Karma Kingdom - Beta 1.0 b198
23/12/2022
Christmas Update! I've got into the routine of doing - 1 bug, 1 idea and 1 random MTG card. The cards are for fun, to keep me interested. It's always fun trying to figure out how a card can fit into the game. The very first idea of this game came from imagining a game where MTG cards were used to create a kingdom.
The random card generator I use (https://scryfall.com/) seems to have thrown out nothing but Merfolk and Homorids though! But that's fine, this update just has a very 'by the seaside' feel to it. Maybe next year I'll do a properly Christmas themed one!
Graham
UPDATED
- Henk Rekson, another hero added
- Items used in Quests have been tagged
- FIXED BUG #121 - sort court ogre fight text. XP should be blue
- FIXED BUG #122 - need another pic for mounted knight
- FIXED BUG #145 - Energy Potions - not a good name as it doesn't do energy - it does SP and HP!
- FIXED BUG #149 - mystery box click text needs to change to cherry text
- FIXED BUG #157 - bugbear quest - you do not have enough number74curr :D same for ogre
- FIXED BUG #159 - garrison should be with the other scrolls
- FIXED BUG #174 - need a space in Water potion dungeon: You gain (5) copper coins!You gain (2) XP!
- IDEA #215 - add some 'remove the underscores' to skill up stuff
- IDEA #265 - pouring out a barrel should cost a EP (Previously implemented)
- IDEA #268 - colour Taskmaster skills as cyan!
- IDEA #379 - for eval of gems find that bit of underscore stripping code and use that
- IDEA #433 - add blessing buttons to shrine on map
- Added Summon Merfolk Cleric spell (from random MTG card - 'Merfolk Cleric')
- Added Summon Blighted Steppe spell (from random MTG card - 'Blighted Steppe')
- Added Morning Sunlight spell (from random MTG card - 'Dawn's Reflection')
- Added Summon Merfolk Forestdweller spell (from random MTG card - 'Merfolk Branchwalker')
- Added Lobsterfolk Bed (from random MTG card - 'Homarid Spawning
Bed'). Note: You can't get this yet. That's still to be added.
- Spells are now organised by level. This has no effect yet, but will proably have Player Level as a requirement later on.
Use one rare dungeon item to gain spell, then use native sand to make spawning ground. put in overview and map!
To play the game:
http://roztov.epizy.com/stw/generate.html
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