Still having fun in HTML and Javascript making this game. It does mean though, since the main drive is 'to have fun' that it is developed rather randomly. I tend just to do the bits that interest me and other things get left.
I reminds me of what they said about EverQuest Landmark - that they got too bound up in making a really interesting tool and world that they hoped that the game would sort of emerge from that. It's not the case though, you need to think about what will make the game appealing to play. There needs to be a drive for the player to try and achieve the next -whatever it is-
So yeah, the game is more fun to develop than play I think! I know how a game like this works. You quest for loot, which you sell for gold, which you use to buy and upgrade equipment, buildings etc.
But for the world of Karma Kingdom there is nothing to spend gold on - that's rather the point. It's a bit like Dwarf Fortress in that respect in that you amass a huge fortune for the sake of it only.
I'll come up with something eventually. It would be good to get play testers. It's hard to get noticed on the Internet, even for such (I think) a worthy cause. I'll just keep going :)
Here is what it's all about:
When you play the game you gather resources for your kingdom by navigating to other charity click sites and pressing their 'click to donate' buttons.
With these resources you can then build your kingdom. As it grows the kingdom comes to represent your contribution too good causes all over the world, not just the climate, but refugees, animals, breast cancer, autism, veterans and many more.
The list of charities are regularly updated.
Karma Kingdom also keep a track of the estimated value of your clicks and how much CO2 you have helped remove from the atmosphere.
To play the game go here:
http://roztov.epizy.com/stw/generate.html
Feel free to leave me messages on Facebook, or on this blog!
25/10/2022 Beta 1.0 b196
- Big update to ITEMS tab. Now shows only items that you have. I started it off and Haider finished it.
- Magic Items are now merged in with ITEMS
- Added Summon Merfolk Rogue spell (from MTG card)
- Some extra descriptions for Potions (taken from my old Fossworld MUD)
30/09/2022 Beta 1.0 b195
- Fixed BUG #132 - building Dog Houses does not work
- Idea #261 - make bamboo walls for houses
- Added magical snake basket (from Magic Card: Snake Basket)
- Woolen crafting icons now have correct icons
- Can now craft bellows
- New dungeon room - Bugbears
- New skill - Bribery
- Fixed BUG #155 - move sense direction to Used Skills
- Added spell - Wall of Light(from Magic Card: Wall of Light)
22/08/2022 Beta 1.0 b194
- Haider has made the requirements for the quests dynamic
- Haider added most of the quests to the 'scout' function on the map
- Haider added wibbler text to the map
- Completed map 'wibbler' text
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