Sunday, 11 October 2015

(G249 11/09/2015 via Roll20 - JF(GM), AP, MI) 39

(G249 11/09/2015 via Roll20 - JF(GM), AP, MI) 39

DAY 109 (tue) ...

Today was also the first day of the MATSE roll out. Ensign Kirk replicated one set for each member of the crew.

It wasn't long before they got to try them out either, because at 1400 the sensors showed that something was following
their warp trail.

On closer investigation is gave the impression of being two ships joined together by airlocks.

Out of nowhere Adam had the desire to take a 24 hour down time to change around his skill settings, but this was denied by Kirk
who said, 'Wait until this ship has stopped chasing us.'

Once the unknown ship had approached to within torpedo range Kirk hailed them and recieved the reply.
'Leave warp and prepare to be boarded!'
'Under what authurity?'
'A letter of mark of the Kazon Hobii. If you don't comply we will fire on you!'

Kirk ordered Paterson to drop out of warp, but also ordered everyone to get ready for combat.

It was piracy, as Kirk had realised, pure and simple and a large squad of Kazon fighters beamed on board and began to ransack
the ship. The crew of the Caco 'repelled boarders' though and a fire fight ensued.

The pirates were disorganised, which was lucky for Kirk and his crew, who killed several of them quite quickly. Dell was badly
injured, as was Paterson later on. Once the Kazon has sustained so many casualties that it was futile to carry on the beamed back
to their own ship, leaving only the dead behind.

As Kirk helped heal the injured in his own crew he opened a channel to the Kazon vessel and said,
'Let's discuss the conditions of your surrender.'
'Never!' was the reply and the pirate ship prepared for, and then went into warp.

Adam and Kirk attempted to hack the enemy ship's computers but they had nothing like the amount of time required before they
departed.

Some of the internal structure of the Caco had been damaged by phaser fire and grenades in the boarding and Adam set about
repairing it.

Kirk and the rest of the crew looted the pirate corpses and voided them out into space.

DAY 110 (wed)

The Cacophony continues on its way to Huroc at its max speed of Warp 4. (1.668 LY Travelled from Banea)

At 1900 the Caco arrived at the deep space ship yard (called localy 'Vanguard Station') they had been heading for. During
this time Adam worked on his own project.

They hooked up to an external docking ring and established contact with the ship yard.

Ensign Kirk, still injured from the fire fight went and got healed at a local clinic. He then made contact with
Grottog the Blaxion over the shipyard e-net but it fast became apparant that Kirk didn't have enough credits to
pay for the engines he wanted.

He decided to retrace their steps to a nearby red gaint, by far the brightest object in the sky from both Banea
and Vanguard, where the Dilithium scanner was giving readings off the charts.

DAY 111 (thu)

At 1000 they Cacophany arrives at Redbird's Star, where Kirk hoped to find some dilithium.

Wednesday, 7 October 2015

(G248 04/09/2015 via Roll20 - JF(GM), AP, MI) 38

(G248 04/09/2015 via Roll20 - JF(GM), AP, MI) 38

DAY 103 (wed)  continued ...

1900 hours
The AI known as James Adam put in several requests with Voyager. One was permission to search through the ship's computer's databases.
The other was for raw materials for repairs to its robotic Physical Avatar.

When it received no word on either request it went to Main Engineering and talked to B'Ellana Torres. She told him to put all requests
through Ensign Kirk. She was perhaps put off by Adam's cold and impersonal manner.

When Adam contacted Kirk he was told to fill in the proper forms.

But Kirk was misunderstanding the nature of his new command. When he contacted the Quartermaster for all the equipment he and Adam wanted
the curt reply was 'Do you not know that Voyager's supplies are at rock bottom? Your ship is better equipped than us! Sort your own stuff out!'

2300
There was one last conference with Harvin Hala, tying up the last of the Banean mission loose ends.


DAY 104 (thu)

0700
Ensign Kirk, now with his cabin relocated to the Cacophony, reports for duty at the Cacophony bridge.

Kirk receives further instructions from Captain Janeway, which can be summarised thusly;
'Go to the Vulcan Preserver world and carry out your mission. Then rendezvous with us at the system of Drydax. From there we will
continue together. Please attempt to find faster warp engines for the Cacophony. Your ship is too big to fit the hole left by the
Aeroshuttle so my plan is to rebuild it and the Cacophony will become an escort vessel. In order to not hold us up though the Cacophony
needs to be fitted out with at least warp 6 engines. If its not by the time we meet again at Drydax then it will have to be abandoned
or sold.'

Kirk, Adam and the rest of the crew spend some time researching the local area for where they can buy faster engines for the Caco.

There were several options at the Banean homeworld but in the end Kirk opted for a deep space breakers yard on the way to the Vulcan Preserver
planet of Huroc where Warp 7 engines were offered for sale. The advert read,

'Grottog the Blaxion has a great deal on Norlot Fast Attack Vessel Engines. WARP 7. Hardly any wear on them at all! Cost yah [CLASSIFIED] Credits!'

Kirk realised he would have to come up with the credits from somewhere though and began thinking of the things he could sell. He started by
selling off a few of James Adam's 'secrets' from the Numiri destroyer but it turned out they were not worth much.

1200
Ensign Kirk arranges to sell some of the Photon Torpedoes in exchange for a Dilithium scanner. With the scanner he planned to search
for Dilithium on the way to Huroc and hopefully come up with enough to buy the second hand warp engines from Grottog the Blaxion.

2000
The deal is done and the scanner is installed. Adam integrates the scanner into his own systems.

The rest of the ships crew worked on the following:

Paterson - Plotting the route they would take to Huroc
Dell     - Fitting the scanners
Murphy   - Getting familiar with the systems of the Caco
Celes    - Studying the ships sensors

Murphy and Celes were new additions to the crew. Crewman Pat Murphy was a science specialist with specialisations on Agronomy and Anatomy.
Kirk primarily selected him as he could operate the Dilithium Scanner. Crewman Tal Cales was a young female bajoran with experience in
ships sensors and communications.


DAY 105 (fri)

0900
After a big breakfast of heated up ration packs they set off. Ensign Kirk was rather surprised that Voyager had already left while
he was asleep. They set off for Huroc at the maximum speed that the Cacophony could travel; Warp 4.

1500
The targeting scanner started registering false positives and had to be repaired by Crewman Dell.

2000
The Caco arrives at the first likely place for Dilithium mining, in part of the outer Oort Cloud of the Banean system.
The area is already being mined by nine small mining ships. The purchased a quantity of unrefined dilithium from a numiri
miner.

2200
Ensign Kirk retires to his cabin, after setting up a watch rotation.

0.278 LY Travelled

DAY 106 (sat)

The Cacophony continues on its way to Huroc at its max speed of Warp 4. (0.556 LY Travelled)

0800
The Dual Phase Cannon starts issuing routine maintenance required warnings. Crewman Dell spends the next six hours
sorting it all out.

Kirk and Adam also cannibalise parts of the ship, including life support, to set up a dilithium refinery in the hold.
They finish it at 2200.



DAY 107 (sun)

The Cacophony continues on its way to Huroc at its max speed of Warp 4. (0.834 LY Travelled)

Today was uneventful except for the fact that the Warp Engine started to report faults and Adam spent two hours
repairing them, digging into the precious dilithium supplies to do so.

He then told off the crew for not using the engines correctly, which was the source of the damage in his opinion.



DAY 108 (mon)

The Cacophony continues on its way to Huroc at its max speed of Warp 4. (1.112 LY Travelled)

Today the Life Support system reported venting. In the end Ensign Kirk used talcum powder (his own personal supply?)
to find the leak. They then patched it up.


DAY 109 (tue)

The Cacophony continues on its way to Huroc at its max speed of Warp 4. (1.39 LY Travelled)

1100
Both Crewman Paterson and Celes report hearing a 'clunking' sound. After some investigation it was thought that a bit
of the empty escape pod bay had fallen off and hit the hull as it escaped the warp bubble.

Today Adam, working on MATSE reported that it was finished and ready for MATSE sets to be replicated from the final working
proto-type.

Kirk was pleased.

Monday, 5 October 2015

(G247 14/08/2015 via Roll20 - JF(GM), AP) 37


(G247 14/08/2015 via Roll20 - JF(GM), AP) 37


DAY 98 (fri) cont ...

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Initial contact with Alien Species Report : Numiri AI

(Prepared by Crewmen Dell and Ensign Kim)

The Artificial Intelligence identifies itself as James Adams. We are not yet able to determine if this
has always been its name or if it decided to take up a human sounding name on contact with Starfleet.
It consists of an AI core and a Physical Avatar (see attached for full schematics as we understand them
at this point).

Some facts we do know is that the AI is not of Numiri origin. It is in appearance, a human-like species
although again, we are not sure if this is intentional on the AIs part. It had informed us that its
function is to interact with other species, but to be honest I find this unlikely as it comes across
as an 'unlikable cold fish'. Perhaps it was a military negotiator or body guard as it is hard to imagine
it ever performing any kind of diplomatic role. As we saw later it is handy with a phaser.

It has also been traded more than once in its lifetime so perhaps some its core functions have been modified
by previous owners. We believe that the Numiri captain of the spaceship it was found on was, largely unsuccessfully,
trying to reprogramme it to be a personal assistant.

At first we kept it quarantined onboard the 'Cacophony' as per protocol. The AI made immediate requests for
information from Voyager on the Federation and Starfleet. Standard data was made available.

Adams can control the Cacophony to a certain extent, having some control over the interior functions. (see
attached plans of the Captured Numiri ship designated #66-89-7A)

Adams has control over the Cacophony's communications and requested to 'talk' to the Voyager's computer but
this was of course denied.

After some time it sent a request for a 'laundry list' of items it needed for self repair and maintenance and
this was cleared by the Quartermaster as an initial 'Good Will Gesture'.

We then observed Adams using the material to repair its Physical Avatar.

This is an initial report only. More to be filed later.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

General Ships Log

0700
All crew of the 'Cacophony' (The captured Numiri runabout) reported to medbay for healing. When the captain
came to see Kirk and told him that he had the honour of naming the captured ship he looked over her shoulder and
read the spine of book on the Doctor's shelf called 'The Cacophony of Reason' and that was that.
Kirk lacks imagination.

0800
Chief Engineer Torres, Ensign Kim and an operations team were sent over to the Cacophony to fully check it for safety and
security features. They also ran full Tricorder scans on the resident AI James Adams.
James Adams took it upon himself to prepare a full report on his first contact with Starfleet which mainly consisted
of film footage of the firefight onboard the Numiri destroyer.

Adams sensed some 'probing' at his AI core and commented on it. Torres apologised, 'Sorry! Just looking.'

1000
Kirk started feeling very sick and reported this to the Doctor in medbay. The Doctor diagnoses the Banean memory
inserts as the source of the problem.

1300
A Banean doctor arrives at Voyager and performs a procedure to remove the dreams from Kirk's mind. The Doctor reports
that 'Kirk's brain is now back to normal, or what counts as normal for him anyway.'

1700
A team of Baneans arrive to debrief Kirk and his crew. James Adams also took part and made it known that it appears
to think that it has some diplomacy ability. It doesn't, as was made apparent when it tried to interact with the
Banean delegates.

Kirk took the line that the mission could have gone better if he hadn't been bound by the strict Starfleet rules on
First Contact the Prime Directive and the Rules of Engagement.
Captain Akar, Ensign Munro and Crewman Mieon died on this mission, as well as the Banean agents. It had not gone well.
Captain Janeway and to a lesser extent the Baneans accepted that Ensign Kirk could not have done any better than he
had done (unless he had deduced the nature of the dreams of course) and it was left at that.

1900   
Chief Engineer Torres passes the AI James Avatar as 'safe' and allows its Physical Avatar to beam aboard Voyager.
In the messhall, when Neelix asked it if it eats, it replied that it did. It then ate a plate of Ruggle Burgers and
Vlimvlam Fruit.

Later it talked to the Captain who asked it what its plans were. Thinking short term it said it needed a good engineer
to look over some its 'deleted areas of memory.' The Captain arranged for Ensign Kim to be made available.

2100
The Doctor submitted a report on Kevek. In his opinion the vulcan needed Mieon 'removed as soon as possible, before
she does him some permanent damage.' Tuvok takes charge of this.


2200
James Adams requested to talk to the Doctor (as a 'fellow AI') and the Captain escorted him to medbay.
'Very well, ask your questions.' , said the Doctor who appeared to be unimpressed.
'You are an Artificial Intelligence that deals with humans. How can you advise me?'
'Humans are complicated beings and mostly annoying. You'll never make all of them happy, so don't bother trying.
I suppose if you want some advice... Don't pick your nose, brush your teeth every day and remember to smile and you'll
be fine. Now excuse me, I have patients to attend to.'


DAY 99 (sat)

0400
James Adams downloaded a large amount of freely available data from the Voyagers computer.

1000
Another request for a further debriefing with Kirk was put in by the Baneans. The Captain made it clear
that it was his choice, but Kirk accepted. He met with Harvin Hala. Hala was sad that he had lost five agents
to root out one traitor but he did not hold it against Kirk.

A Banean doctor also gave Kirk a final check up and reported that his mind was healing well. Not only that
but Kirk had also gained something known as 'The Wisdom of the Baneans' a residual affect that gave him
knowledge of Banean culture and a certain amount of additional wisdom.

Later in the day a Burung Mera film crew, interested in the fate of Mieon, requested to also talk to Kirk
and this was accepted although the interview kept clear of all operational actions. The film crew said
that a 'day of mourning would be held all over their home planet when word got back of Mieon's death'

After the interviews Kirk was given the rest of the day off and he went to check up on Crewman Paterson.
She was in her cabin, still rather upset about the whole situation with Crewman Rumbleton.
She talked about how he had sexually assaulted her while they were imprisoned and Kirk gave what comfort
he could. He also advised her to check her fingernails for Rumbleton's DNA.

Kirk spent the rest of the day working on his MATSE project. Back on the Cacophony James Adams had a project
of his own he was starting, to turn one or more of his fingers into Universal Interface Devices.

1800
The Burung Mera film crew requested to interview Mieon through Kevek but this was denied by the Doctor.


DAY 100 (sun)

Ensign Kirk had another rest day so spent it working on his MATSE project.

However, at noon he was required at the court martial of Crewman Rumbleton. Tuvok was the prosecutor and Chakotay
acted as the defence.
Rumbleton admitted that he had sexually attacked Crewman Paterson, but the defence rested on the fact that he was
acting under the psychic influence of Mioen.
Tuvok called Kevek to the court and arranged to speak to the spirit of Mieon through him. Mioen admitted that she
had done as Rumbleton said, but that she had done it to rid herself of Rumbleton's advances on herself.
When Kevek himself talked to the court he informed them that he had no control over Mioen, she was just a passenger
in his mind.

At this point Captain Janeway, acting as judge, put her head in her hands and said,
'Rumbleton is not to be punished, but he is to be re-assigned away from the Ensign Kirk's crew. Since Mioen is
effectively dead by every definition of Starfleet I see no way of punishing her.'

Later, after the court martial Kirk went to see Paterson in her quarters. She was upset as she thought that justice
had not been served as no one had been punished for the assault on her.

To make her feel better Kirk arranged some holodeck time (by buying two hours from Ensign Kaplan for 500 GoRR) and
sat relaxing on a beach with her from the hours of 1900 to 2100. He then 'walked her home' to her berth.


DAY 101 (mon)

As instructed, that morning Kirk reported to Commander Tuvok for his next assignment.
'So, Ensign Kirk, you lost the Aeroshuttle, but gained the Cacophony. Firstly then, you must select a crew. After
that I have a mission for you.'

The following crew were chosen:

Pilot - Crewman Paterson
Science Station - Crewman Murphy
Engineering Station - Crewman Dell
Operations Station - James Adams
Communications - Crewman Tal Celes

At 0700 in the morning Ensign Kim arrived onboard the Cacophony and talked to Adams. He agreed to help with removing
some of the corruption from the AI's systems.

1000
Ensign Kirk was attacked by Ensign Alan Munro who help Kirk responsible for the death of his sister Ensign Alex Munro.
Kirk summoned security but by the time the arrived Murno had left. Kirk explained his black eye by saying he had walked
into a door.

Meanwhile Adams was communicating with the Captain via internal text. He had decided he would like to come to Earth with
the crew of Voyager and would also like to join Starfleet. Janeway said she would look at what his options were.

Adams then took the rest of the day to move his AI core from where the Numiri had installed it near the Engineering area
to his assigned cabin.

Ensign Kirk was fully engaged with getting the Cacophony kitted out for its first mission. He asked the Quartermaster
to get a Replicator installed.

After his shift ended he took Paterson to Sandrine's where they drank holo-wine until 2300.


DAY 102 (tue)

0700
Kirk starts work again onboard the Cacophony. Dell reports to him that the Life Support is now fully functional again.

Throughout the day he was also badgering the Quartermaster to get the Replicator installed. It didn't happen though
until he made a present of a bottle of replicated whisky to him.

Adams was also finding it difficult to deal with the rest of the Voyager crew. He asked Ensign Kim for more help
and was told that he was busy and that he 'might be down later today.'

At 1200 Kirk had a meeting with Tuvok and his new mission was given to him:

''
We have found several instances of Preserver Technology in this region, including the missile defence
system around the Numiri homeworld. To my great pleasure and interest we have discovered a Preserver planet
that is inhabited by Vulcans. At the moment this is all we know, other than the location of the planet.
I want you to take a small team in the Numiri vessel to investigate. We expect the civilisation on this
planet to be at a low level of technology so remember the prime directive at all times.

Your mission then, is to find out everything you can about the planet and its civilisation but without
breaking the prime directive. You are permitted to land on the planet if the situation merits it and mingle
with the natives, in fact, I encourage it, but make sure you full brief your team on the mission parameters
before doing so.

Good luck ensign and I greatly look forward to reading the reports on what you find
''

1900
Adams, never resting, works on the MATSE project with Crewman Dell. Dell appears to be Adams's biggest fan.

Adams also contacts the Captain for more on joining Starfleet but is ignored. He asks Kirk about it.


DAY 103 (wed)

Having been briefed on the mission Adams spent seven hours through the night altering his appearance to be that
of a vulcan.

0700
Ensign Kirk asks everyone to concentrate their efforts on getting the Micro Torpedo Launcher operational.

1100
The replicator finally arrives.

1900
The Micro Torpedo Launcher is operational.

Tuesday, 22 September 2015

New book

With a silly title :

Drummond the Intergalactic Man Servant


http://www.amazon.com/gp/product/B015LEW8U4


Wednesday, 19 August 2015

(G246 07/08/2015 via Roll20 - AP(GM), JF, Mira, Guru)



(G246 07/08/2015 via Roll20 - AP(GM), JF, Mira, Guru)


DAY 229 (26 Marpenoth) cont ...

Firstly we searched the bodies of the living and dead and piled all the loot up with the other stuff we were
dragging around with us. Weapons and plate armour mainly. At least we had another big strong fighter type with
us to help carry it.

I investigated the inner area of this platform which was up some steps. There was a sort of large cylindrical
bellows here that moved up and down rhythmically. It was made primarily of leather.

In the northern part of this platform was a grove of mushrooms that had grotesque faces on them. Sylvia informed
us that the faces were down to the strange properties of the region and that the mushrooms were perfectly edible.

Next we moved one of the guards round the corner of the steps and revived the other. Once revived he managed to
free himself from his bonds and disappear, but Drashnag stuck a spear in him and out he went again.

This time Mirabella did a proper job of tying him up and we healed and revived him once more. Gurudor slapped
the guard about a bit while asking confused questions, I could barely capture any meaning from what he said,
and the guard was knocked unconscious yet again!

I put my face in my hands, just about ready to give up, but Gurudor used some of his paladin magic to bring the
fellow round once more. He spoke a mixture of Chondathan and common.
'Well I've tried everything. You have questions for him Rollo?', said Gurudor.
I tried not to roll my eyes and I knelt down to talk to the prisoner,
'Ah well, anyway. What is your name?'
'Resra'
'Where are you from?'
'Your mother's backside.'
The nasty chap then tried some sort of fear magic on us, but the only person effected was Drashnag and he went
and skulked in the corner.
'I want to try to find a way so that this ends up with you alive at the end of it. Won't you parley Resra?'
All I got was abuse though.
He seemed like a dreadful fellow, all scars, tattoos and missing teeth, but there was always one last thing
that usually made people a bit more talkative and I let Mr Badger loose on his nether regions.
The strange, perverted individual seemed to enjoy it though! This angered Mr B who then gave him a really nasty
nip. The more he nipped though, the more the villain enjoyed it and it all ended well .. let's just say Mr B
needed to have a good gargle of water afterwards and Resra ended up unconscious yet again, bloody but smiling.

Unexpected and exasperating. So we dumped him in the corner and moved on to the next one. He was younger and
a little bit more forthcoming. His name was Zefron and he was from Wiglston and also spoke Chondathan.
He wouldn't give any details of how he came to be in the Plane of Shadows though. I pulled from him that he
had been a poor child and had joined this cult or whatever it was as a means of getting power and influence.

I wish I had remembered that Sylvia had Charm Person as a domain spell but it had slipped my mind. I blame myself
since from this one oversight all our other troubles bloomed.

Gurudor decided to untie the young man and kill him 'honourably'. I wasn't happy about this particularly, but
the paladin was now nominally in charge of this expedition and I remembered how badly things had gone with Destryl
when an argument over a prisoner had also got out of hand.
Also, much to my shame, I admit, killing the prisoners was the easiest option, especially since they were not
co-operating and obvious fanatics. What else could be done with them?

I wasn't expecting Gurudor to simply strike the fellow down as he was, unarmed and unprepared though. Drashnag took
this as a cue to slay the other one and drove his spear through Resra's chest.

My heart was heavy after that. I know I am no longer the young man that had all those exciting adventures around
Sassirine and Chult. It had been very dangerous, but I hadn't felt like I was loosing myself. Now I feel older, wiser
but also sadder. So much death and unpleasantness. I can feel my soul slipping away and I have such a strong urge
to get back to the real world and walk through nature once more. Every hour in this forsaken place is torture.

In any event, things then went from bad to worse.

Gurudor, a wild look in his eyes, decided he wished to bury the bodies of the slain. I knew this was a thing with
him from past experience. He always wanted to bury his foes. I've never seen the point, just prop me up against a
tree and let nature do the rest is what I have always thought.

So disgusted with the whole thing I went off to investigate the bellows. To see what would happen I cut the leather
and a lot of black shadowy vapour poured out then dissipated into the surrounding air. The bellows stopped puffing
and I had a peek inside. I saw lots of pipe work and was about to investigate further when cries from the doorway
drew my attention.

Gurudor had been carrying a body back to the huts beyond the construct's tower to find some soft ground for a
burial but was now being attacked by a large black dragon! It roared and beat its wings then breathed onto
the dazed paladin a long gout of shadow shards. We initially started running to help, but when the dragon attacked
Gurudor again the paladin was slain as dead as a door post and we all ran back for the safety of the platform.

The dragon roared a sort of evil dragony laugh and flapped off into the darkness.

And here I sit writing, waiting until we can determine if it is safe to go and recover Gurudor's body.

What do I know about Black Dragons? I know not to summon crocodiles as they can charm them. I know it was large,
which means it was a young adult or fully adult dragon. I know they usually have acid breaths, I think, so this is
some kind of Shadow Black Dragon. I know if we try and go up against it then we are dead meat.
The only thing I can think of is to try and be a lot more stealthy than we were. Perhaps all this charging about we
have been doing has got us noticed.

What I really want to do is go home. With Gurudor gone we have lost all our motivation for continuing onwards. But
even going back won't be easy. I've told Sylvia to memorise all the divination spells she has and I'll do the same,
so we can at least keep an eye on this fell creature. I hope I can Skrye it. I hope we can hide here for a while
without the dragon finding us. Should we move on or stay put? Go back to the monastery? I don't know! They are all
looking at me for a plan and I don't have one!


(G244 10/07/2015 via Roll20 - AP(GM), JF, Mira, Guru)



(G244 10/07/2015 via Roll20 - AP(GM), JF, Mira, Guru)


DAY 228 (25 Marpenoth) cont...

Spend the rest of the day relaxing, reading and listening to Sylvia's stories.

I hate this place. Gurudor is keeping the thing going, otherwise I think I would be suggesting we go back
again. I know Gurudor thinks that there are people waiting to be rescued, but I wonder about that. We've seen
so many bones on our way here and all the people we encounter seem to have been twisted into shadow beings, how
can there be anyone left alive?
Gurudor is definitely in charge at the moment, it is his fervour and enthusiasm that is keeping thing going. He's
good on motivation but not so good on strategy. I think I've come up with a plan to deal with the construct though.


DAY 229 (26 Marpenoth)

We've suffered a major set back. I've some time now to record what has happened today so far. I feel like I
am going to die in this horrible place where there is no light and nothing grows and that this diary will be
found on my corpse a hundred years from now.
Well let this journal stand as my record of how things went from bad to worse for us.

In the morning we managed to deal with the construct though, so that was something. I used some new spells
that were now in my power, 'Rock to Mud' and 'Mud to Rock' to capture it. The spells worked well, it was too
slow and lumbering to escape the mud and when I turned it to rock again it was caught right up to its neck.

This also made the southern walkway collapse, but that was a small price to pay. We rushed in and Gurudor
walloped it and I used a Rusting Grasp spell until the thing breathed its last.

Mirabella then proceeded to search the tower area and found a small cell were an orc was being held prisoner.
He was not violent but did not speak common very well. We learned that he was called Drashnag and that he
was an Eye of Grumsh, a bunch of lovely chaps apparently who in dedication to their one eyed god strike out
their left eye. Good job for them their god wasn't also missing his private parts I suppose.

Gurudor could speak orcish so after some conversation Drashnag decided to join us. Sylvia was far from happy
as Grumsh is an enemy of Sylvanus. I could see the sense of this barbarian joining us though, considering what
sort of danger we were going into.

I asked him how he came to be in the cell and he replied that he had been captured and was being kept by the
guards to 'replenish' the golem (construct) by whatever nasty means that was done.

After that anyway, we decided to explore down the steps which lead from the tower. They lead down a good one
hundred feet or so, down into a sea of bones. I saw animals of all kinds, humanoids large and small, aberrations,
all of which looked like they had been crushed and broken by the construct above. We began to delicately poke
about a bit, but with a certain inevitability I had come to expect in this place some of the bones began to
move.

Gurudor was set upon by a group of four skeletal wolves while we others were attacked by a two headed thing
and a horse type thing with three heads and wings. Sylvia answered them with a Turn Undead incantation which
destroyed the wolves. We finished off the others relatively easily, Drashnag doing good work and some of my
crocodiles helping out too.

It seemed prudent to get back above the bones and we returned to the platform were the remains of the construct
were. From there we took the southwestern bridge which lead to a platform were we were attacked by three grey
skinned guards. There was also some sort of priestess here, but I made very quick work of her with a lucky long
shot from a Hypothermia spell. Mirabella stabbed a guard in the back and Gurudor felled another. The other was
knocked senseless and captured. In fact we managed to take two of them alive.

Things seemed to be going as well as could be expected, but Gurudor, who to be frank always seemed to me to
be a bit odd, started behaving more and more erratically.

Thursday, 13 August 2015

(G245 17/07/2015 via Roll20 - JF(GM), AP) 36

(G245 17/07/2015 via Roll20 - JF(GM), AP) 36

DAY 97 (thu) cont ..

2300 hours

Kirk was shown to his new home, a prison cell on board the Numiri destroyer by a female numiri
who introduced herself as Captain Kenk.

The cells were former airlocks, or something like that, and had entrance doors, but also airlocks
on the other side that when opened, vented the poor prisoner inside out into space.

There was also a vid screen and this buzzed into life and Kenk spoke to him.
'Let me demonstrate how these rooms work.', she said, then the screen changed view to show Wijy Kone
and Yona Hoom together in a similar cell.
A red light flashed and the airlock swept open. Yona managed one single anguished scream before
she and Wijy were blown out into space and certain death.
'We'll deal with you soon enough.' said Kenk as she took Kirk's comms badge from him.
'Er.. what time is dinner?' asked Kirk as his stomach rumbled.

DAY 97 (fri)

0400 hours

Kirk was woken from his fitful dreams by the ship suddenly lurching as if it had been struck by
something. The an even bigger movement went as far as warping the walls of the room he was in.
Simultaneously the Anti-Gravity went off, a panel popped open and a spool of wire unwound into
the cell. A 'pshhhh' noise from somewhere signaled the escape of air.

His mind racing, Kirk took some 20 metres of wire and tied one end around his wrist and the other
end around the bolted down leg of the cell's bed.

Wondering what to do next his attention was drawn to the flickering of the vid screen. It showed the
cell that had recently held the two Banean agents, its cell door open and the airlock door half
off its hinges. A plan started to form in Kirk's mind but it would be a gamble on how far away the other
cell actually was.

Looking at the airlock door of his own cell he found a small red handle tucked away in the door frame
that looked very much like a manual release.

He could tell he was running out of air anyway so he took a few big deep breaths then expelled all the
air from his lungs and opened the air lock. He wafted out into space on the escaping air and grabbed onto
a handle on the side of the ship. Looking frantically around he spotted the open airlock just two
doors away and clambered across to it.

With his lungs burning he pulled himself bodily into the open cell and through the open door. At the
other side he pressed the close button and the door closed enough to let Kirk breath again. He did so,
huge lungfulls of blessed air.

He wasn't out of danger yet though. There was no gravity, there was smoke everywhere and only emergency
lighting to see by. Kirk pulled himself into a nearby cabin where he met a numiri who was getting ready
to escape. The grappled for the only phase pistol in the cabin and after a desperate struggle Kirk knocked
him out and claimed the gun.

From there he made his way down several more corridors and encountered more numiri personnel which he shot
at and killed. Eventually he turned up in a local command centre where the numiri were bringing on line an
AI they had captured from another alien race.

The AI seemed to go berserk though and its physical avatar grabbed a weapon and started shooting them up.
Kirk saw this and stayed out of its way. When he found his way into a side area of the command area he
came across Crewman Paterson, who was the prisoner of Captain Kenk. Kirk got a few good shots in on
Kenk who then fled and summoned some armoured guards to cover her retreat. With luck, Kirk spotted his
coms badge on a console so he grabbed it.

Kirk and Paterson made there way back to the cells where they started to change into the armour of
some slain numiri guards, but the rogue AI followed them and the ongoing chaotic firefight found its
way to them. A single numiri crewman was calling in reinforcements all the time but eventually he
was discovered and dispatched as he lurked around in the cabins.

The AI seemed to see them as non threatening though and it signaled and said that it wanted to find
and secure its Core, which was being held in the Captain's personal shuttle craft. It also introduced
itself as 'James Adam'.

Sensing that this might be a way off the destroyer Kirk decided to follow the AI. Before they did
that though Kirk released Crewman Dell from the cell next to his and he joined the escape party.
They went down some more corridors and discovered the semiconscious Kevek and brought him along
with them.
They continued past the local command centre and came to a large airlock.
Gaining entrance to the rear of the shuttle they shot down two of the guards and made their way
to the cockpit. This shuttle was a lot larger than the Aeroshuttle and in its centre, the engineering
area, the AI Core was situated. Captain Kenk was in the cockpit and frantically trying to undock from the
destroyer but Kirk got to her first and shot her in the ensuing fire fight.

With everyone on board they launched the Captain's shuttle and sped as fast as they could from the destroyer
as it was dying in a series of explosions. Working out how to operate the sensors they soon saw that a
decent sized space battle was in full swing. The Banean's had ducked in under the Missile Defence System
to get a few shots off at the Numiri, disabling some of their ships. The fighting then continued on the
very edge of the System, the Banean's trying to take pot shots from a safe distance. Faster, smaller attack
craft ducked and weaved between the larger ships and incoming missiles.
Kirk spotted Voyager cruising with the main body of the Banean attack force and plotted a course towards it,
making sure to inform everyone in the area that this Numiri craft was now under Starfleet control.

0645 hours they arrived and fell into position with Voyager.