Wednesday, 16 August 2023

(G527 10/06/2023 via Roll20 - JF(GM), KT) YI5 / HAR1

 



(G527 10/06/2023 via Roll20 - JF(GM), KT) YI5 / HAR1

[Griffolk Ethyn the Dragon-Shaman, Corhim Sparkledingle the Gnome Wizard and Fangorino the Barbarian have arrived on Yag Island and soon became friends with my family and other friends that were there setting up defences by the Barrow. In addition, a being that looks and acts like Fenrir has arrived. In reality it is a simulacrum created by the Vicar of Ghaunadaur.  Currently they are in Sasserine and Sparkledingle has time to kill. He has just been involved in a dispute between two wizard shopkeepers.]


DAY 585 (8th Marpenoth) (October) cont ...

After all the business with the two wizard shopkeepers, one of them - Orimander - felt rather sorry for Corhim and offered to take him to lunch.

It seemed to go well, because after the meal she gave him a magical ring.
'Only clever people can use it!' she said with a wink before going back to her shop.

Sparkledingle went back to the Vanderboren Manor. Fang and "Fenrir" were nowhere to be seen but there were plenty of empty bottles lying around so he deduced they were probably not far away.

Was it a Ring of Teleportation he wondered. He put it on. Nothing happened.

He tried to figure out its activation method but was met with no success. He tried some of the usual words - Shazam! Abracadabra! Bingo bongo! - but nothing worked.
He tried putting it in water.

Finally, he decided to actually look at it and saw that it was set with small gems and  that one of them could be pressed like a button.

He put on the ring and pressed the gem. Something magical started to happen. There was a slow build up of shimmering energy then after about a minute he was teleported out of the Manor.

He materalised in what looked like a Teleportation target site, much like many of the large cities in Faerune have. There were pillars with runes. The runes were not magical, being only there for the wizard (or whoever it was) to remember and tie their Teleportation spells to.

Not far from where he was he saw a sprawling market. There were many stalls and a riot of  sounds and sights.
Face painters and storytellers delighted their audiences. Vendors sold all kinds of wares from lanterns to shoes to spell components. The scent of delicious treats wafted through the air.

Corhim didn't know it, but he had arrived in an Alternative Material Plane that was home to the city of Harmony. Most of the people here were 'Nerts' - humanoids similar in size and appearance to gnomes, but with skin colours of bright and varied hue.
The magic of the ring translated their speech for his ears.

He wandered the market, taking it all in. There were a few humans around, and dwarves too, but most of the people here were Nerts.

Corhim liked this place, it was vibrant and colourful, magic seemed more common than back at home and the Nerts seemed like a jolly race, just like gnomes but a bit more easy going and less prone to teasing each other.

After a while he drew the attention of a human man. This fellow had grey hair and a pointy nose, and wore a black suit and horn-rimmed spectacles.

He introduced himself as Mr. Honeycutt and went on;

''
Forgive the scrutiny, but I needed to be sure you weren’t a Doppelganger. One can never be  too cautious, especially in these colourless times where the very fate of Harmony hangs in the balance. My name is Mr. Honeycutt, and I belong to the Lorekeeper Society. You haven’t heard of us, but... if you are a wizard you may be of help to us...
''

Honeycutt went on to explain that the Lorekeeper Society needed an object known as the Coral Gem. The Society hid the gem for safekeeping centuries ago in the catacombs under Candy Mountain — a once bustling mine that was long since been abandoned — but now they needed the gem back.

Mr. Honeycutt didn't go into details about why, only that the gem was needed to solve the mystery of the colour outages. Apparently the land around Harmony was afflicted by some sort of curse that was making things grey and colourless.

'I can take you to a secret tunnel,' said Mr. Honeycutt. 'If you think you can help us?'

Corhim agreed and Mr. Honeycutt took him to a hidden alley and revealed a tunnel entrance.
'Good luck young man!' he said as Corhim descended into the tunnel.

It was large, big enough for humans and rough hewn from the dirt and rock. After many mikes it opened up into a cavern in Candy Mountain Mine.

Corhim had a lantern and could see that this area had assorted rubble and junk scattered  about. The cavern wall had crude hack marks on it, as if someone had been wildly swinging at it with a pickaxe.

Moving further into the mines he found a cavern where there were seams of red crystals. It looked like candy and after licking a chunk he discovered it was sweet. He had heard of Treacle Mines before but had always thought they were a joke. Like coal was from ancient  forests, then hard rock candy was from ancient sugar cane fields. Whether they existed in Faerune or not he didn't know, but they seemed to in this land. He put some of the candy in his pocket for later.

In the next cave he ran into two kobolts. They were aggressive and attacked him, but he managed to charm them with his magic.

He told them he was looking for the Coral Gem but they were not much use. He decided to follow a tunnel south that led to another cavern.

He saw a roughly hewn 30-foot-square room that still had old, rusted picks, shovels, crowbars,  a wheelbarrow, and a wooden mining cart in it. Everything was covered with a thick layer of dust and cobwebs. Footprints could be seen all over the floor.

Beyond this was simply the main entrance to the mines so he doubled back and tried an eastern tunnel that led to another cave. This large cavern had more piles of rock candy rubble within it, and embedded in the eastern wall was the massive fossil of a 40-foot-long dragon.

The teeth looked like they might be of value so he chisled out a few. By now he was fed up of  wandering around aimlessly in the mines so he found the kobolts again and again asked for directions. They shrugged, so somewhat annoyed he tried a tunnel to the north.

Finally! he thought. This must be it. It was another cavern, but at the back was a  6-foot-square, locked stone box, half buried by a cave in. An unconscious kobold lay on  the floor with a needle in its neck.

Fearful of the box he persuaded one of the kobolts to try opening it. It wasn't all that happy about it, but did it to help out its new friend. The box had button on it and the kobolt pressed some at random. A needle came flying out and hit it on the arm. It fell down beside the other one, alive but out like a light.

Corhim was scared and decided to look through the caverns he had explored already one more time, but found nothing of any help.

With no better ideas he sent his last remaining kobolt to try and open the box but the result was the same. Now there were three of them sleeping on the ground by the box.

Next Corhim tried using the Unseen Servant spell. It was a good idea, but it didn't work. He tried throwing stones at it. That didn't work.

He then used the Rope Trick spell and tried poking at the box with a spear from up in the hole at the top of the rope. He kept on setting off the trap, but the needles hit the spear.

A needle hit the spear so hard it broke the wood of the haft.

He gave up on the Robe Trick spell and cast Invisibility. He then picked up an unconscious kobolt and used it as a shield while poking at the box with another spear.

He could never see where the needle was coming from. Was it the box or from somewhere else? It was too quick.

Still having no luck he tried the Rope Trick again and after poking and poking for ages he eventually got the button presses in the right order and the box opened! He had a feeling he'd made the whole process harder than it had needed to be, but it was better to be safe.

Inside the box was the Coral Gem along with some other treasure. He took it all. The Gem looked valuable, but he detected no magic coming from it.

Monday, 14 August 2023

Karma Kingdom - Beta 1.0 b204

 


Karma Kingdom - Beta 1.0 b204

 Update Notes:

 - Added Quest - Eye Bats (from random MTG card - 'Eyetwitch')
- Flame Signet Rings can be used to Store Spell Points
- FIXED BUG #186 - grey seals quests on map has no extra information! No buttons either
- FIXED BUG #229 - manage top boxes are shrunk on FIREFOX,others are good. .. Set 'Size' of boxes larger. Might be a better way? 'Width' maybe?
- Making a start on colour formatting the Magic Item use text
- Added Quest - Bear Cubs (from random MTG card - 'Bear Cub')
- fixed a bug that was stopping the building of schools
- made a new icon for Misty Paths, Rocky Paths 

 

Still plugging away! I've got plenty of ideas for this, just no the time.

Anyway, here is the link if you would like to play and do some good around the world!

 

http://roztov.epizy.com/stw/generate.html

Saturday, 8 July 2023

Karma Kingdom - Beta 1.0 b203

 Karma Kingdom - Beta 1.0 b203



 My scattershot updates to Karma Kingdom continue!

 UPDATE NOTES:

 - Hopefully fixed a save load issue that was affecting lobsterfolk and chickens
- FIXED BUG #178 - all the new peoples need to be added to the various population counts
- FIXED BUG #215 - Get all population, skills and spells and check they are saved / loaded
- FIXED BUG #216 - Summon Merfolk Rogue. - something wrong! Spell keeps reseting to research button
- FIXED BUG #217 - cant research Wall of Light
- 216/217 - this was because the spell flag expects to be only 0 or 1. Somehow these have gotten higher on some spells! So set the learn spell function to ignore the flag. Since the button auto-removes once clicked that's fine - I think!
- FIXED BUG #218 - Dwarf Shamans picture not appearing on live site. Same for wasteland wolf. Hairy monster pic
- FIXED BUG #219 - wasteland wolf befriend quest has teifling pic
- FIXED BUG #221 - rock golem did not go up 1 when I paid Artificer to make one
- FIXED BUG #222 - how to get a hex mage? (was not counting high enough in random event loop)
- Added Mist Ravens (from random MTG card - 'Mist Raven')
- IDEA #335 - improve gather fruit (not pay) so that there is a small chance of getting a golden apple. (Note: chance of finding a golden apple depends on Forage skill)
- IDEA #483 - apply nipper function to gem cutting
- IDEA #490 - hairy monster first XP msg should be blue
- Added Tome of Legends (from random MTG card - 'Tome of Legends')
- Added a place holder for Demsa the Dance (from random MTG card - 'Diaochan, Artful Beauty'). Making more work for myself. Will have to start making the Heros page actually do something!
- Added filters for items. Just buttons for now, but will improve (use a drop down box?) later.
- All weapons can now be evaluated. 

 

To play the game go here:

 

http://roztov.epizy.com/stw/generate.html

 

Tuesday, 27 June 2023

Karma Kingdom - Beta 1.0 b202

 

Karma Kingdom - Beta 1.0 b202


 

 Change Log:
- Tidy up of the GENERATE PAGE:
--- Singing Jungle now points to a new "Heart In" Click Campaign
--- NEW ITEM - Diamond Pendant - for a new "Heart In" Click Campaign
--- NEW ITEM - Game Ball - for a new "Heart In" Click Campaign
--- NEW ITEM - Educational Book - for a new "Heart In" Click Campaign
--- The Beta Rice website has gone now, presumably the current one is the correct one now. You can still get the item.
--- The Dog House campaign has ended. You can still get the item.
- FIXED BUG #131 - making wooden walls - got NaN in requirements!
- This website doesn't have a 'Free Click' anywhere - but it looks interesting: https://www.weforest.org/
- Added Spell Summon Mobile Fort (from random MTG card - 'Mobile Fort')
- FIXED BUG #127 - when lady della came to the kingdom I did not get my happyness point! And fortunes etc
- Bit by bit I am replacing older code (that takes values from the html) and replacing it with "tonky" code. 
 
Play the game here!
http://roztov.epizy.com/stw/generate.html

Wednesday, 21 June 2023

(G526 27/05/2023 via Roll20 - JF(GM), AP, KT) WA117

 (G526 27/05/2023 via Roll20 - JF(GM), AP, KT) WA117

[Fenrir and Reinward have been tasked with staging a coup in the city of Westgate to stop the evil vampire lord the Night King from doing the same. Just recently they have been to the Morningstar Haven to recruit the church of Lathander to their cause.]

DAY 547 (1st Eleint)(September) cont ...

The left the house of Jenner Fields at about nine o'clock at night. The party in the streets was in full swing, but with magical disguises they made their way home and stayed there the rest of the night.


DAY 548 (2nd Eleint)(September)

In the morning at breakfast Gelly mentioned to them that Dauntinghorn had been seen late a night, enjoying the festival. This was likely the Night King himself, back in Westgate.

This got Fenrir to thinking about how to deal with Dauntinghorn - perhaps they could get his body and cast Reincarnate on it? Thereby turning him into a dwarf or gnome or something. I assume the thinking was that he could then not be a stand in for the Night King version. Either that or Fenrir was getting his  Dauntinghorns muddled up.

Today though, they wanted to speak to 'the wizards' and thought that going to speak to Gondeth of Gondeth's Mageries was as good a place as any to start.

He was friendly towards them because of all the money they had spent in his shop.
'Can we have a private chat?' asked Fenrir.
'Is this about the magical etchings,' said Gondeth. 'I can assure you, while they are rather risque they do not break any laws!'
'Not that,' said Fenrir. 'Well, stick a pin in that for now, no it is something else.'

In private then they discussed Gondeth's feelings about the current leadership of the city.
'I stay out of politics,' said Gondeth. 'It's bad for business otherwise. I have no strong views on it. I do know Urlyvl Athagdal to be a good man. Many people say he would have been a better Croamarkh than Trant.'
'But what if a new leader offered you a... tax break?'
'Haha! Don't do that on my account. What are you planning - a coup?' laughed Gondeth.
'Well,' said Fenrir. 'Treat this with the utmost discretion...'
He then went on to tell his by now familiar story about the Night King, his plot and the counter-plot against him involving bringing back the King of Westgate.
'Well, good luck with that!' said Gondeth.
'Will you help us?'
'I'm anti-vampire for sure, but like I said, I don't get involved in politics.'
'Can we hire you?'
'My days of that sort of thing are long gone. I'm a shopkeeper now. Try Mintassan
the Magnificent. He loves adventures and derring-do.'

Gondeth mentioned some other names, Fenrir and Reinward thanked him and left.

They went and had some lunch at home and talked about the noble houses. That would be next on their list of potential allies they decided.

They started by going to see Gwendeth Thavalar. House Thavalar was all in on the coup of course, and the planning of the small wedding was going well.

Fenrir asked about House Vhammos. 'Are they likely to come onto our side, or is it riddled with Vampires.'

(Rollo note: Darklady Dahlia Vhammos is one of the Night King's captains.)

Gwendeth didn't know much about vampires, but said,'they have always been aloof. As far as I know, they have no more trouble than anyone else with vampires. However, I heard that at one point they had dealings with the church of Shar.'

Fenrir and Reinward left House Thavalar and went to see if they could get  anywhere with House Malavhan. Initially Fenrir sought out his girl-friend Werren and she introduced him to Varen Malavhan.
He was high up in the family, second only to his elder sister Duchess Vera Malavhan.

After the usual formalities they got down to business.
'You can be the royal guards!' suggested Reinward.
'Ahem well, yes,' interrupted Fenrir. 'The main thing is that Palla the White is with us.
'Very well, if you provide us with 30,000 gold then you can count on the support of House Malavhan,' said Varen. 'You should know though, the hardest part will be  dealing with Urlyvl Athagdal. He is a good and honorable man and is well respected in Westgate. He is very democratic in his thinking and will not want to see a king back in the city.'

After all that skullduggery they went home. One of the guards told them that some "demon chickens" had been delivered, twelve in all.
'We put them in the shed,' said the guard.

Fenrir went to the shed and killed them all with a crowbar, then went back in for his dinner.

Later that night Judge Rona Nylo arrived at the door unannounced. He was a wise old half-elf, good in nature and with some knowledge of divine magic.

He asked to be let in and to be able to ask Fenrir some questions.

Nylo: Is there an investigation into the disappearance of Dreydal Trant?
Fenrir: Well, the Night King is starting to take control of the city and we are in danger of a feeding frenzy of vampires and Westgate becoming part of the Vampire nation along with the Blackrune Citadel.
Nylo: Surely then it is even more important to track down our ruler the Croamarkh?
Fenrir: I'll get people onto it.
Nylo: When did you last see him?
Fenrir mentioned the day he had talked to Trant and then bagged him.
Nylo: What did you speak about?
Fenrir: The Night King threat.
Nylo: What did he say?
Fenrir: He seemed strangely unconcerned.
(Not that this was a lie. Trant was going to sack him!)
Nylo: And then you left?
Fenrir said yes.

Judge Nylo changed his line of questions.
Nylo: You are a warlock, correct?
Fenrir: Yes.
Nylo: What sort of magical powers do you use?
Fenrir: Oh, the usual. Eldritch Blast, that sort of thing.
Nylo: You can be invisible?
Fenrir: Yes.
Nylo: And you can fly?
Fenrir: Yes.
Fenrir then went on for some time about how there were a great many warlocks around (which is true) and mentioned Barry Shitknees.
Nylo: Is Barry Shitknees a half-orc?
Fenrir said he didn't know.
Nylo: You see, an hour after you talked to the Croamarkh, according to the living statues and gargoyles that witnessed it, a half-orc warlock appeared, most likely cast Painful Slumber of
Ages on him then stuffed him in a bag and flew off.
Fenrir: Well that could have been a demon called Behemoth, or it could have been the Night King.
Nylo: Well yes, or it could have been you. You can see my difficulty? I would like to eliminate you as a suspect, so if there is anything you can do to help me with that, then please let me know.
Fenrir: You really think I would be so stupid to kidnap Trant an hour after I had just spoken to him?
Nylo: I merely follow the facts. I have several suspects.

After Judge Nylo had left Reinward said, 'maybe you should bribe him?'
'I'd rather keep him in the dark,' replied Fenrir.

Fenrir was getting the idea that it would take more than flim-flam to stop Judge Nylo from suspecting the truth - that it had been Fenrir that had kidnapped Dreydal Trant.



Monday, 19 June 2023

(G525 20/05/2023 via Roll20 - JF(GM), AP, KT) WA116

(G525 20/05/2023 via Roll20 - JF(GM), AP, KT) WA116

[Fenrir and Reinward have been tasked with staging a coup in the city of Westgate to stop the evil vampire lord the Night King from doing the same. Just recently Fenrir gave all his captured enemies over to the Night Parade.]

DAY 546 (Shieldmeet)(August) cont ...

Back at home, in the evening Fenrir gave everyone that still worked at the house a 5gp bonus for putting up with all the recent events. Since that was 25 people, the total cost was 125 gold.


DAY 547 (1st Eleint)(September)

There was a big festival in Westgate today. It was an end of summer celebration local to the Dragoncoast area.

In the morning Fenrir woke up wondering what could be done "pseudo-legally" to bring the king back. He wasn't sure and thought he would have to speak to one of the judges.

He contented himself with hunting out Yntar Shieldblazon and asking a few questions.
'Do you bards all talk to each other?' he opened.
'Of course,' said Shieldblazon.
'Cool, cool. How much would it cost to start putting out the word, in songs and stuff about how awesome it would be to have a king again?'

Shieldblazon went as white as a sheet. He leaned in. 'Listen! I've a fair idea of what you are up to - and I don't want my head on a spike thank you very much!'
'What have you heard?' asked Fenrir.
'Enough to know that yours schemes may well not succeed!'
'How about for 20 gold?' asked Fenrir (who had recently been giving out bribes of 50,000 gold!) Shieldblazon stood up. 'Lovely seeing you again - byeeee!!'

Oh well, thought Fenrir. Don't I have a spy master or something, what was his name again? He went to the Watch Barracks to find him. He was looking for Reogeg Eysmile, who you may remember was not a spy master as such, but the leader of the Watch rogues ("The Fingers") and also in charge of 'internal affairs'. Fenrir had previously been warned by Dresdelle (his old boss) not to go anywhere near Eysmile.

Eysmile had an office in the barracks, but his secretary said he wasn't in today.
'Huh, well let him know I'm looking for him,' said Fenrir.

Later in the day Fenrir and Reinward went to the Temple of Lathander. This was the largest temple in Westgate and it seemed like a good idea to start getting the churches on side.

It is known as the "Morningstar Haven" and the current head cleric is Lady Sunrise Tylanna of  the Seventh Rose. The temple is also home to 24 other clerics of Lathander.

Lady Sunrise was very happy to be visited by the Crownbearer of Ilmater.
'To what do we owe this honour?' she asked.

They requested a meeting in private and Reinward said;
'We are here to discuss, I am here unofficially... erm... envoy... as the chosen one of Ilmater. I want a high level meeting to discuss a temporary alliance to combat the vampire threat to the city...'

'And the corruption inherent in a power structure that has been infiltrated by the undead,' added Fenrir.

'Well,' she said. 'The Church of Ilmater and Lathander are already allies. If there is  anything we can do to help the rebuilding of your Temple...'

'The biggest threat is the vampires...' Reinward went on to say.

'Yes, but we are...'

'Don't interrupt me!' cried Reinward most rudely.

Lady Sunrise gave Reinward a very dark look then said, 'I apologise, please continue.'

Reinward had already forgotten what he was saying and sat in silence.

'We do fight vampires,' said Lady Sunrise. 'We do everything in our power to fight evil in the city. What more do you suggest?'

'Ahhh... I think we should get a grand alliance of all the Temples together. Unite and fight!' declared Reinward.

'Yes,' she agreed. 'That sounds like a wonderful idea. If you are organising that, then you can rely on us.'

Reinward had been counting on someone else to do all the work for that though and said;
'But, you are the most powerful church in the city, surely...'

Perhaps Lady Sunrise had already had dealings with crack-pot prophets in the past and was used to dealing with them.
'Who better than the Crownbearer of Ilmater to guide us? To form the lynch-pin of a grand alliance?'

Reinward gave up. I'm not sure what he had been trying to achieve exactly, it was not a  bad idea, but would have required a great deal of diplomacy, a skill that he was lacking in. In addition there was precious little time left for such an ambitious scheme. They needed to get straight to the point and start signing more people up for the coup, which was possibly what Fenrir realised when he stepped in to the negotiations.

'Can I rely on your discretion?' he asked.
'Yes of course...'

He went on to tell her, in broad strokes, the threat to the city from the Night Masks and the Night King. She was aware of the Night King and his dangers.

Fenrir mentioned Sharkchum and the Eldreth Veluuthra. She didn't know about them. She didn't know how Reinward had got the crown either and Fenrir thought about telling her but stopped when Reinward made a throat cutting gesture.

'What do you think about kings?' blurted out Reinward.
'I, well, it depends on the king I suppose,' she replied.
At this point Reinward became a little tongue-tied, talking about prophecies and kings.
Fenrir stepped in. 'You, ah, must excuse the Chosen One, sometimes the pure goodness of Ilmater can be a little overwhelming. I think what he is trying to say is that, based on his divine sources that an "event" will happen soon in the city and we want to be sure that you are an ally when that time comes. Things have gotten out of hand in Westgate. *sigh* I have tried to bring back honour, to bring back integrity, but alas it is a losing battle. Unless... the prophesied event comes to happen. And in  that situation we would want your church and followers to be on the side of Ilmater and his representative, the Chosen One.'

(Rollo notes here: Honour and Integrity is a bit rich coming from Fenrir, unless he counts kidnapping people, putting them in barrels and then selling them to creatures of nightmare! And also I should say, only Fenrir and Reinward refer to Reinward as the Chosen One, his official title was the Crownbearer. I admit there is a reference to the "chosen one" in the prophecy and some fanatical followers refer to him as thus, but as I say, it was not "official" although I can see why they would try and use it, it has a more powerful ring to it after all.)

'What is this prophesied event?' asked Lady Sunrise.

'From what we can interpret, its the corruption in the city being ended by the return of divine royalty to Westgate.'

Lady Sunrise appeared to be baffled, or at a loss as to how to respond to such a bold statement.

'To put it plainly my lady,' said Fenrir. 'Vampires are planning to usurp the council, and install the Night King as king of Westgate. We want to prevent that by installing our own good and very heavily prophesied king.'

Fenrir is a supremely charming fellow and he turned it all in Lady Sunrise's direction now. They talked for much longer and a deal was thrashed out.

She would support the coup in return for:

1. Reversing the outlawing of the worship of Kelemvor.
2. Ban the worship of Cyric and Shar.

'Can you bring in more support?' asked Reinward.
She agreed to bring in 50 paladins and "some clerics" from Cormyr and be prepared to fight in their cause for a donation to the Lathander of 100,000 gold. They could be sent for now and arrive in a matter of days with that level of funding behind them.

Lady Sunrise was becoming animated and anxious. 'Can this be real?' she mused. 'Am I really plotting against the city? Should I not pause and consider all the things that may go wrong?'

Fenrir smoothed things over, calming raw nerves. 'Time is of the essence my lady! The sooner we strike, the greater the chance of success!'

'Yes,' she agreed. 'If it's any help, may I suggest you put together a list of other people that are worth bribing... I mean making donations to?'

'Excellent suggestion,' nodded Fenrir. 'And also perhaps you could aim your sermons in the direction of kings and that sort of thing? Paint them in a good light.'

Other things were discussed and here Reinward proved useful, in his usual scatter-shot way, asking more questions about the city mages and the city treasury. (The city treasury was underneath the Merchant Tower.)

Once they were finished at the Morningstar Haven they returned to the Watch Barracks but found that Eysmile was still not there. The streets were bustling with the Summer Festival, with crowds of people dancing and drinking. The market and the docks were the most busy, with crowds heading into that area from all over the city.

They didn't want to join the celebration though, thinking it would be too dangerous to be out at night, what with all the vampires out to get them.

Later in the evening though, they went and paid an unannounced visit to the house of Jenner Fields, a female half-orc and also considered to be the cleverest, wisest and most objective judge in Westgate.

While Reinward got stuck into her dry sherry, Fenrir asked about the 'vampire laws'  that were being introduced and how to change the laws to allow worship of Kelemvor and the outlawing of Cyric and Shar.

Normally laws like that took a year or two to filter through the courts, but it could be sped up by greasing the wheels. 2000 gold would have the laws pushed to the front of the queue and passed within days.
'I can make that happen,' she said with a knowing look on her pale green face.


Wednesday, 14 June 2023

(G524 14/05/2023 via Roll20 - JF(GM), HF, OL, SH, PT, FF, DL) K4

 (G524 14/05/2023 via Roll20 - JF(GM), HF, OL, SH, PT, FF, DL) K4

[This is the forth part of the story I heard from my brother Corum about an unlikely band of adventurers known as the 'The Habibi Club'. They were: Ewiz the Great a human wizard, Sir Buttskii a gnomish bard, Tate a halfling rogue, Kayne a human sorcerer, Goobus a rather fat human bard, Gilbert a human monk and Walter the White a half-elf druid. They have now arrived in Ottery Saint Mary.]


DAY 3 cont ...

Late at night, in the dark and after much tribulations they arrived at Ottery Saint Mary. They were expected and let in through the sturdy wooden gates.

Ewiz met them there and they continued through the village and along the road to the Kryptgarden Estate and my father's castle.

Sir Humber was in good spirits and ushered them all in and made sure they had plenty to eat and drink in the main hall. I should imagine they were initially impressed by the castle, but seeing it by candlelight is to hide a lot of problems. Years of neglect mean that the place is practically falling down and most of the rooms are home only to rats. When I was young it was not so bad, but now that me and my brothers have left my father keeps to his rooms and everywhere else is locked up. There are guards and servants of course, but they are poorly paid and almost as old and idle as my father.

Sir Humber told them why they were there;
'There is this dreadful fellow running around the place at the moment. His name is Zallater and he is a half-fiend Durzagon, a sort of tiefling dwarf you could say. He's a mason of sorts and built a dungeon and secret tunnel for that awful fellow Yardpike some time ago. That's all by the by now though and resolved as far as I know, but Zallater just won't go away. He caused all sorts of trouble in OSM, ran up a huge tab at the Tavern which he never paid, startled the cattle and poked the mayor in the eye. Now he's left the village, but not far north of here he is building a dungeon in the forest and filling it full of monsters. That's the last thing we need around here! Time for him to be moved on I think!'

They were all shown to their dusty old rooms. Tate and Ewiz were far too excited for bed though and decided to go and do some night time fishing. With no idea of how dangerous it is at night around the estate they armed themselves with a crossbow and spear and set off into the darkness.

A sensible guard followed them with a lantern. If he had not done that you can be sure that they would never have been heard of again! Sir Buttskii followed with the guard, but when they were down at the river the guard left them too it. Buttskii was too nervous to stay and went back too.

The attempt at fishing was about as successful as you might expect. All they managed to do was wake the fish up and scare them away. After some time they decided to leave. Tate, a lover of tree climbing, stopped and decided to go up one in the dark for... some reason...

Ewiz stood at the bottom of the tree, completely in the dark. He did not have the  night vision of Tate, a halfling, so after ten minutes he lit a candle. He listened but could hear nothing, it was like Tate had disappeared.

Not knowing what else to do, he walked back to the castle alone.

DAY 4

As everyone else was tucking in to a big breakfast Tate appeared at the door, covered in dirt and cobwebs. A giant spider had got him in the tree and paralysed him. It hadn't been until much later he had managed to escape and crawl back to the castle. In the process he had lost some gold coins.

Once they were all fed and watered anyway, they walked back down to OSM to get some supplies.
There is not a formal shop as such in the village but the Badger's Breakfast Inn did trade in common items.

Ewiz and his team seemed mainly interested in buying crowbars though.

Back at the castle once they were ready to set off it was revealed that Goobus would not be going with them. He had a 'special mission' of his own to carry out.

Zallater's Tower was about ten miles north, deep into the forest. If they had not had a druid in their party they would have got lost. As it was, it took six hours to get to their destination.

They came on it abruptly, there was no opportunity for spying out the place first. The Tower seemed to be under repair - or being built - it was hardly a tower in fact, as it was only the first two floors with scaffolding being put up for the third.

On the right was a large tent or pavilion and on the left was some sort of crypt with gargoyles on the roof.

Walter tried to keep things calm, but it was impossible. Ewiz and Tate went charging off towards the crypt and started throwing crowbars at the gargoyles. Ewiz managed to hit one.
'What was that for?' said the gargoyle and threw it back.

Walter noticed that Zallater had stepped out of the pavilion to see what was going on.

Kayne waved his arms around in a threatening manner and somehow managed to intimidate the gargoyle into backing down. 'They started it!' it grumbled.

Even though there was no need for the fight to continue, Ewiz threw another crowbar. It missed and landed on the roof.

Full of high spirits, Gilbert decided to join in and tried to throw Sir Buttski up onto the roof. Light as he was, the gnome missed the roof and hit the wall. He tumbled to safety and was unharmed.

Walter tried to explain that he really didn't know why his friends were fighting the gargoyles, since they were not threatening. Zallater shrugged. 'They shouldn't really go near that crypt. It's very dangerous.'

Ewiz had run out of crowbars by now and finally tried some magic. He cast Magic Missile and it hit and hurt the foremost gargoyle. Angered it flow down, landed on Ewiz and clawed him into a bloody mess.

Sir Buttski ran over and checked on the silly wizard. Ewiz was alive, but bleeding out. The useful little gnome bandaged him up, probably saving his life.

Zallater waved away the gargoyles and they all flew off north into the forest.
It looked like things had finally settled down, but Tate was determined to keep the chaos going.
He went to the crypt door and found that it was locked. He took out his Thieves Tools and stated picking the lock.
Walter was frustrated, they were meant to be a team and everyone was doing their own thing.

'I wouldn't open that door if I were you!' Zallater called over. 'It took long enough for us to just get "it" in there!'

Tate wasn't listening. He had opened the door and was determined to see what was on the other side...