Friday, 30 July 2021

Karma Kingdom - Beta 1.0 b172

 


 

Big Update this month to Karma Kingdom.

I've hummed and hawwed about adding mining into the game. After all Mining is not very enviromentally friendly!

But still, its always a part of games like these. 

Mining has an impact though, it generates Spoil, which lowers a kingdom's Ecology Level. The Spoil can be converted into Wasteland though.

This will be expanded on later - as all the ore that is mined currently has no use!

~

30/07/2021

Beta 1.0 b172  

- Disabled Brother Earth Link - you will still get coins for clicks though
- Disabled 'Large Chest' Link as it was triggering a virus warning. You'll still get those sweet Large Chests for your clicks though!
- Updated the Help file for the French Cat website
- Crafting tab now laid out in new format
- IDEA #176 - Water Purifiers can now be built. These give an Ecology bonus that increases with your population and can be used to purify barrels of Dirty Water.
- BUG #78 - summon the lost - is in SAVE/LOAD?
- New Court Item added - A 'Hairy Monster' comes to the kingdom to cause trouble!
- New Item added - Mindlock Orb
- New skill Sense Motive
- New court case - Naughty Goblin
- Have made the DC checks in court cases visible to the player
- Have tried to make the (admittedly muddled!) DC checks and skill checks in Court Cases clearer.
- fixed a bug that stopped the use of Water Purifiers
- New Skill: Crafting(Carpentry) - which is now used to make spinning wheels
- Fixed an issue with the building of Shrines
- Mines, Spoil Heaps, Wasteland, Iron Ore, Silver Ore, Gold ore, all added.
- Level 1 mine gives Iron Ore and Spoil, can be mined either by magic, tools or by paying miners 

 

To play go here:

http://www.roztov.epizy.com/stw/generate.html

 

Tuesday, 13 July 2021

NPC Generator Update v126

NPC Generator Update v126


 

Added a few things to my Dungeons and Dragons 3.5 NPC generator:

Updates:

V126
Added Tiefling and Svirfneblin races
Favoured class now works. Race is set first, and if Class is random there is a 50% chance it will be Favoured.

Find it here:

http://www.roztov.epizy.com/dd/NPCDD.html

Monday, 12 July 2021

Roztov's Everquest Lore Library Update 12-07-2021

 Added more pages and links.



12/07/2021 - Updated: the Swamp of No Hope
12/07/2021 - New pages: Estate of Unrest, The Emerald Jungle   
12/07/2021 - Picture added to Crystal Caverns, Kurn's Tower, Howling Stones, Crypt of Dalnir, and Accursed Temple of Cazic Thule pages
12/07/2021 - Updated / corrected / added links to existing pages
12/07/2021 - New page: Cobalt Scar

Go here to see the full list of recent changes:

http://www.roztov.epizy.com/lore/new.htm

Or straight to the main page:

http://www.roztov.epizy.com/lore/index.htm

Sunday, 4 July 2021

June 2021 - Ooh, my tummy!

Had my second vaccine last week and for some reason my tummy has been a bit upset ever since.

Anyway, here is the round up:

Paradise - Chapter 2 of the new book I am writing is taking a loooong time. It's a tricky task I've set myself and I'm not sure about the magical realism setting. Still, I just read the Underground Railroad and it can't be any worse than that! And it's prize winning too.

I think for writing tasks once I've finished that chapter I'll do a paper version of Miss Take. Paradise was always meant to be a slow burner anyway.

Some lunatic bought a paper copy of Angels of Scada! I wonder who and why?

~

Karma Kingdom - just a couple of tweaks this month. Nothing worth mentioning, but can be checked out here:

http://www.roztov.epizy.com/stw/index.html

~

Javascript wise I'm back to the NPC Generator, adding things to that, great fun!

Check it out here:

http://www.roztov.epizy.com/dd/TODO.html

~

What I've mainly been doing is updating my Everquest Lore website and making it all wonderful and lovely in a retro early 2000s sort of way :)

http://www.roztov.epizy.com/lore/index.htm


That's it! I really need to get that 2nd chapter done....




Thursday, 24 June 2021

(G455 12/06/2021 via Roll20 - AP, KT, JF(GM)) WA87

 
(G455 12/06/2021 via Roll20 - AP, KT, JF(GM)) WA87

[Meanwhile back in Westgate, Fenrir was finding more out about the prophecy of Ilmater.]

DAY 501(16th Flamerule)(july) ...

Fenrir stayed for lunch and talked some more to Jack Sighthill, an expert on the Underdark that he had found through his City Watch connections.

As they ate, Jack went on;
'I'm afraid I don't have a copy here, but the first mention of Queen Arachnia in the Overworld comes from a memoir written by an adventurer that had returned from the Underdark after some pretty hair-raising adventures.  In the book he tells us that she has been known in Underdark folk lore for  hundreds of years. He never went to her lair, but their is a chapter in the book dedicated to all the information he found out about her.'

He then reached into a magazine rack and pulled out a chap book.

'This, however, is more recent. A chap book written by Mr Modrick Templeman. It's three years old and I should imagine a lot of it is simply made up, but it recounts the tale of a group of dwarves that managed to find her lair, enter it, steal some treasure, and returned to tell the tale. I wouldn't put much stock in it, to be honest.'

Fenrir was interested though, as he knew Templeman. He'd paid him, in fact, to publish flatteringly worded chapbooks back when he was trying to recruit members to the DAW.

He thanked Sighthill for the fine lunch and on the off chance went to the tavern where he had last met Templeman. By good luck the fellow was there, drinking and eating with his friends.

Fenrir brought a round of drinks and gave Templeman 20 gold 'to support the arts'. Templeman was already a great admirer of Fenrir and happy to help. He  had a copy of the relevant chap book.
'I will cross out the bits I made up,' said Templeman, taking a pen. 'Here, here and ahh... here, I made all this stuff up. But the rest I heard from a dwarf, who told me he had heard the story at a place called the
"Eight Ways Tavern" in the Underdark. None of it may be true of course, but this fellow said that he and his friends had made their way into the realm of Queen Arachnia and... well, you can read it for yourself, here you are my lord!'

Fenrir thanked the writer and stashed the marked up chap book somewhere safe.

Later that day, Fenrir, Reinward and company began to make preparations for their inevitable new journey into the Underdark. They went to the shops and geared up, engaged Nocknod 'Dinkledonk' Brightman to come with them (as he had been to the Underdark before) and instructed the other three mercenaries to help guard Fenrir's house until their contracts ended.

In addition they hired a female human druid who was an expert tracker called Soledad Marris who would help them find their way through these same countless tunnels that I had lead Fenrir through just a few months before.

Fenrir arranged for one of the six judges of Westgate to hold the fort for him while he was away - Jenner Fields, who was clever and wise, but since she was lowborn she would be assisted by Gneiss the Dancer, a very noble dwarven Duke.

After all that they went home and got an early night.


DAY 502(17th Flamerule)(july)

The adventure party set off first thing in the morning. It consisted of: Fenrir, Reinward, Raz, Veddic, Dinkledonk and Soledad (with her wolf).

Veddic used Windwalk to get them to the cave that had been our entrance to the Underdark last time. It took a good couple of hours to find it though as it is well hidden.

By the afternoon they had made their way down into the Upperdark region and entered the cave of the giant mushrooms.

By around ten in the evening they arrived at the Eight Ways Inn.

As before they all peed on the grave of Cassleray that lay in the corner of the  cave with the eight passageways that gave the Inn its name.

You may remember the inscription on the grave, but just in case here it is again:

Posterity will ne’er survey
a Nobler grave than this:
Here lie the bones of Cassleray:
Stop, traveller, and piss!

It seemed that the magic of the grave had greatly increased just recently as they all were granted potent (but temporary) powers. The tips of Reinward's fingers on his right hand glowed with magic, Raz gained some sort of Ioun Stone and Dinkledonk was granted two extra castings of Teleport.

Soledad had the men turn away while she peed and gained a Daylight effect that could be converted into a Sunburst if she required it.

After this they entered the Inn. It was still in ruin though, destroyed by the rampaging Minotaur from our previous visit, full of bones and debris.

It was not unoccupied though, as three mindflayers sat at one of the undamaged tables and a Tanarukk (an orcish version of a teifling) at another. No one made any violent moves though - apparently the Inn was still considered a place of peace even while there was no innkeeper - and Fenrir, Reinward et al entered unmolested.

Fenrir offered food from the magical provision box which everyone accepted, fresh  food being hard to find so far underground.

The Tanarukk, whose name was Lugg Dwarfslicer, got a good look at Dinkledonk and said, 'Oi! You smelly little gnome! I know you, Dinkledonk. You still owe me money!'




Wednesday, 23 June 2021

(G454 29/05/2021 via Roll20 - AP(GM), JF, KT) LR40

 (G454 29/05/2021 via Roll20 - AP(GM), JF, KT) LR40

[Meanwhile back on Yacg'harr Island.]

DAY 536 (21st Eleasis) (August) ...

As we had as much excitement exploring the portals as we could about handle today we decided to refocus our efforts on defending them.

The first priority, it seemed to me, was to identify and eliminate any threats that existed on the island.

We were all assigned tasks and set about them for the rest of the day. Lavinia returned to Sasserine to hunt out a decent mason, Jiggles and Dak went to the pub (separately) to see what the word around town was and I went back to visit Egnol Galeborn the local historian. Sylvia would remain at the barrow with Molly and keep custody of the key.

In the pub Jiggles learned that 'Pirate Town' as we referred to it, was a repair port,  their was no permanent pirate presence on the island and the people that lived here were mainly either boatwrights or farmers who grew food and sold it to the ships that came to the docks.

As it happened there were no ships in the port currently, pirate or otherwise. She also learned that there was no official ruler on the island, not even a council or any form of government at all. If their was a dispute it was resolved by the Innkeeper of the tavern she was now in who seemed to have a certain amount of diplomatic skill.

In addition there was a retired pirate captain in town, a man who came across as a jolly old guy on the surface, but who had been of the rough ones back in the day.  He also commanded the loyalty of six of his former crew that had settled on the island and it was them that had come to investigate the lightning at the barrow when we had first opened the portals.

Jiggles tried to gauge if the Innkeeper was a good man, a bad man or just someone who went with the flow. After talking to him for a while she suspected it was the last option - he served his customers - whoever they were, pirates or otherwise. This, indeed, made him no different from any innkeeper in Waterdeep or Westgate!

While that was happening I went to tea with Egnol Galeborn in my guise as  'Salty Sam the Naval Historian'. I even went as far as bringing some nice tea leaves I had gathered on the island. He seemed very happy with this.

Like Jiggles I wanted to find out if he was a good or bad elf, and I tested his patience by asking if I could stay with him for a few days. He didn't welcome me with open arms, but he didn't kick me out on my ear either. He suggested I try the Inn.
I asked about the locals and he told me much the same as Jiggles had learned. 'Mainly they are farmers, fishermen, carpenters,' he told me. 'There are not many interesting people here, it is a very small island after all.'

I took his advice and went to the Inn. I changed my disguise to be that of a ravishingly attractive young lady, to see what I could get out of the Innkeeper that way.

He was very informative, when I started asking questions, and my disguise seemed to be working a treat. I hadn't counted on Dak though as he was sat nearby and got quite cross with the Innkeeper who had not answered any of the same questions earlier when he had asked them.

The Innkeeper was not impressed with Dak's gnashing of teeth though and told him to go away.
'What about trading slaves, eh mate?' asked Dak. 'Can I buy slaves here?'
'No!' cried the Innkeeper. 'I'll have none of that sort of thing in my inn!'
'Ah, don't worry, I was just testing you,' smiled Dak, which was true enough I'm sure, but it didn't wash with the Innkeepers or any of the locals so in the end Dak had to leave.

Wittingly or not though Dak had laid the ground work for me to ask the same questions as a sort of concerned citizen.
'What does happen with slaves the pirates bring?'
'I don't know,' he said evasively. 'If it happens, it happens from ship to ship, we never see it here.'
After that he was not be drawn any further on the subject.

Anyway, once we were all back at the barrow, we came up with a plan to see what else we could find out about the island.

I'd better get some sleep now as it's an early start tomorrow!


DAY 537 (22nd Eleasis) (August)

At three in the morning I went to Egnol Galeborn's house, turned into a rat and sneaked into his house.

He was awake and at his desk and as he noticed my scuttling he then chased me around the whole house with a broom! I did at least get a good look in all the rooms as we rampaged around the place and I saw no pentagrams or bowls of blood or whatever else you might expect a baddie to have in their house.

I escaped up the chimney and then tried the Inn. I managed to get into the Innkeeper's bedroom and found a journal on his desk!
This is more like it, I thought to myself, as I turned into a baboon and slid under the bed to read it by hooded light.

The left side of the book was accounting, for the inn I assumed, and the right side was in code. I gave up, put the book back and left as I had arrived, by squeezing under the door.

If the Innkeeper was a wrong 'un it would have to be put aside for now as codebreaking would require more time.

And so I scuttled over to my final visit of the night, the house of the old Pirate Captain. Given my lack of findings in the first two places I assumed that he too would be living a simple and unremarkable life.

On that regard I was wrong though! I found a room with a magical circle in it and a big chest in the corner. I turned into my normal human form to open the chest, but triggered a trap that shot out poisoned whirling blades.
These left some nasty cuts, but I could now open the chest unimpeded.

In the gloom my eyes focused for a second and I did not quite understand  what they were looking at, at first, but as they readjusted I suddenly
realised that the chest was jammed full of skulls!

Tuesday, 22 June 2021

(G453 15/05/2021 via Roll20 - AP, KT, JF(GM)) WA86

 (G453 15/05/2021 via Roll20 - AP, KT, JF(GM)) WA86

[Meanwhile Reinward was recovering from his recent encounter with the Night Parade in Fenrir's townhouse - 19 Wizard's Cut, Westgate.]

DAY 500(15th Flamerule)(july) cont ...

Reinward was woken up from his morning nap by his empty stomach demanding something was done to fill it up, so he went down to the kitchen to get something to eat.

He found that the cook, Cathy Barwin, had let in 'Jane', the girl that had helped rescue him from the Court of the Night King and was feeding her leftovers at the kitchen table.

As she sipped at a cup of tea, he saw that she only had two rings left on her wrists. After they had eaten, she indicated to Ren that she wished him to follow her.

He agreed, but first went back upstairs to retrieve her armour and weapon that he had saved for her in his bag of holding. She was happy to get her gear back and took the sword out of the scabbard to check it.

'Woah!' cried the cook. 'No swords in the kitchen now children! Off you go outside to play now!'

As they got ready to leave, Ren showed Jane the red pill he had not taken back at the Court. She rolled he eyes at him.

They left the house and Reinward followed her through the streets of Westgate to the ruined temple of Ilmater. She then led him through a secret door to a gloomy cellar. Here waited Sir Liroc Dragonscale, the Knight he had last met in his dreams.

'So lad,' said Sir Liroc, 'Progress?'

Reinward did not know what to say initially, but they then went over the prophecy together for a while. Liroc told the young rogue that he had been sent on a divine  quest to help and protect him. The old man was tired though, or so it seemed to
Reinward, and was keen to get things wrapped up as quickly as possible. Reinward also learned that Jane's actual name was Keyko, that she was like Reinward, and that their was a third 'Bearer of the Stigmata of Ilmater' out in the world somewhere but that no one had been able to locate them.

As they talked, the huge feline bulk of Behemoth, one of the Demons of Westgate suddenly stepped down into the cellar to join them!

'Will you not introduce me to your friends, young Reinward?' asked the cat, twirling his cane.

Sir Liroc was having none of it though, he knew a foul beast of the Abyss when he saw one and for a paladin the only course of action was clear.

'Out!' he cried as he smited the cat. 'Out dread fiend!'

'Charming I must say!' yelped the cat as he dodged the knight's sword.

The cat hissed, clawed and scratched, terribly wounding Sir Liroc who fell to his knees.

'Run!' he gasped at Jane and Reinward. 'I will hold it off!'

Liroc called up the last of his divine magic and met the demon's claws with his blade. Reinward didn't need to be told to run twice, and he didn't stop until he got back to Fenrir's town house.

He and Keyko fell back into the kitchen and once they had got their breath back the cook made them a nice cup of tea.

Later that evening Fenrir returned from work.


DAY 501(16th Flamerule)(july)

This was the day of Fenrir's duel with Kargerth Cormariel. They met in the Gardens of Termadar, the traditional spot for young men to defend their honour in.

As well as the two combatants, Reinward, Veddic, Raz and all the mercenaries were there for  Fenrir, and Kargerth had his own set of followers. This included a druid called Jackie, who  was in the company of her animal companion, a great ape, who fairly steamed in the hot  morning sun.

Hallis Krytel, cleric of Tyr was also their as the referee.

At first they were both loaded up with magical effects, items and weapons. Kargerth probably even more so than Fenrir. In addition to all his magical armours and effects he had a magical sword that seemed to always hit when he said the word 'Eranu'!

Fenrir was in trouble, so Veddic cast Silence on the ground where the fight was happening.  He wasn't noticed, but of course the effect was. Krytel called a halt to the combat and insisted all magical effects should be curtailed before it could continue.

This was all done, except for the magical aura that surrounded Fenrir that reduced the damage of all blows to his body. He told Krytel he could not suppress this effect, but that cold iron would negate it.
So in the interests of fair play, two cold iron spears were fetched and finally the duel was resumed.

Now that no magic was involved it was all down to the duelists skill with a spear and in  this Fenrir had the advantage. He certainly took hits, but he dished out more telling blows.

When Kargerth fell, blood pouring out of his side, Jackie cried out and the ape went into a rage and attacked Fenrir. Since this was a clear breech of the rules Fenrir had no qualms about using magic on it and sent it to sleep with a Painful Slumber invocation.

With one more poke of the spear Kargerth was finished, terribly wounded but not dead. Fenrir decided to not go in for the kill and stepped back to let the healers bring him back from the brink of death.
Reinward went to 'help' and managed to steal a magical Periapt of Wisdom from Dame  Ednar Cormariel as they all crowded round.

Once it was all over, a cart was summoned to haul the ape away and everyone went home. It was not even eight in the morning.

Fenrir had a light breakfast and sauntered in to work. He found a dwarf watchman who had some knowledge of the Underdark who told him to go talk to a halfling called Jack Sighthill who was apparently an expert in the place.

He met him in his small house in town.
'Ah yes, do come in!' smiled the halfling. 'Welcome to my humble abode!'
As they sat and drank tea he informed Fenrir;
'Indeed, my lord, the Underdark around Westgate is stuffed full of dark elves, drow and  driders. Bursting at the seams with them really! Oh, and vampires! Now - if you are talking about "ancient queens" and "spiders" then this surely must be Queen Arachnia. Even in the
Underdark they speak of her in hushed whispers and it has been so long since she has been seen that she has slipped into legend. She's real though, I assure you, and her lair lies below the Labyrinth that lies below the City of Pools.'
'I've been there,' noted Fenrir.
'Of that I am aware,' nodded Sighthill. 'I have read about your exploits in the chapbooks!'
'And a "ten-eyed crown"?' asked Fenrir.
'On that I can only guess. I know no story of Queen Arachnia possessing anything like it.'
'Could it be a Beholder's Crown?' ventured Fenrir who knew of this item from previous research.
'Perhaps my lord, perhaps,' murmured Sighthill. 'If anyone can get their hands on it, it would be you though. Just be sure to bring that druid with you like last time as according to the chapbooks he was invaluable to your survival!'