Tuesday, 29 October 2013

(G178 04/10/2013 Fri via Roll20 - JF(GM), AP)

(G178 04/10/2013 Fri via Roll20 - JF(GM), AP)

DAY 22 cont...

A few hours later Kirk found, to his surprise, that he'd been transported somehow to a pleasant mountain valley.
Down in the valley he saw a farm so he headed towards it. Outside the farm were four men, going about their agricultural
business and when he approached a woman called Aunt Bee came from the house and offered him lemonade and cookies.

He ate of the cookies, but when he started to feel a bit funny he vomited them up all over the kitchen floor.
One of the farmers said, 'Hey! That's no way to behave!'

Aunt Bee gave Kirk a glass of lemonade but he dropped it and said, 'I need to visit the outhouse.'

When he got outside he ran as fast as he could back up the valley. Looking over his shoulder he could see the farmers
following him, but only at walking pace.

He reached the tree line and kept going. The land levelled out after a while and in five more minutes he found
himself heading right back down the valley towards the farm!

Somewhat perplexed he decided to follow the treeline this time and found a small stream. This he followed to a spring
and when he continued on he found he was yet again turned round somehow and heading back down to the farm. He could see
farmers with pitchforks getting quite close now.

He ran for it along a forest path and was nearly stuck by pitchforks as farmers leapt out at him. He kept running and
saw what looked like a door to nowhere. A strange small elven woman waved at him. He realised the farm and the valley
was holographic and that the door was an exit. The woman was an Occampan (he learned this later) called Loompa.

Once through the door they headed into a series of metallic corridors (he didn't know it, but he was inside the Caretaker's
Array now) and they were attacked by Security Bots. The weapon he had been given by Loompa has trouble penetrating
the tough armoured shells of the Bots. He was shot by one of their phasers and lost consciousness...

He woke up later in the Occampan's little hidey-hole. The communicated as best they could by gesture and mime.


DAY 23

Loompa, using hand gestures, told Kirk that she planned to find a shuttle to go back to her planet on. She then left
him for a while, then came back with some medical packs and ammo.

They then set off down the same dark metallic corridors looking for a shuttle. They came upon a strange red skinned
alien with crazy hair. This was a Kazon-Ogla scout. He shot at them and they returned fire.

The Kazon-Ogla was badly injured and ran off down the corridor. Kirk ran after him for a turning but missed his last
shot so went back to help Loompa who was injured.

He hefted her onto his shoulder and headed down another corridor. He found a door that lead to a room with four
bunks in it. He laid her down gently and waited until she regained consciousness. Five hours later she awoke and croaked
for water.

Kirk went out and scouted around. At another door he heard alien voices. More Kazon-Ogla. Along another corridor
he found a dispenser which gave him a strange device he knew nothing about and two med-kits.

He took them back to the bunk room and healed Loompa up enough to move her and they went out in search of food and
water. Loompa found another terminal but explained that they needed to go through another holo-suit.

This new area was a sort of dangerous land of dinosaurs, a hot and humid area of jungles. Kirk and Loompa did their
best to navigate the area. In a clearing they saw some Kazon-Ogla fighting with a pack of carnivorous dinosaurs and
avoided it by skirting around the tree line.

One alien noticed them and shot into the bushes but the others were too busy with the raptors.

Their next challenge was crossing a deep canyon on a large fallen tree. The both crossed without incident.
Later they heard a scream, presumably a following Kazon-Ogla had not been so nimble!

The rest of the holo-suit posed no more challenges and they made it to the exit and back into the dark and gloomy
corridors. The found a map panel, which Loompa seemed to be able to read and another dispenser.

They then found a hidey-hole and rested.


DAY 24

Very early in the morning Kirk was woken up by Loompa. Looking at his hands he saw he was being transported again.
The last look he saw on Loompa's face was one of panic.

Kirk found himself on Voyager. Being dressed as a Maquis, a security guard told him to report to that section, but
in the end he found himself reporting to Tuvok in his cabin.

'Ahh Ensign Kirk', said the taciturn vulcan, 'Captain Janeway and an away team are currently in the array talking to
the entity that lives there. Some of our crew are still missing. In the mean time, settle in on board Voyager and
report back tomorrow.'

Kirk found that his kit had been taken over from the Val Jean. He reported to sick bay but the 'Doctor' was too
busy to see him. The 'Doctor' was an EMH - Emergency Medical Hologram. Instead of being checked over the Doctor gave him
a job and he worked away for about six hours tending to the less serious cases.

By 1400 he was pretty hungry and went to the mess hall where he had to queue for an hour before getting some basic
replicator rations. Talking to some of the crew, the asked him why he was new on board and what he was here to do.
He said only that he worked for Tuvok.

Kirk then visited the Quartermaster, Conner, a man in his fifties. He was assigned Room 57 on Deck 8. His bunkmate
was to be Crewman David Orlando, in his thirties, tall, thin and not inclined to talk much.

Kirk asked the computer for a room to himself and his 'request was logged.'

By 2000 he was tired and slept.


DAY 25

When he awoke, Kirk could feel that Voyager was underway at warp speed. He located Tuvok and was assigned to
the Armoury on Deck Six. Ensign Michael Parsons met him there and told him that Lt Andrews who was in charge of this
Armoury was on night shift and thus asleep.

The did an inventory of all the weapons and ammo. When a message came through that a merchant ship has been encountered,
just precaution security they were mustered to battlestations.

(This was Neelix. He is beamed aboard. Voyager is now making its way to the Occampan homeworld.)

As he ended his shift he met Lt Andrews. In his cabin he found the David was not there.

After eating at the mess hall he went to the Deck 8 Rec Room where he met Crewman Michael Sendine whom he found a bit
dull (being into Stamp Collecting and Board Games) and Crewman Dell who only wanted to talk about work.

Kirk bid them goodnight shortly afterwards.


DAY 26

Kirk reported for duty at 0700.

At 1100 Lt Andrews informed him that Captain Janeway, Paris, Chakotay, Neelix and Tuvok had beamed down to the Occampan
homeworld and had been immediately captured by a group of Kazon-Ogla.
''

Ensign Kirk was make up part of the security team to go rescue them.

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