured at Ballaòir Tower, at Gilpatrick’s tavern, at the looted and burned houses of the village. ‘Look how you prosper. No wonder we pushed you out of your tower so easily. Your men are so well fed they barely fit their mail!’
‘I have not heard these tales.’
‘All of you Scots are liars.’
Magnus could tell that Lochlann was a clever man, be he, Magnus was a clever man too. He tried to read the other man’s face. ‘The stones, the stones, all spoke of the stones. But I assumed buried under them. Perhaps then it is not under, but in? The gold is in the stones?’
He watched to see any change in Lochlann’s expression. Did he flinch just then? He turned and went back to where his men were digging. ‘Search the houses for hammers and mallets!’ he shouted at them. ‘We’ll crack the cursed things open!’
…
Another day passed and when Lochlann stepped through the tavern gates, he saw three bodies hung from the oak tree that stood closest to the walls. They looked like commoners that had unluckily stumbled into the clutches of the Northmen. A man, a woman and a child, a family perhaps, but not one that he recognised.
When Magnus saw him, he came cursing up the hill towards the tavern, red faced and angry, sweating under the summer sun.
‘I’ll keep hanging the bodies of any of your folk I lay hands on until you give me the gold, son of Aed,’ spat Magnus. ‘A fine crop for you to harvest.’
‘I can’t conjure gold from the air, not matter how many of my people you kill.’
‘If the lives of your folk won’t move you, them how about your property? As comfortable as I have been inside your home, I could still burn it to the ground.’
At this Lochlann seemed, for the first time, to be at a disadvantage. ‘Please. If you must do that, then so be it. But first retrieve the reliquary from the chapel.’
Magnus grinned like a wolf scenting blood. ‘Of value to you, is it?’
‘Yes, why yes,’ stuttered Lochlann. ‘For it contains a piece of the true cross.’
‘I’ll see it burnt then, if you don’t hand over the treasure.’
‘And then see yourself burned in eternal damnation for such a crime!’ scoffed Lochlann.
Magnus paused to weigh the promise of gold against his soul. He did not much care for religion, but he was a superstitious man. And although he would not admit it to Lochlann, Olaf had ordered his liegemen to leave any relics they came across unmolested.
‘You want it, come and get it,’ snarled Magnus.
‘I have your word that I may return to the tavern once I have it? None of your Northerner tricks?’
‘You have my word. Come!’
Lochlann hesitated but then leapt forward to stay close to Magnus. There was only one man at the door, who was surprised to see the tower’s previous owner arrive. Magnus barged past him and ushered Lochlann inside. The toÃsech was dismayed to see his furniture overturned and broken, his possessions scattered everywhere, and rotten food and worse all over the floors.
‘You show little of your wealth in your house. There was nothing worth stealing,’ remarked Magnus as they went through the main hall to the chapel.
‘Does that not tell you I am a man of modest means?’ asked Lochlann.
‘A man of hidden means, perhaps.’ They were now in the small shrine. Nothing here had been touched, much to Lochlann’s surprise. The cross still stood on the altar and all the tapestries remained on the walls. The reliquary sat before the cross, a plain wooden box. Lochlann opened it and saw that the contents had been undisturbed, the splinter of the true cross still lay wrapped in cloth. He let out a loud sigh of relief.
Magnus looked over Lochlann’s shoulder with idle curiosity. Although it was evidently Lochlann’s most prized possession it looked valueless to the Northman. Such things were not worth stealing, in his opinion. A man could be cursed because of it. Lochlann closed the box and stepped to one side. Magnus looked at him with sudden guilt.
‘What, you think me a pagan? That I would desecrate the house of Our Lord?’ accused Magnus, then suddenly changing his tone he asked, ‘is that tapestry worth anything?’
He pointed at the large woven wall hanging behind the altar, so old and faded that its scene was barely discernible.
‘Maybe when my father bought it back from Ghent, but its threadbare and worthless now.’
‘Your lady wife kept a clean house, but this thing is the dirtiest object in the whole place,’ Magnus held up a candle to the tapestry. ‘It’s Christ on the cross?’
‘Indeed, yes, but take care! It’s as dry as tinder.’
Magnus put down the candle and turned to Lochlann. He appeared to weigh the idea of slaying the other man right there in the chapel. Lochlann stepped back and put his hand on his axe hilt.
‘I’ve told you, Magnus Flatnose. The treasure of Ballaòir is our cattle. They’ve all been sent to Dronfres for slaughter though. Every year it is thus. Soon our drovers will bring back another herd to fatten on our bounteous land. That’s where our gold is.’
Magnus continued to study the tapestry. He ran a hand down it then looked at the soot on his fingertips.
‘Please Lord Flatnose,’ pleaded Lochlann with his hand on the box. ‘What I say is true. I swear it here on a portion of the True Cross.’
Magnus sighed, defeated. He had tarried at Ballaòir too long. They already had plenty enough treasure and time was pressing, he told himself. He had no wish to desecrate a church and now only desired to leave. In a sudden flash of frustration he took his sword and slashed at the tapestry. The dusty old object leapt, blowing soot and dust everywhere, into their faces and mouths. Seemingly surprised at his own outburst, Magnus stepped back coughing and waving his hand. Then, ignoring Lochlann, he left the tower, called to his men to pack their things and was gone within the hour.
Lochlann went over to Gilpatrick’s and sent his most cunning man to follow the Northmen to the coast, to make sure it wasn’t a trick. The man arrived back in the morning to tell him that Magnus was gone, having returned to St Mary’s Isle and set sail.
Content, Lochlann made sure the folk that Magnus had hung were buried, and sent word to Dail Righe that his wife might return. As his men began the long process of setting his holdings to rights, he looked over the excavated and broken stones. These Stones of Ballaòir had stood there since the time of the Romans, old but not ancient, built by Lochlann’s ancestors as a ploy, a distraction. Objects to build myths around.
He entered the tower, finding it strange to be the only occupant. It was usually such a busy place, full of noise and activity. Now everything was upset and overturned. He stepped gingerly over splintered wood and rotten food, then entered the chapel. All was as it had been left the day before. The tapestry had a foot long tear in it, a flap of fabric hanging down from Magnus’s angry blow. Lochlann stepped closer and looked into the darkness, at the sooty wall that lay behind the cloth. He saw a glint of gold. How close the Northman had come to discovering the secret, he marveled. Lochlann licked his thumb and reached into the hole to smudge over the mark where Magnus’s sword had struck.
Sunday, 15 February 2026
Karma Kingdom Beta 1.0 b222 Update
Karma Kingdom Beta 1.0 b222 Update
Latest Updates:
Play it here! https://roztov.epizy.com/stw/generate.html
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Sunday, 8 February 2026
(G606 22/11/2025 via Roll20 - JF, KT, AP(GM), AD) 5ED9
[This continues the story of Rogier the bard, a warforged called Gravedigger
and a goliath paladin known as Uthmar Shatterstone. They are on the trail of the
'missing' town of Everaska in the Hills of Lost Souls area.]
DAY 9 cont ...
An so we find our brave heroes, traveling towards the town of Everaska on foot.
It was late spring, but there was a strong cold wind blowing.
As they walked along a flat-bottomed grassy gully they came across a man that
came running towards them. His name was Fennel and he was in a real panic,
telling them about strange lights that had driven 'the sheep mad'!
Maybe it had been Willo-the-Wisps remarked Gravedigger and Fennel nodded in
agreement as he caught his breath.
The heroes continued cautiously on their way. Up ahead the saw a giant goat,
which must have been one of the 'sheep'. With the others approval Fennel,
who was a scout, went ahead and shot the goat.
Then Uthmar and Rogier went forwards, but argued about who should go first.
Eventually they got themselves sorted out and joined the fray.
Another goat and two wisps came charging down the valley and the heroes had
a proper fight on their hands. Gravedigger cast spells and Rogier laid in
with the firebolts. Fennel was charged by a goat and sent flying. He lived,
but with some broken ribs. Gravedigger went over and healed him.
Eventually Uthmar dispatched the last of the goats and the fight was won.
Gravedigger completely healed Fennel and as he did so they talked.
Fennel was just 16 years old.
'I was hired to guide a group through the valley,' said the young fellow, 'but
when we were attacked I legged it!'
'Who is "we"?' asked Gravedigger.
'Some merchants that had hired me to scout for them. What remains of them must
be further up the gully.'
'Than you,' replied Gravedigger. 'Now if I were you I'd run away down the valley
as fast as you can before those two idiots take an interest in you.'
The both looked over to where Uthmar and Rogier were arguing again.
'Cock boy!' yelled Uthmar.
'Vagina girl!' returned Rogier at a similar volume.
It had started as a discussion about what spells Uthmar thought Rogier should
have used in the fight. Advice that Rogier did not gratefully receive.
In the end, they settled down and all together and roasted the goat meat.
Fennel took some of it and tiddled off back home.
Our heroes, now full of roasted meat, settled down to camp for the night.
DAY 10
It rained over night so our erstwhile heroes were somewhat damp when they
set off in the morning.
About a mile along the road they found four corpses of well-to-do commoners.
Uthmar was not happy about the scout abandoning his charges and grumbled about
it while watching Gravedigger dig a big hole for a communal grave for the
four unfortunates.
Uthmar and Rogier made sure to retrieve anything valuable before the grave
was filled in. Once this was done, Gravedigger said a few words and played
his bagpipes, its mournful tune echoing along the valley.
As they walked on, Uthmar, very much the argumentative troublemaker of the
group demanded to know who had the signet ring - the object that was central
to their current quest. After much argy-bargy and accusations it eventually
was revealed it was in his own pocket all along.
As evening fell they made camp. There was no rain and they slept silently.
DAY 11
The heroes continued on their way, following their noses as much as anything
else.
Gravedigger and Uthmar started to 'catch things out the corner of eye', a somewhat
ominous effect, but nothing that resolved into anything worse by the end of that
day's march.
They slept and were visited by pleasant dreams, something they all remarked on
in the morning.
DAY 12
In the morning, the continued on their way. It seemed fairly certain they were
on a main road to Everaska now and it was not long before they arrived at the
very place.
Just outside the town the came across a well appointed camp, with several horses
corralled beside an large ornate tent.
Their was a coat of arms on the side of the tent - a bird, a sword and a holy
symbol. Gravedigger noticed that the crest had a sigil on it of a little known
demonic or devilish lord entwined within it.
As they approached a man came out. He was a knight or something similar and had
his hand on the pommel of his sword.
Uthmar as usual told Rogier that he should do the talking, being the bard, but as
soon as Rogier opened his mouth, the burly goliath paladin butted in.
'It's very quiet, eh?' said Uthmar.
'It's well known in this area what happened to Everaska. Who are you?' replied the
man dryly.
'Uhh, we are just passing through.'
'They are on honeymoon,' put in Gravedigger, either confused or continuing a running
joke. 'I will bury them post-nuptial.'
'Ignore him, he has a screw loose,' said Uthmar. 'We were meant to meet someone here
and to find out what happened.'
'Ah,' said the man. 'Me and my charge are here to do the same. Alas, we have found
out little enough so far. Again, I asked who you are?'
'Uthmar, Gravy and Dickhead,' answered Uthmar.
'Right...' pondered the man. 'I am Marshal Thorne Halvek. If you are here to try
and find out the mystery of Everaska then I suggest you carry out your own
investigations. I wouldn't wish to tell you our findings as they may not be
correct and lead you false. Fresh eyes is better.'
'Uh-huh. Do you know anything about all these shadowy things we keep glimpsing?'
'Indeed yes! It is most odd, but as to the cause, I confess I have no idea. We
have been here for some weeks now and they have been constant in their appearance.'
'And the lady we seek?'
The Marshal went into the tent and returned with Lady Viers. She was tall and striking
in appearance, obviously an aristocrat and used to getting her way.
She looked at the signet ring when it was offered to her. She thought it familiar
and asked where it had been found. Gravedigger and Rogier spun her a pack of lies.
Uthmar tried to correct them, but he had largely forgotten all about the events of
only a few days ago.
'So tell me,' asked Viers. 'What do you know so far?'
Uthmar acted as if he were annoyed at Rogier and indicated that the bard should be
the one doing the talking as he had a better way about him. Again though, as soon
as Rogier stepped forward and was about to speak, Uthmar butted in!
'Well, milady,' tried Uthmar in his best posh voice. 'It piqued our interest and
we wish to be of what we could be of what assistance, ah, we could be offer aid
and forsooth and by your leave and at your service madam and ah... Forsooth!'
Uthmar bowed with a flourish as he finished his speach.
The conversation went on for a while longer and Rogier and Gravedigger were
drawn into it. Rogier mentioned that they had all been getting 'nice dreams'
the last few days. Lady Viers said that she had seen the shadows but had no
dreams. When they all compared notes Gravedigger hissed and quoth:
'I dreamed of a dark tower, sliced by bands of night, a beam of darkness cast across
the land, blighting the crops and slaying all that it touches. I dreamed of a ship
lost on a moonlit sea, crewed by the dead, pushed on its course by the tentacles of
a giant unwholesome god. I dream of a sharp blade, drenched in blood, held in a
quivering hand. tears fall from my eyes, i shiver with cold as i look down at the
loved one I have slain. a once good family, sinks into darkness, once where they
were masters of the denizens of the pit, they are now the slaves. what was once
good became evil. fire and blood! Fire and blood!'
I should note at this point, dear and gentle reader that anything that was going
on in Gravedigger's dreams were not connected to Everaska and were the product of
his own rattled headcase. Or it may have been that he was concerned of the sinister
design on the side of the tent and wanted to gauge her reaction to a ominous
speech.
'I didn't realise beings like you could have such visions,' she admitted.
Regardless of all that, our heroes decided to stay at the camp for the rest of
the day. Lady Viers had a magical Provisions Box which provided more than enough
food for everyone.
Gravedigger was a little worried, but despite everything he had some lovely
dreams during the night, as did his companions.
Friday, 9 January 2026
(G605 8/11/2025 via Roll20 - JF(GM), KT, AP) EVL5
(G605 8/11/2025 via Roll20 - JF(GM), KT, AP) EVL5
[Dark forces are gathering on Yag Island, manafesting as an undead cleric of Umberlee known as Salt's Wake and a Dread Necromancer called Vaelis Crowe. This is documented by Ganbar, Priest of Kelemvor.]
DAY 708 9th Alturiak (Feb) cont ...
Vaelis found he couldn't always sleep through the day so he went out to ask around where he might be able to find a 'Wight'. He had a desire to get one as a minion.
After spending a gold and three hours of his time he was told:
- There were none on the island unless they arrived recently or are hiding
- Sasserine would be a good place to ask around
- Bone Island likely has some
- The 'Lost civilisation' in the area of sea known as 'The Snare' probably had a few
He also went to the shops and bought six cheap cloaks to help disguise his undead minions if they ever had to leave the house.
Their current total was 3 zombies.
DAY 709 10th Alturiak (Feb)
The evil fellows stayed in the house all day, plotting their schemes.
DAY 710 11th Alturiak (Feb)
While out in the very early morning they met a goblin called Keletch in a dock side tavern. He had apparently discovered a nearby cave that had undead in it and he reckoned a couple of necromacer-looking types might be just the ticket for clearing it out and looting whatever treasure was in it.
I understand that Keletch had once been human, had died, then been reincarnated as a dwarf by Rollo the Druid, had died, came back again, but this time as a goblin. He had then gone off and had adventures, but now needed to raise some money to somehow change back to a human.
The evil-doers didn't much care about that, so got Keletch to lead them to the cave as soon as they were all ready. It is known as the Devil's Cauldorn and is tricky to get to via the cliffs, but Keletch knew a way down to it.
There were three tunnels leading in, and they decided to take the driest looking one. A gang of skeletons waited within and the zombies were sent in to fight them.
Poor old Bert was badly hurt, but some of the skeletons were Rebuked and fell under the evil-doers command. They tried to fit some rusty old armour onto a skeleton but it didn't really work.
Moving further in through the tunnels they encountered more undead skeletons and zombies. Some were slain, some were commanded and sent further in, only to be (they assumed) rebuked and sent back to fight them again!
'Is there anyone of a "Similair Mindset" back there?' called out Vaelis seeking to parly.
'And do ye like undead cock?' cackled Salty, scotching that plan pretty quickly.
The battle continued, with zombies and skeletons running around everywhere, back and forth as they were rebuked and then counter-rebuked. The evil-doers slowly gained the upper hand, it was a case of whoever ran out of Rebukes first. They pushed on into a cave and they saw a witch-like female figure send forth her final reseve of skeletons before running off down a side tunnel.
Salty chased after her, but she cast a Cure Moderate Wounds on him that sent him limping back to the cave. They then gathered their 'horde' of undead. Keletch went to finish off some of the surplas undead cowering in the corner. But then - treachery! - Salty sent in his forces to corner and then slay Keletch. He then raised the poor fellow as a powerful zombie.
Luckily for Salty, Keletch had told no one where he was going, but he was known to the
island and liked by many and his disappearance would be noted.
Thursday, 8 January 2026
(G604 25/10/2025 via Roll20 - JF(GM), KT, AP) EVL4
[Dark forces are gathering on Yag Island, manafesting as an undead cleric of Umberlee known as Salt's Wake and a Dread Necromancer called Vaelis Crowe. This is documented by Ganbar, Priest of Kelemvor.]
DAY 707 8th Alturiak (Feb)
Wake and Crowe were not satified with their cuttent digs in a lopsided and grotty tavern cellar so they spent the evening looking for a house to rent.
They found a suitalbe house, with a cellar from an Orc known as Pomer. She charged them 90gp a month, paid up front, no questions asked.
It was grubby and flea ridden, full of dusty and broken furniture, but it was private, which was the main requirement. They tried to get their zombies to clean up, but all they really did was move the dust around with a broom.
They spent a further 32 gold to get the house sorted out, better furniture brought, the water sorted and the place cleaned from top to bottom.
Salty complained that the place being clean should have been part of the original deal. Pomer snapped her fingers under his nose and walked off.
[Side Note: Rollo here! Just to update you with what was going on at the Barrow at this time.]
At this time Fenrir was taking it easy after all his recent adventures and spending some time setting up his house with Giselle. Griff was acting as a gate guard and a sort of Sherriff for the Barrow communities. Veddic was in theory meant to be doing missionary work on behalf of the church of Kossuth, but mainly he sat about doing not much of anything. One day Jamella Dotrok would be on his case, and most likely send out some missionarys to set up a temple.
Reinward was playing darts, hustling and picking pockets, Sparkledingle was studying, filling his library and talking to his tutors back at Mathghamhna. Dak was having a fine old time running his tavern the Fussy Gusset, while not turning a profit he was providing a fun alternative to Finchey's Inn and the west side dives.
And me? Well, by now my Guildgate to the FAMP (or Wastworld as it was also called) and attempting to connect up with the settlement of New Hope. They are 700 miles apart, but it is possible to teleport between the two place.
[Now back to the main story.]
DAY 708 9th Alturiak (Feb)
One might be forgiven for thinking that Wake and Crowe were almost at a loose end while on the island. I suspect they had a half-formed notion of building - if not an army - at least maybe a company of undead.
Towards this end they set out in the small hours of the morning in search of bodies. Most pirates and sailors in this region preferred to be buried at sea so their was slim pickings. There was an old graveyard though, mostly used by the locals.
They looked it over and determined that about a third of the graves were old, a third were recent (as in over the last 20 years or so) and a third were disturbed, dug up by actor's unknown. There was a gravekeeper's hut, but no gravekeeper.
They discussed how long it takes to exume a grave and the lack of law enforcement in town. It appeared on the west side, when pirates were in port one was killed in a fight about once a week. The east side of the port was more civilised and anyone doing murders here might expect to be hung or fined if they were rich enough to pay a blood price.
The gave up on the graveyard and head back to the west side, looking for rowdy places were a pirate might end up dead. They were out of luck, but the did bump into an odd Minotaur cleric called Drogash Murgath of the ship the Bedraggled Beaver. He was a cleric of Umberlee like Wake and he bragged in a shrill voice that he had 27 undead under his control.
Vaelis really wanted a corpse so he went into a bar to try and start a fight. He was utterly rubbish at this and ended up buying drinks for virtually everyone in the place. In this place they mainly drank 'Coastal Seaweed Beer' which had a strange umami flavour to it. If anything he made the place less likely to have a fight errupt in it by making the pirates happy with free drink.
In the end they just waited until closing time and dragged an unconsious sailor out the door with them. 'Come along Bert!' they said pretending the fellow was their friend. The tavernkeeper gave them a tired nod as they left.
In a dark alley "Bert's" life was ended and he was raised again as a powerful zombie. If they thought to grow an army through the sweepings of slum bars they would lack for both quality and quantity.
Wednesday, 7 January 2026
(G603 4/10/2025 via Roll20 - JF(GM), KT, AP) EVL3
(G603 4/10/2025 via Roll20 - JF(GM), KT, AP) EVL3
[Dark forces are gathering on Yag Island, manafesting as an undead cleric of Umberlee known as Salt's Wake and a Dread Necromancer called Vaelis Crowe.]
My lord, in today's missive I will continue documenting the doings of the two evil fellows, Wake and Crowe, on Yag Island. Signed - Ganbar, Priest of Kelemvor, Head of the Cult of Gravediggers.
DAY 703 4th Alturiak (Feb)
As usual the evil-doers slept all through the daylight hours and only ventured outside when it was dark.
They went to a local eatery and Vaelis had his dinner. The eating places in Tamunzah are situated along the most western street, they are cheap bars and outdoor dining places. There are red lamps in many of the windows and strumpets move from table to table looking for customers.
As several pirate ships were currently in port, the street was busy, packed with drunken sailors and villains.
After some drinks they went to spy out the church that Salty had taken an interest in. Vaelis recognised it as a templ to Istishia (god of water).
'I see no sign of life,' said Vaelis.
'I'm just point out I have me eye on this place,' rasped Salty. 'One day I will make it into a temple to Umberlee.'
The church was on the eastern side of the town, which was more residental, but still busy even after midnight. The took a lantern around the back of the church and found a locked door and two boarded up windows.
The walked around the walls, but were unable to climb them. Thwarted by a lack of a ladder the abandoned their enterprise and returned to the western streets.
DAY 704 5th Alturiak (Feb)
They returned to the main street which was now in full flow, and sat at a table inside a dimly lit tavern.
A lady known as Slick Sally watched them then approached. She was dressed in leathers and was somewhere in her forties, but still fit and fine-looking.
'Are you guys new in port?' she asked.
'Yeah we are', answered Vealis.
'What are you here to do?
'Take over the world!' hissed Salty.
'Oh well,' she said. 'You certainly look like fellows who would not be shy of doing some skullduggery. Tell you what, let's try you on a straight-forward task and then maybe my patron will have more for you.'
Fans of coin, the villains agreed to hear her out.
'There is a spy in town I need to get rid of. His current alisas is "Perga Mac Dondlepart" and he is spying for one of the pirate captains. He's human, not very tall and is staying at Finchey's Inn. I'd like him discreatly disposed of.'
The villains decided to go straight over to the Inn. They found that it was pretty busy. The got some drinks and watched the place. This appeared to be where the pirate captains and other higher-ranked rogues talked business.
They overheard the landlord tell a wench to take a plate of super to Dondlepart. They made to go down the corridor to the rooms but the landlord stopped them. 'Hey, people are sleeping down there!'
Lacking a better plan the cadged a pen and parchement from the landlord and left Dondlepart a note which read:
"
important we speak with you. We have crucial information regarding Sally come to the middle pier in at 4am. my small Pinnace is moored there, to Discuss further.
"
It was handed to the landlord with a gold coin for his troubles. The villains then left, going to lay in wait at the pier.
Four o'clock in the morning came and went though and Dondlepart did not appear. They waited until dawn, and realising it was a bust, Salty moved his pinnace to another pier.
Vaelis need a place to sleep so he went to a house with a room to rent. The tough old lady that lived there cooked him his breakfast and he went for a nap.
In the afternoon he and Salty went back to Finchey's Inn. It was open and serving food.
'Dondlepart had is breakfast and left,' said the landlord when asked. 'As far as
I know he'll be back later. What do you want with him?'
'Nothing...' replied Vaelis.
'Well don't cause any trouble in here! You want food, a drink, or what?'
'I just want to wait,' said Vaelis as he slid a gold coin over the counter.
They waited and waited and then ordered food at dinner time. At around seven in the evening Dondlepart appeared. The landlord pointed out the villains who waved at him. Dondlepart nodded but didn't come over. Vaelis walked up to him.
'You sent that note?' asked the young man. 'If you want to talk, talk here.'
'No, walls have ears.'
Dondlepart seemed very nervous, glancing around and licking his lips. There was no way he was going to be lured away from the safety of the inn. He took his dinner to his room. Vaelis thought that the young chap had been wearing a false moustache.
The villains left the inn and waited outside, lurking in the shadows. At around midnight Dondlepart left the inn, wearing a pretty poor disgusise. He carried a pack and walked as quickly as he could towards the northern pier.
In between the pier and the general store at the northern tip of the town is a rough cobbled area that acts as a town square. At this time of night there were quite a few drunken pirates on it, singing, dancing and drinking.
They were also treated to quite a display, in the form of probably the least descreet assassination ever to have happened on the island. As Dondlepart crossed the square Salty tried a Command spell, but it failed. Vaelis cast Spectral Hand that then chased after their victim. Dondlepart saw the hand and ran for it, but the hand caught up with him and delivered a Ghoul Touch that threw him paralysed onto the ground. He then eminated a dreadful smell that made three passerby vomit.
Salty, seeing that things were getting out of hand rushed up to where Dondlepart part lay betwixt the vomiters and bashed his brains all over the cobbles with his mace. Vaelis came up, and they carried the body to the water. Salty then dragged the body into the sea and under water took it to his boat.
Vaelis pulled his hood further down and walked around the docks. The pirates, sailors and locals that had all seen this happen didn't make any move to stop him leaving the square. Luckily for the assassins, generally people didn't want to get involved, especially when they were having such a good time.
DAY 705 6th Alturiak (Feb)
At about three in the morning Salty raised Dondlepart as a zombie. Vaelis slashed up his face to make him unrecognisable.
They then rested for the rest if the day and waited until it was dark. They went back to where they met Sally and she gave them 50 gold each.
'Shame half the people in town saw you do it though,' she warned. 'I had another descreet job lined up, but perhaps you are not the best fit for it. I'll give you this advice though,
Dondlepart was a spy for a fellow called Harpooner. He's famously very clever and utterly mad. He's not in town at the moment, but when he does arrive here he'll be looking for his spy. You may want to take precautions against him finding you.'
'But, but - you never said he worked for an evil pirate!' groused Vaelis.
'I very much did tell you this,' she retorted.
'You just said a pirate, not an evil one!'
'What other kind of pirates are there? Look never mind, I'm not arguing with you. Bye.'
Sally then got up and left.
A little nervous, they then asked around town for information on Captain Harpooner. It turned out that he was indeed a very evil pirate, that liked to torture people to death at the slightest provication. He also captained a very large and dangerous pirate ship.
DAY 706 7th Alturiak (Feb)
They also learned that he was well connected with the Rundeen - a local trade and crime organisation and was not expected back on the island for about the next five months but he would come sooner if he had business here - for instance if he learned that his agent had been slain! The word on the street was that the spy had been employed to keep an eye on the Barrow.
The gave five gold to their informant - a shifty fellow known as 'Harry the Grass'.
'Thank you my lords!' he said. 'As far as I know no one else in town is in the employ of Harpooner, so you might be ok. Anyway, gotta dash - be lucky!'
It was one in the morning now. Vaelis ordered something to eat.










