Monday, 10 February 2014

(G187 01/02/2014 Sat via Roll20 - JF(GM), AP)


(G187 01/02/2014 Sat via Roll20 - JF(GM), AP)

DAY 29 (Shift : Monday)

Today Ensign Kirk was on duty in the Deck 6 Armoury.

In the evening he spent four hours coming up with a concept design for a Tactical Integrated
Targeting System (T.I.T.S)

The abstract read:

''
T.I.T.S.
Basically, a set of integrated armour, with helmet incorporating a HUD, which shows a crosshair, linked
to your weapons sights, allowing for more accurate targeting.

In addition, a tactical tricorder should be incorporated with an option to be switched on permanently
on an "ACTIVE SCAN", enabling the HUD to show any energy signatures, life signs, motion, weak points or
other points of interest.
''

DAY 30 (Shift : Tuesday)

Today Ensign Kirk was on duty in the Deck 6 Armoury.

He showed T.I.T.S. to Crewman Dell and she said it seemed like a good idea.

After he got off shift at 7pm he ate at the mess hall. Looking around for someone to talk to though
he saw that there was not much going on.

He thought he would get some practice in with his katana, but couldn't find a suitable area. He
put in a request for the use of Cargo Bay 2, at 9pm each night.


DAY 31 (Shift : Wednesday)

While on shift at D6A Ensign Kirk was sent along for guard duty. Due to a fight in Engineering B'Elana
Torres was confined to quarters.

After a few hours of not much going on Seska came along and tried to get access to Torres. Kirk stood
firm though and after seduction and then threats failed Seska left. Kirk reported this to Tuvok.

Once Chakotay had secured the release of Torres, Kirk was released of duty and ended up in the mess
hall. Here Torres came over and angrily gave Kirk a piece of her mind.

Later on Kirk arranged a sparing session with Ensign Parsons and Crewman Dell in Cargo Bay 2.
While they enjoyed it, they felt the lack of anyone with enough skill to offer good training.

Ensign Kirk then used the gym.


DAY 32 (Shift : Thursday)

USS Voyager receives a distress call and heads towards what appears to be a Quantum Singularity

Crewmembers throughout the day were randomly struck down with headaches so severe that they had
to go to medbay to be checked out. This was due to the effects on time of the Singularity.

Ensign Kirk was one of them. Once he was back on his feet the Doctor requested that he take
some soil samples to Kes down in the Hydroponics Bay. Kirk check with Andrews if that was ok, but
was told to get back to his post ASAP. The Doctor gave him a look as he left.

Later that day he was called in to see the Captain. She was doing the rounds of the new additions
and getting to know them.

Here is a transcript of some of the conversation:

''
Janeway - I've familiar with most of the crew and I am reading up in our new members, but you are not Voyager
crew or Maquis. I've read your Starfleet record and the various reports Tuvok has written. Well, welcome
aboard Mr Kirk. Any relation?
''
Kirk - No Captain.
''
Janeway - Well anyway. Tuvok thinks you have the makings of a fine security officer, given the right training.
And from the last two action reports I've read from Lt Andrews you handle a phaser rifle well enough. I see
a note here that you are not suited to espionage though. Well anyway, remember this is first and foremost
a science vessel. You would be more suited aboard a full on military cruiser or battleship. But well, we know
why that can't happen now.
Hopefully we will be free of this Singularity soon and on our way again. I want you to give careful consideration
to your role here on Voyager. Tuvok is in the early stages of putting together a Hazard team. I've asked
him to put that on hold for now though. Hopefully we wont need such a unit, but I have told him he can
begin training people. Would you like to be part of that?
Although I'm sure we will need to use force from time to time here in the Delta Quadrant, it would appear
that our first real threat will be solved by scientific thinking. Something that, through no fault of
your own, you are lacking in. So, perhaps you would prefer to brush up on some of your old Starfleet
science education instead? No need to decide now, think about it an let me know in a day or two.'
''

The rest of the day Kirk spent inputting into a full diagnostic report on all systems after the ship was thrown
about a good deal and ended up back at the Quantum Singularity after trying to escape it.

By the end of the shift though, Captain Janeway and B'Elanna Torres had been out in a shuttle to open up a hole
in the Singularity and Voyager was free of it.

At 10pm Kirk moved his gear down to a new cabin on Deck 9. He had a room to himself but shared a communal
area with Kes the Occampan.

DAY 33 (Shift : Friday)

During his shift Ensign Kirk was sent to Medbay for a check up. Kirk was surprised to see that the Doctor was
only two feet tall. There was a problem with the Holo Emitters but Kirk could not help lacking the relevant
skills.

While there he was treated to a soliloquy from the Doctor.

It is transcribed here:

''
Notice how the Captain has her favourites? Tuvok of course, but then there is Paris and Kim. Just because they
are Bridge Crew. Heavy science background, you can see that. And her is me stuck down in Medical. I'll never get
a place at the Captains table.
Not that it bothers some people evidently. Take your Lt Andrews. Long serving member of the Voyager crew. How often
do you see him in the captains ready room? And yet there is a felon, an ensign and two random aliens. Hardly
seems fair does it? What's the difference, you may ask? Well, I'll tell you. Andrews is no more than a man with a
gun. A strong man with a very good gun, admittedly, but he'll never add anything to the sum of knowledge on
the bridge.
So down in the Deck 6 armoury he will forever lurk until such time as a man with a gun is needed.
Mark my words young man, if you want the favour of the captain, then get your science head on. Which leaves
me here doesn't it? A genius with so much to contribute, but confined to a single room like the Count of Monte
Cristo. ... why are you still here? Don't you have go practice shooting something? *sigh* please switch me off as
you leave... not that anyone cares...
''

After his shift Kirk met his squad mates in the cargo bay to practice melee combat.

When he got to his cabin at 11pm Kes jumped up from the sofa she had been relaxing on and rushed to her cabin.

DAY 34 (Shift : Sat)

Ensign Kirk was on shift at the D6A.

DAY 35 (Shift : Sun)

Ensign Kirk was on shift at the D6A.

DAY 36 (Shift : Mon)

Ensign Kirk was on shift at the D6A.

DAY 37 (Shift : Tue)

Ensign Kirk was on shift at the D6A.

Before he left the living area he shared with Kes he left a note saying there was no need to avoid him.

In the evening, on his return, he was pleased to see that Kes had laid out dinner for him and as they ate
they talked and made friends.
From this day on, in general, Kes would have a nice meal waiting for him when he got back to the cabin.

DAY 38 (Shift : Wed)

Ensign Kirk was on shift at the D6A.

Tuvok returned Ensign Kirk's report on 'T.I.T.S' to him and told him it required more detail. He advised
him to talk to Engineering.

DAY 39 (Shift : Thu)

Ensign Kirk was on shift at the D6A.

Ensign Kirk sent his report on 'T.I.T.S' to Chief of Engineering B'Elanna Torres and she said she would
take a look.

DAY 40 (Shift : Fri)

Ensign Kirk was on shift at the D6A.

DAY 41 (sat)

Ensign Kirk was on shift at the D6A.

Kirk realised that if he wanted to get any better at using his katana he would need to get it in as part
of the D6A training schedule. Crewman Anderson was happy to go along with it, but Ensign Parsons was yet
to be convinced.



(G184 10/01/2014 Fri via Roll20 - JF(GM), AP)

(G184 10/01/2014 Fri via Roll20 - JF(GM), AP)

DAY 27

[From auto-generated holo-deck training report]

In the holo-training world it was noon, Kirk was sitting in the carriage of a very old fashioned
diesel locomotive as it slowly made its way across a bridge and into the station.

He was dressed in a dark suit and possessed nothing. This was going to be tough he thought.

People got of the train and headed for the turnstyles. Patting his pockets he realised he had
no ticket, but jumping the gates and eluding the station staff was no great challenge.

He headed into a sort of covered shopping area and headed through the bustle to a tourist information
place. Once furnished with a map he left Union Square and headed up to Waterstones in the Trinity
Centre where he stole and A-Z. He then walked to a nearby graveyard to read it.

He thought of finding a bottlebank and headed towards where he thought there might be one, but
got lost around Castlegate. These old cities were confusing to get around. But he did eventually
find one in Morrison's carpark. He stole a pen from there and then a scarf, but set off an alarm
and fled.

As he ran across King Street he grabbed a hoe from a parked trailer. After running around a few
side streets he ended back on King Street and went into Gibbs Tools. Here he stole a folding
tree axe, but he was spotted and pursued by a man in a blue boilersuit.

He ran down Nelson Lane and then knocked the man senseless as he came round the corner. He then
stole his boiler suit, keys, phone and wallet. He then ditched the hoe and took the mans spanner.

From here he went from Canal St, the Juke St and then Froghall. At an abandoned building he saw
a black two seater car, which had the drivers door open, but he couldn't figure out how to start
it.

At a fence he collected an abandoned shopping trolley and wheeled it down to George Street.
At Powis Place he checked the mans wallet and counted 34 pounds in it. Being well trained in
tri-corder use, using the mans mobile phone was easy and he used it to search this worlds
information sharing system, a historical thing called 'the internet'. He searched for
'Aberdeen Anarchists' and how to make explosives from common household products but didn't
really come up with anything.

He walked into a shop called North East Peripherals, but whatever plan he had died a few
moments later and he walked back out again. There was an ambulance parked outside though
and he stole a medic's bag from it.

From there, abandoning the shopping trolley, its intended purpose remaining forever unknown, he
headed to the Esso petrol station on King Street. Here he purchased some lighter fluid and
some matches.

At 1pm he circled around back to Castlegate. Walking along Union Street and past a bus stop
he lit an old lady on fire with his lighter fluid and matches. At last he had started causing
'death and destruction'. Well, one old ladies coat anyway.

[Here the report mentions other, more solid tactics involving primitive ignition sources
such as setting ruined buildings on fire and residential blocks]

An old man with a stick attacked him, but Kirk set him alight also. Five people from outside
Gregg's pursued him down Union Street. He left a fiery puddle in Abercromby Court to try and
hold them back.

By the time he reached Bridge Street there were only three men after him, but two of them
were breathing right down his neck. He turned and fought them with his spanned and knocked
one out. The other stepped back and shouted for help.

A tough man in black chased him into some public gardens where Kirk managed to kill him
and steal his wallet, keys and mobile phone. Kirk then set the man's legs on fire.

This was witnessed by several people in the park. He moved on into Willowbank Road and removed
his boiler suit. Looking in a shop window as he passed he could see he now had a fat lip and
a black eye from all his street fights.

Still, when he strolled into the Adam Lounge and ordered a pint they were happy to serve him.
He went to the toilets and washed himself up. He then donned his scarf and made a terrorist
style video.
In it he said,
'Today's fire attacks were just the beginning of our organisations attacks on Aberdeen. More
will come in the following days. Tremble in fear Aberdeen. None are safe from our wrath.'
He then uploaded it to the STV and Sky news websites.

This was the first, and frankly, only bit of decent espionage he committed during the training.

He ate some pie and chips, which he paid for, and left.

At 3pm he was back at the black car. He hid in the derelict building. He watched a police car
go by.

[Here the log notes that a privacy shield was put up for eight minutes while the trainee
attended to a call of nature]

He then slept and woke after midnight.

DAY 28

Kirk walked along Union Street from its west end. He had two cans of lighter fuel remaining.
It was friday night in Aberdeen and the city's main street was very busy with night time
revelers.

Outside the Soul Bar was a big crowd being watched by three policemen and a bouncer.
Kirk tried to gain entry but the bouncer stopped him and called the cops over. They came
straight at him and he tried to set them on fire with his fluid.

He managed to run into the night club which was very busy, and also managed to set off
the fire alarm. Randomly setting people on fire he made his way further in, but was still
followed by the police as they fought their way through the panicked crowd.

He made his way to the back door, but then to his dismay saw three more policemen heading
for him from that direction. Ducking below eye level he took of his suit jacket and headed
towards a side door.

Pressing through the crush at the door he avoided the bouncer and ran off as fast as he could.
A single bouncer was pursuing him and he turned and hit him, but more policemen were not
far away so he fled again.

Diving left and right down narrow streets at random he tried to avoid his hunters, but he was
now being chased by the bouncer, two municipal street cleaners and a member of the public.

Down by the docks, at the bottom of Market Street he ran into the side of a taxi and four men
smoking outside a pub piled into him.

Kirk fought well in the melee as fists and kicks came at him from all directions but he could
not take on seven attackers. Jumping onto the roof of the taxi he poured the last of the lighter
fluid onto himself and lit it....

Simulation Ends

Simulation End of Training Score Break Down.

Score for Saboteur

Thefts             25    points
GBH                450   points
Murder(1)             10000 points
Chaos                   1000  points
Self Immolation Bonus   1000  points

12,686 Total Score. Rating : E

Simulation Comments : Trainee failed to grasp basic points of the training exercise. Persistently
threw himself into dangerous situations that would gain him little. Did manage to get a source of
ignition but failed to put it to good use.
Although the purpose of this training was not to get into single fights against poor odds it should
be noted that the trainee did very well during these exchanges.

Recommendations : Trainee is not suited to sabotage and stealth. His strengths obviously lie in
brute force and combat.

(G185 17/01/2014 Fri via Roll20 - JF, AP(GM))(cut short!)


(G184 10/01/2014 Fri via Roll20 - JF(GM), AP)(was a Star Trek game)

(G185 17/01/2014 Fri via Roll20 - JF, AP(GM))(cut short!)

DAY 213  (9 Marpenoth)(October)

Before we left the camp I noted down a few phrases in Draconic from K, such as
'We mean you no harm', 'Which way to the keep?' and 'Please don't poke me with that spear.'

As usual I went ahead and flew over the Last Refuge for about an hour. It was a small walled
keep with a central building and a squat tower. I saw a light by the gate moving about.

I also saw a man going between the main building and the gatehouse, young and dressed in black.
He seemed light on his feet.

(G186 24/01/2014 Fri via Roll20 - JF, AP(GM))

DAY 213 cont...

By three o'clock I had joined the others and we had all reached the Refuge. As a group
we approached the gate. The light to the right disappeared.

We paused and then continued. I asked at the gate if we could be allowed in to rest, but
we were told to go away. When I persisted they shot arrows at us! Typical.
Then the light started zipping around and attacking everyone with lightning. No one could
hit it, it was much too fast.

We ran back about three hundred yards, but were not pursued. After waiting until it
got dark I flew back and landed on the roof of the guard house with a plan in my head
about making a hole in it and letting some elementals loose.

But that infernal flying light arrived again and zapped me. Feathers singed I flew off
again and cast a flame strike at it. The light went out, had I destroyed it?

I waited an hour and headed back and once more on the roof the blasted thing attacked
me again. I cast ice storm this time and the light winked out. Immune to magic I
had to assume.

We then waited another hour and Sylvia healed me. I went back again and once more, there
was the light. How could we get rid of it? It was too quick to hit and immune to magic.

I left once more and we pulled back from the keep about a mile and set up camp for the
night. I would get a different set of spells tonight and see if they were of more use.

DAY 214  (10 Marpenoth)(October)

At three in the morning, Shump, who was on watch, woke us all up. Something big was
coming from the east, rumbling through the bushes and pushing trees aside.

We waited and then saw the beast - an eight headed hydra! Well, I had seen one of these
before and defeated it, but that had taken all the crews of the Nixie and the Wyvern and
we had lost several sailors in destroying it, so...

'Run!', I cried and we all headed in the other direction.

Sylvia was slow in her armour, but luckily the hydra was not quick. I cast Spike Growth
and then Briar Web but it didn't slow it much. I then took to the air and cast Light on
one of my feathers.

Flapping around like a fool I lured it off to the north but when I realised it was never
going to catch me it gave up. I summoned a monkey and ordered it to fling some poo at it.
This had the desired effect and the hydra came on once more.

A plan now forming in my head I summoned and sacrificed eleven more monkeys and a wolverine
to lure the thing all the way to the Refuge.

I then cast Stoneshape on the southern wall and changing into a human again ran through.
I was attacked by the blasted, infernal, thrice-cursed wisp again. Of course it would prefer
me to a hydra as its victim, but I changed once more and flew off.

The hydra crashed through the wall and the wisp faded out. The hydra then had a sniff about
and decided that it would be impossible for a two-ton fell creature of doom to push through
a wooden door to get to the tasty humans on the other side and left.

Much disappointed and wishing I had some more Stoneshape spells left I went back to find
the others.

After we had regrouped I found us a much better place to camp.

In the morning I flew over the refuge again and saw that they had crudely repaired the
hole in the wall I had made.

I tracked the hydra into the swamp. It had headed east, seemingly with no purpose in mind as
it wandered and after a few miles I gave up on the stupid creature.

On my way back I spotted three of the zappy lights and with great interest I flew
around to get a good look at them in the hope of learning something useful.

Saturday, 4 January 2014

The Journal of Elvis Leroy McBastard



The Journal of Elvis Leroy McBastard
- circa 1992
(Written up 05/05/2009)


--- INTRO ---

Well, this is me and this is how I got here. I was a street bum, going nowhere and achieving nothing.
I started out as a small time solo, a hit here, a job there. Nothing heavy.

One time I was hired to infiltrate a group of PC's, a group for hire, y'know the type.
But soon I was part of them - a good crowd too, I learned a lot. Dave, a solo like me, quiet and sombre
mad as well. Ace, the medi-tech, a few others. Most are gone now although I still see Ace.
Anyhow we'd neen hired to track down a psychic girl kidnapped by some cult.
Lots of stuff was going down then, in San Fan. we found a cool hide out in the CZ, and blow away
a cultist ritual, lotsa stuff. We had a few false starts we tracked down the girl to a warehouse.
What a firefight, man I got shot to fuck, but we made it. It was after that I took them drugs
which made me a telepath. Man, fast paced times.

After that, some down time. Shit, then the group wanted to go to Europe, so I followed, not having
much else to do, guess it worked out ok.

--- POINT EXTRACTION ---

We got based in a shalley in Austria and got hired by the usual corp assholes to 'extract' some
geezer from a base. It seemed eazy, but it all turned to shit. We blew away the guards, but the
chopper we put the geezer in go offed. Then we got split up in the snow. I was hitching back to
the shalley wehn I got picked up by some babe, or so I thought, but she drugged me and took me
back to her mad professor boyfriend who wanted to carry out vivisection experiments on me.

Well I wasn't having that! I settled their hash and stole their car into the bargain. The mad
prof was still after me for killing his girl, but it wasn't me anyway, it was some 8 year old
lass with a lethal handgun. What a world.

After I got back to the shalley, it all gets a bit hazy, people faces move so fast. Most of
my group go off and raws keep turning up to take their place. This guy, Teleo turns up telling
this sorry story involving a military chip holding secrets, so we take him in, but get nailed by
the Italian military who infect us with a slow working, but deadly posion. Its all hazy.

Next thing, us lot are guarding a nomad camp, trying to remember what the fuck had happened to us.
More new faces, more death. We're attacked by the big 'C', a huge fight ensues, what a day that
was, the biggest firefight I've ever been in.

So we leg it back to Celeste compound but we're being chased by the miltary, the government, big 'C'
and god knows who else.

By this time, theirs me, Greendog, hes sound, a netrunner, ugly bugger though. Nightstalker, he's
cool as well, as long as you don't mind mad folk. John the fixer, from this city, but he's been
roped into our group. The cybernetic priest, Conner, and another solo called Eddy Metal. Ace is
around occasionally as well.

So, we get this chip to a dude called Frank Lesbit, to try and trade it for an antidote yeah?

After a lot of shooting and car chases we get in contact with him.

Christine, thats my car has been a mixed blessing, she's saved my bacon lotsa times, but she
can be a real pain sometimes. I've also found the time to meet an Italian babe called Samantha.

Anyroad, this is the upshot. (oh yeah,man we stole somecyber stuff, me and Greendog, my drinking
companion, good money too.)

--- WORKING FOR MINIX ---

So, Frankey says we have to work for MINIX, an italian government organisation or else we get
no antidote. He's got us over a barrel, we tried to fight it, but they had us ok.. We were kept
in some underground base then eventually they gave us a mission to do and lotsa guns and stuff.
Nightstalkers eyes lit up.

I don't like being in some expendible assassin team, but we've no choice, none at all.

Our section chief, some old guy called Gary Watson gave us the breifing (being a telepath is cool,
I've got him worried about where I get my info - how do I know his name?)

So we do it, me, Nightstalker, the cybernetic priest and some new guy called Eddy Metal, I don't
know him but I guess he's in the same boat as us. We're parachuted into this research compound and
start shooting up the guards and shit. Nailing them left, right and centre. Steel core and frag
grenades. We get inside and start getting the files we're ment to steal and kidnap some old
professor guy. The priest has wired the place and an airstrike is expected soon, so we have to
move fast. If my mother could see me now.

Well, I cover the corridor and Eddy and Nightstalker wait for the lift. Of coarse there's some guy
in armour with a big gun in the dam thing and of course he opens up. They jump on him, he just about
nails Eddy who takes near 30 bullets. Eventually  I go over and shoot the guy in the head until he's
quiet.

Strange terminator dudes start getting up from their hospital beds, but by that time, we're scarce.

So up we go to ground level, I scan the area, there's guards everywhere in the foyer of the
building so as soon as the doors open we let rip with everything we've got. frag grenades launched
from the rifle and steel core. We get a lot in return, but we can take it. This one guy keeps lobbing
grenades in the lift and Conner keeps hoofing them down a hole in the floor. Twice he does this and
for the hat trick he grabs the grenade in mid hair, runs over to the guy (cyber legs) and shoves it
down his fucking throat. Nice one. He runs off at high speed leaving us three to go up to the next
floor, prof still being carried and passed about. There's a helicopter in the air when we hit the roof
so Nightstalker took it out with a stinger rocket launcher.
We blow the joint, the party getting dull at that time, I put away a couple of trucks for good messure
with RPG's and we're outa there. We wandered around outside in the waste for a while until we get
picked up by a chopper.

The airstrike goes in and the place is eradicated from the map. All we see is a big red glow on the
horizon and the shadows of the planes flitting over.

So Watson gives us a pat on the back for a job well done at the breifing and we get some down time.
Me and Conner even get to go outside the base. (Nightstalker isn't bothered, I think he likes it
in there)
Conner tries to get some gen from an 'Information Retrival' Agency about our dilema. I doubt he'll
have much luck. Greendog appears to be using his netrunning abilities to steal a helicopter. Good one.

Yeah, so I just cruise around in Christine and hang round with Sam and try not to think what our
next mission will be like.

--- JUNGLE ASSAULT ---

So, despite Connors moralistic misgivings, another mission. Destroy a gurella encampment in the
Brazilian Amazon rainforest. Why? Don't know. Who? We're not told. Its me, Conner and Greendog and
Knightstalker, both in power armour. Semi-robotic armoured suits, bristling with weapons. GD has
a 75mm cannon. We parachute down and spend one night waiting for a supply convoy to pass on this
road. A jeep comes along and we waste the occupants and drive along a bit.

We find the convoy, just two trucks. All went well until a guy in the back of one shoots GD in the
head with a bazooka. He survives, but his helmet is fucked. We take cover and I waste the trucks
with rifle grenades. Big bangs. Its night time, but people arn't long in arriving. We leg it through
the jungle, heading for the camp.

Stalker and Greendog pressed on while me and the padre layed tripwires and grenades for the goons
following us.
I shot one of them, by luck more than anything else. through the trees. As we got to the camp we
heard some of the traps go off. So, in went the P.A's , blasting buildings. Rockets, missiles,
shells. Up go cars, trucks, sheds, people. I popped a few goons and cleanse a building. All the
main stuff is done by the PAs. Things got dicey when a tank rumbles into the frey, but Conner
saw to that by jumping on its turret and bending its cannon out of shape. Bang! Up it went! Not
before it injured NS in the leg though. Later NS in the leg lets off a bio toxin in grenade, offing
a big group of people. GD puts his minigun to good use, 100 rounds an action, he hoses down his
target zones. I kept  myself busy, taking people out methodicaly one by one. At one point GD shoot
a fuel tanker a huge mushroom cloud results and alot of fiery petrol rains down.

NS is then badly injured in a multi-grenade blast and me and Conner have to drag him out his PA.
GD is in search of an escape vehicle but all he got is a re-run of his unfortunate catching of
a rocket in the head! He survived (but only just) and repremands the culprit, (with his minigun)

Man, it just never stops. Me and Conner went off to find the jeep, while the other two blew up the
ammo dump, another huge explosion. We found two jeeps and a wounded bloke who Connor took back to
the base. So off we trundled, me driving the first jeep. Some one had layed mines on the road, but
it didn't take long to get rid of them.

We had to reach the pick up zone by the next day, dawn was just breaking. We got to a bridge over
this ravine in the jungle. There was an armoured van and I scanned 8 bodies. We had the drop on them.
NS gave them a couple of stingers and I picked them off one by one. It all got a bit confusing, running
around in the jungle. We all got shot at one point, usually in the back. Poor NS, he really got it,
he was like a meat counter at Safeway, in real dire straits, badly shot up and his fucking right
leg was blown off. By some miracle he made it though. I took out the last git with a stinger fired
over the bridge - you can run, but can't hide from a psychic!

So, we drive on to the drop zone, and settle down for some zee's. Or so we thought, we didn't reckon
on a little shit sniper, who persistently tried to shoot us in the head. At first we couldn't see him
and our missiles and bullets and grenades ripped into the area we thought he was in, the bugger was
up a tree of course so it wasn't until NS did this amazing thing. What he did was, sitting down like,
was lob an incendary grenade practiacaly into the guys shirt pocket. That was the end of him anyway
and in the morning a chopper came and picked up our poor mutilated bodies. We all survived, only just,
NS spent 12 days in super-healing hospital. We had some down time after debreifing. Conner and GD
learned heavy weapons, I learned first aid (hmm, am I turning soft?) Spent some time with my girls
too, Samantha and Christine.

--- DRAGON AND THE SISTERS AFFAIR ---

Towards the end of downtime me, Conner, GD and Eddy went out, we got into a bar fight, a few folk
got killed, so we legged it. Me and Eddy ran straight into a gang of Inquisitors, I killed three
of them - but I didn't have a helmet on so they KO'd me. Eddy lost an eye. So, I was in hospital
for a bit, but it wasn't long before we got our next mission. Me, GD, NS and Conner, we had to
deliver this box to a place in the Inferno (Celeste Compound CZ). Me in Christine, Conner on his
bike, NS + GD in a van.

As we're cruising into the CZ we see a drive by shooting, me and Conner take care of the casualties
and Chrstine zooms off to claim the car that did it. NS took 3 victims back in the van. So, we're
standing there, waiting for someone to answer the door to this place we're ment to be delivering
to and along comes this dragon guy who bombs us, gases us and nicks the box. We hunt for him and
question bystanders but to no avail.

This guy called Edvard (some corp dude) came along and hassled us. After reporting back to MINIX
we decide to get in contact with one of the areas gangs - 'The Sisters'. As we approach their
haunt/bar there's a fight between 1/2 doz of them and 1/2 a doz of their rivals 'The Klash' -
we make short work of them, I shoot three of them in the head before anyone has time to think.

GD and Conner bag one each and I pope the last guy trying to escape. The Sisters are a bit wary
of us, but decide to tell us where the HQ is, so we can enquire after the mysterious 'dragon'.

Conner goes to speak to Oreo, the head honcho woman, the rest of us go to a bar. Two new guys
turn up, sent from MINIX - 'Stone' and a huge hulking chinese bloke, the biggest guy I've ever
seen, he appears to be quiet mad, probably cyperpsycotic. The other oen is a small Jap called
Harry, he seem to be a martial arts expert.

Anyway, the trail takes us to Tokyo Roses brothel in the same area, we talk to her and she puts
us onto a fence called 'Le Fez' who deals with the Dragon - whose a woman! She's on a crusade
to get rid of drugs from the Inferno. Meanwhile NS + GD have been mucking about. NS accidently
hipnotised himself and GD convinced him he was a pig, so he was grunting about outside attracting
a crowd. Eventually we got the silly sod and tried to convince him he was human. What a fruit cake.

So, me GD, and NS, after a while of standing outside when we're attacked by 6 rastas on motorbikes.
I take out 4 wuth head shots, Christine takes out another. NS got badly shot in the chest (as usual)
and had to be carted off to MINIX in an ambulance AV.

Me and GD go to Le Fez and inquire after the Dragon, he puts us on to 'the Doctor' a supposed friend
of the Dragons. We then flog the bodies of the rastas to a ripperdoc's $7000 for both of us. This
weird solo called Scorp is tagging around with us, saying he wants to join our group coz he's bored.
I read his mind - he's probably after the price on our heads.

So after a very eventful day, me and GD go back to get some kip, we arranged to mee Scorp in the
morning at Apocolypse. We meet him and he now has to do the initiation we've set him. Join us in a
hunt to kill some Inquisitors. We cruised around for a while until we found some - well they looked
like Inquistors anyway. They wern't, they were crop black ops in purple cloaks the buggers.

Bang-bang-bang, we leg it. I'm injured and have to lie low for a while - In the mean time the others
track down the Dragon, whos a top class solo on a crusade against drugs. We decide to join her and
the Sisters on a raid on the Jamacian Drugs Cartel headquarters. Also, Maximillian calls off the dogs
when we threaten to expose his slum kid roots! So, with all that we - me, Greendog, Skorp and his
flat mate Kurt go to werehouse 42 to play lasertag, we're waiting for the Sisters to find where the
Jamacians are.

Who should turn up in the middle of the game but Ace! Good to see that babe again, especially since
she's got the cure to the virus we've got as well.

Me, Greendog + Skorp go off to see the Sisters, Dragon and a new girl - Kayko, a real babe. They've
found the Jamaicans hide out so we decide to hit it today. Its a bit of a cock-up. Scorp went up on
the roof to put biotoxin in the air intakes, but they wern't on so that scuppered that idea.

Christine blew the door and we all piled in. Its some kind of warehouse. Theres lots of guys with
guns. I drop 4 of them before the Sisters even turn up. Kayko runs at one and deals with him using
Ti Kwon Do. Greendog shots someones arm off then kicks anothers head off. There's alot of incoming
but mostly it bounces off our armour. It seems ok so far.

One by one the Jamacians are nailed. We search the building and find a safe. While we try to open
it the bosses escape in an armoured car - and the bloody safe is empty! Some Klash turn up in a car
- we kill them.

So shambles in all. We go back to MINIX, then after doing this and that go to 'Deaths Door' to get
wrecked. Me, Scorp, GD and the new lass Kayko. Sam and Kingfisher turn up and we all get drunk.

--- ANOTHER MISSION - GOYA HEIST ---

The next day Gary calls us in and we get a new mission. Its G.O.Y.A again. We have to find and help
"Team 2" who are in trouble with it apparently.

In the meantime, I get fitted out for a new gun and then GD takes me for a flight in his new
helicopter. He wont let me have a shot yet.

After a bit of detective work we track down Team 1 to Malaga. Unfortunetly Spain has just errupted
into civil war so we have some trouble at the border post. Me and Scorp get rocketed when we get
out of Christine, I'm fried and totaly fucked, taken straight to hospital, while my spirit astral
projects! GD in heli, take me back to France. Scorp (+ the vicar turns up!) and Conner bike south
(Scorp has lost an arm) Scorp riding in a very peculiar trailer.

Scorp and Conner carry on getting into trouble in Spain, a couple of gun fights, which go badly.
Meanwhile, Ace picks me up from Hospital, which I'm out of thanks to my regeneration. After 4 days
travel we reach Malaga and meet up with Scorp + Conner (GD is flying around doing Netrunner type
things) in a hotel.

Scorp has done something horrendous with his hair. Theres lots of media here, covering the war and
the airport seige. We make a few enquiries. I pull a black camera woman called Maria - I'm in love!
Conners lucky too, the dog! In the morning we go to the Raven Mycrocyb building to try and find a
lead on GOYA.

Just as we're considering our options, a little girl runs out an alleyway. Conner runs after her
and I have a look down the alley. Two Millitech toughs start taking potshots at me so I drill their
heads full of holes. One guy - I hit with a whole clip!

Some weirdo called Angus Man was involved with all this but doesnt let on much. Scorp has a fist
fight with him, then seems to accept him. A. Man joins us in searching the Raven buidling. The
girl Katleena helps get us up the lift shaft to the upper floors, by reaching for a key hole.

Me and Skoprt do the rest of the sweep, Conner sods off with the girl. After a lot of buggering
about we come to the conclusion the building has been used for GOYA but its been deserted for a while.
There's lots of labs, airlock, tables with straps on etc.

After that,we rest up for a couple of days. Scorp gets a new arm, and lo-and-behold Nightstalker
turns up! So, its us psykos from here on, we've done a bit of research and found a Raven building
out in the country. We got into a firefight with some gang or other on the way there. We scope this
place out - its definetly occupied. So we go into the small town to look for supplies and ammo.

By chance 2 trucks roll by and everyone decides to hijack them. Greendog sits on Scorps shoulders
as he 'speeding bullets' after them. I follow in the car. We slaughter 3 of the crew but one gets
away with one of the trucks. A helicopter from the same corp as the trucks comes to investigate but
I take out the pilot with a pretty lucky head shot - CRASH!

It takes awhile to get in the truck but eventually GD gets through the roof. He's in hog heavan
now coz the truck is communications, and there's practiacly an AI on board.

However we didn't have much good luck after that. That night Greendog and Skorp went on a recon
to the camp in the helicopter. They get spotted and shot doen with a SAM - Blat!

Both lept out and plummeted to the ground, luckily surviving. I drove the truck, Ace on her bike,
NS in a car. Coarse, as soon as the truck gets out into the open, up comes an airstrike, 3 jets
streek in, I leap out the truck as it errupts into flame, a victim to missiles.

The car gets it too, and Ace gave me a lift on her bike. After lots of shooting we get GD and Scorp
out. I do a fair bit of sniping - headshots. Scorp got shot in the head so Ace got him to her van to
try and repair his brains.

Meanwhile, me, NS and GD limp back to the village - all wounded. I get a bit edgy and think I've
seen a threat - its just a couple shagging in a field! The GD sees a car going into town and decides
to attack it - the foo! He leaps at it with his 2 mono knives but only succeeds in bouncing off it.

A cyber-dog leaps out and attacks him, but I hit it then shoot it dead (eventually - it bites my
head first, lucky for helmets). NS shoots the big guy in the car in the head a few times but that
doesn't phase him. NS reaches the car, only to have the guy torch him with a flame thrower.

I shot the flamethrower sending its dangerous fluid everywhere. He returns fire with a pistol, but
his numbers up - I nail him 3 times in the right eye - no chance, he's gone.

The everything goes up, the man, the flamethrower, the car. Me and NS goet knocked down by the
explosion, but poor GD gets a terrible wound. The car bonnet lands on his butt and cuts into him
like a blade. The poor guy lost his nads and alot of lower intestine. Ace has to use a blow torch
on it to get him into the van.

Jeez, so he's out of the action for a few weeks. Another fiasco.

Gary calls and we arrange for two more operatives to join us and bring our anti-virus drugs (which
we don't need, but we're keeping up the pretence). We'll meet them on the coast.

The next night I tru astral projection. I load up on drugs, meditate and - it works! I roam around
outside the van!

So next evening Ace drives me and NS to the rondezvous. We hack our way through a minefield to a
cliff to see 3 motorboats. The first holds the new operatives - both female - the other 2 are
chasing them. NS starts taking shots at the enemy with his 20mm Barreta. There's a 3 man rocket
team on the cliff further up so I have to take them out. Its a bit hairy when they start blowing
the cliff out from under our feet, but for once we do fine and its not long before we see the
women coming up their grapple line.

So we get back to the village and take a few days rest. The two girls are Robin - a bodyguard
Solo and Salata, a liason , spokesperson. I get to 'know' Robin - she's nice.

I spend one evening practasing my Astral Projection. I can leave my body and travel about 10m.

--- THE KLAUS CAPER ---

There's been this guy called Klaus trailing us in a black sports car, obviously watching us. So
we decide to lay a trap for him in the cafe he's been frequenting. But the plan backfires and
we're all drugged and carted off to the north of Spain, a villa.

Klaus is the No 4 top solo in Europe, a real big player. Team one is here too, Tonic, Tacadon,
Babe, Melody and Klaus wants us to raid a MINIX base and grab back the professor we origionally
snatched from GOYA for MINIX. Ha! not as if we have much choice, but its funny that we'll be
seeing that poor professor again.

We spend about 5 days at this villa getting to know the others. Then the day arrive and we get
tooled up and get going. There'll be us - including Robin and Salata, team 1, Klaus and a band
of nomad hirelings. We go in. Robin and Salata get the basement garage doors open and GD starts
disabeling the security systems. Me and NS go to take out the guards on the 1st floor, Klaus
and team one go to the tenth. So, me and NS enter this busy office and shoot two guards. We
hear the nomads slaughtering innocent civilains below us. Us two lads take out a room full of
gaurds then go up the stairs to level 3 in the hope of finding the prof. The place is diserted,
we begin to smell a set up.

Kane, the leader of the nomads arrives and then - we're under attack. But from where? The attacker,
I can't get a fox on it with my mental powers - so is it human? Or just very cyber. Its virtualy
invisible which sujests a cameoleon suit, its weaponary is nasty too. NS and Kane are wounded and
leg it back to the basement leaving me to duke it out.

NS finds Tonic dead in our get away vam and a bomb in the back - 5 minutes and counting. Also -
a call goes up - Max Tac on the roof! I try to TSM team 1, but no reply - are they dead, where
is Klaus? I run for it too, I've expended a lot of ammo, but for all I know I never even hit the
unseen enemy.

We ride out on the backs of the nomad bikes. Our options are limited, Klaus has shafted us (has
he?) So, we decide to try to get to France, Kane and his 40 odd road gang decide to join us,
reconing one country is as good as another.

--- HANGING WITH THE NOMADS ---

So, lots of down time, but we never make it to France. We camped near a village where the nomads
all got jobs as grape pickers. I used my psi powers to take some of their wages at poker.
During this time we all get re-supplied and since Ace was around, bought lots of lovely new
cyberware. Nanosurgeons and enhanced antibodies all round!

Conner Walker came back, he'd found a good home for Kareena and decided to look us up again.

Over the next month or so the nomads started disappearing.Every so often one or two won't report
back and everyone starts getting paranoid. A speckled blue sports car has been seen around too.
So Conner when he's out on his bike see's the car and tails it to a mansion in the country.

He calls out us lads, including Ace and we scope it out. For lack of a better plan we jump over
the wall and sneek up to the house. Ace trys to climb the side of the house without much success
then goes home.

Conner and NS climb up into a bed room window. I try the less subtle approach - a grenade through
the parcel box. We hunt the house high and low, I go into the cellar and find the bodies of the
nomads in a meat locker.

NS and Conner find signs of habitation. I find the car in the garage and throw a grenade under it -
no effect. The car talks and realization dawns - 'Is that you Crsitine?' I ask.

Meanwhile, NS and Conner are suddenly under attack. A grenade disc (similair to the one used at the
encounter with the invisible thing. Are Klaus and it, one and the same?) comes flying up the stairs
at them.

It all gets rather hazy, explosions, gun fire, smoke, confusion and chaos, NS and Conner fight it
out, but I set a trap with grenades for Klaus and bang! up he goes! Unfortunetly it brings the
garage down on Christine, ruining her. Oh no - poor Cristine, I've found her only to lose her again.

I've hired some nomads to take her to safety in France where maybe she can be fixed. Kain goes on
a recruiting campaign for his pack so all sorts of scum are crawling out of the woodwork. Solo's,
cyberpsychos, techs, the whole lot.

Kain practacly orders is all to get to the nearby city to do away with a rival gang - bloody
cocky nomad, but we've nothing else to do. So with 6 new blokes we charge in , on bikes and in
cars. Neadless to say it imeidiately errupts into chaos and a gun fight with the cops ensues.

Lots of crashing around in cars and shooting. A news chopper comes in, but is soon delt with.
We drive on, splitting up slightly in the confusion. Me and Skorp go off while the others take
off in cars and jeeps. Carnage insues.

The mad solo in a jeep piles into a whole load of pedestrains and causes a pile up. They're all
very blood thirsty. We slowly make progress towards the 'cross hairs' hide out (or whatever the
stupid mission objective is.)

However C-SWAT turn up and the shit hits the fan. Some folk scatter, others are arrested. Me and
Greendog hide in an abandoned building. GD organised a hired car which Skorp picked up and drove
to us.

Meanwhile, some of the others, a netrunner and one of the nutty solo's hide in a womans appartment
but get taken out by C-SWAT.

So, me, GD and Skorp decide to get to a bar and to fuck with the lot of them that night. We go to
the most dangerous bar in town, a corp accidently starts a fight, but we dont join in. Later we
go to a night club and beat up goths.

--- CHASING CHRISTINE ---

We got back to the camp and have a bit of down time. We notice some geezers hanging around and
discover a bug on the wreckage of Christine. Me and Skorp accidently destroy a model helicopter
trying to trace the electronic bug! I hire the guy who's chopper we killed to make a jammer.

Conner grabs one of the spys and I 'scan' him and find he's been hired by folk unknown to look
for Christine (maybe?). Conner straps him up with explosives and we go into town to lie in wait
for the guys contact. He arrives in the alley and we start pouring lead into the guy - but to no
effect! This chap is hard!

No amount of ordanance can bring him down. Lights start hitting the roof and the alley fills up
with smoke. Confusion reigns, no one can penetrate this strange fog, IR, UV, Low-lite etc will
not penetrate.

All I can hear is bangs and crashes. Skoprt clashes with something in the car and blows its
head off with micro-missiles - but it still attacks!

The smoke desperses and the car takes off. We follow in a truck, a bike, a trike, and a spacewagon.
We get tailed by four AVs with spot lights.

Then, we all get a message on our TSM, 'go to 13 St Michael Bllvd'

Hmm, strange, but we all go along to this mansion in the city. I scan the area. Tow guards inside,
folk inside. We get ourselves together. Me and Alexandrow Krakov, a net, in the van, Klaus (not
THE Klaus!) on his trike, Greendog, Skorp, Lawson (a nasty solo) and Wilson (a wimpy media-corp)
in the truck, Conner on his bike. We seem to have picked up a few more hangers on recently.

We are ushered into the mansion and meet 'Mr Smith' the big cheese, who offers to hire us for
10,000 a week each as a black-op team. There's another team here too, who've been here a year.
I suspect one of them is psykic.

--- MR SMITH AND THE CRUISE CAPER ---

We have a few weeks downtime for training. We all have plush rooms in the house, the place is
brilliant. The techie Klaus may be able to fix Christine in the sophisticated garage they have.

Our first job is to extract two scientists on board a cruiser in the Med. For two days we are
trainied as either a cook or a waiter. I'm a cook, so's Skorp! We join the ship when it pulls
in for supplys and we spend 3 days in our roles. We develop a cunning plan. There's a trip
to a Greek island so we'' drug the bodyguards and kidnap our quarry.

The bodyguards - a big sumo chinky canadian bloke, a green beret type, an arab, and indain woman
(weapons spesh) a butch woman, a smarmy italian. Me , Skorp, Lawson, GD and Alex steal a motor
boat and go over to the island at night. I have to kill a crew member.

Lawson and me go to steal the two buses that the passangers are travelling in. No problems.

Skorp and crew go to bribe a road side resteraunt to use their premises. We pick up the 160 or so
folk and drive off. Lawson goes further on to the town where the passangers are ment to be going,
once they're off the police are waiting for him. He cuts ones head with a mono katana and a fire
fight ensues.

I drive the bus (and scientist) to our prepared resteraunt - where Skorp waits with the ex-lax.

So, in they go, to be fed and to receive our specially prepared lemonade. When all but 2 bodyguards
are in the toilet we strike. Skoprt grabs the male scientist and legs it, closely followed by the
cyber arab. I come round the front in the bus and shoot at him. No damage.

Then I fight it out with the green berry. I shoot both his eyes out but he wounds me badly in the
head. Roddy (GD?) chops the head off the italian bodyguard. Alex grabs the female scientist. The
other standers by hit the deck. Rody swaps mono-katana blows with the butch woman, they both
lose arms!

Wilson is in the toliet but comes out in time to shoot the indian woman who hides under the bus,
I wounded her too. Meanwhile, after a speeding bullet chase Skorp in the lead, the arab, then
Conner. Skorp lobs the prof in a bush and fights the arab who suddendly sprouts spikes and spines
which are coated with strange drugs. Skorp defeats him though, but he's lost the prof!

Also - Lawson kills off the rest of the police and starts off back to where we are in his bus.

Meanwhile, I've vacated the bus just in time for it to blow up. There's more shooting and Alex
gives me the tied up girl. I rifle grenade the indain woman, she's still alive, but out of
the action.

(Also - when the bus goes up, so does the petrol station over the road - big bangs!)

We steal a car, and make for the runway to meet our pick up AV. Mission over.

--- THE DESERT BASE ---

Mr Smith is not happy, it was ment to be a low key op, but we turned it into a warzone. We try to
blame it on the media guy who died during the mission. We have some down time, I go see Ace for
some new cyberware - I finaly get the Neural Processer I'd been thinking about.

Our next mission is more suited to our tastes for destruction. There's this base in Nevada were three
world class Nets are operating from. Mr Smith wants to take it out.

But we're already dogged by disaster. This new solo guy - a real arse, killed the pilot of the gyro
we'd hired, the I flick the fuel release switch while cleaning up the blood, so we have to stop
at London to refuel.

But we made it to Las Vegas in the end, and get into a hotel then start looking for cool guns. Skorp
makes a good contact so we're lucky for once.

We arranged to get a huge truck, Net stuff suit that out. I turn up in over alls to collect it, then
we all load up and head for the base. I do most of the driving during the night. We see this jeep with
a large american flag wizz by but we ignore it.

In the morning we it in the hazy distance, but we spot something else - dam, that jeep again, it must
be an advanced scout or something. Conner runs towards it, but is thrown off as the guy driving
skids about.

Eventually Conner jumps back on and breaks the guys neck. The jeep is full of tech and net stuff,
he's wired in, Mona (the new solo-medic) reveals he has a plague virus - oh shit.

A count down on one of the read outs make us run for cover, but its a false alarm.

So we reach the base. All that is visible from above is a concrete bunker and two large rows of
solar panels. Me, Conner, Mona and Alexi try one door, Green-Dog, Skorp, Lawson and the fixer go
to another. (first there are two camera/lasers)

For a laugh we use det-cord in the shape of me to form an Elvis cut out on the door. Conner
does a good job!

There are traps and lasers in the corridor, so I throw in some grenades and Alexi uses his Stinger
Rocket Launcher.

The next door opens out onto a left-right corridor, there is a grid 50x10 holes in the wall opposite.

Conner goes in, sets off the grid which fires a whole load of bullets at us. Ouch! No one seriously
hurt but we're all knocked flat. I think a mirror would be a good idea so I send Mona back to the
truck to get one. She gets there to report a gang of nomads ransacking it - jeez.

I run back to help her out, past the big solo stranger - who he?

Conner steps down the left hand corridor only to be hit by a microwaver field.

Alexi trys to throw him a rope which Conner can only grab in his teeth! Meanwhile Conners robo-mut
meets this solo-dude and blows his nose off. The solo returns fire and blows away the dogs head,
then shoots Alexi in the head, but his helmet protects. After a few apologies it turns out this
guy was with the nomads after a failed mission and heard of our raid and came down to have a
butchers.

As this happens I reach the truck to see Mona underneath a hairy nomad. I see red and start shooting,
They're gonna pay!

I shoot a few and gather together the rest, but too many bits have disappeared from the truck.
Still, theres a couple of vehicles left behind. I go back to the bunker.

We gather together and try to get in the garage doors. Det cord (in the shape of Mr Blobby) opens it
up and a fire fight ensues. Alexi and the fixer go down.

Conner lobs in a whole heap of C-6. Ka-bloowie! We go in, bodies lie everywhere and there's a hole
in the floor. Skorp and Lawson go down the hole and start playing with a toilet roll in the store
room.

Lawson goes into the areas below - rooms for the guards mainly, and starts getting shot up by
security lasers. Me and Skorp go up in a lift (two life signs Ive scanned) and find a couple shagging.
We scare them then go down and cut the lift cables - Whee!

We climb down 4 floors - but here we go what a bastard. Mona Lisa decides to follow us down, but
fumbles with her torch, falls from the ladder, also she's carrying a rocket launcher and five
rockets. Ka-blam.

Skorps ok, but I'm mincemeat. Both my legs are seriously fucked. Time to call the Trauma Team!
Me, Alexi and the fixer are flown off.

From what I heard of the rest of the mission it went like this -

Skorp et al go further down, shot up a few solo's and a guy in a PA. Skorp and Conner find two of
the nets in cryogenic chambers and decide to switch then off. A count down starts.

Conner wisely runs for it, but Skorp stands there to see what happens.

(Now Alistair burns 4 points of luck!)

Conner reaches the exit and finds a safe place, then the whole bunker goes up in a huge explosion.
He thinks Skorp finaly baught it, but his tattered figure emerges from the smoking ruins.
Lucky bastard.

So - its back to base for a nice cup of tea and de-breifing. Time to heal, then its back to the
next mission.

--- PROJECT SWEDEN ---

Our team this time is me, Skorp, Conner, Franklin James IV (a medic), 99 - a female solo,
Pat Magroin - solo, Marrie Piper - solo , female and Lawson.

Our mission is to go to Oslo and protect a research base. I've made a robo-ferret and com and
launcher, very useful!

The base is going to be attacked by a team (similair to ours)
Callos Moran - solo/male
Seeara Johnson - solo/female
Canina Angela - solo/medi/tech/female
Larsmeer Freeman - net/tech, male
Smiley - a hired cyber psyko.

So we turn up at the base, and start throwing our weight around. Using my mind sweep I discovered
the security cheifs porno collection!

We spend a few days farting around. Conner goes into town and finds the van the attackers are in
and lobs some C6 under it (me and Skorp turn up too) and just makes it through the
decending carpark blast doors.

A couple of days later the base is attacked. An AV flys in, me and Pat on the roof blow it out the
sky - exellent!

A truck comes barrelling up to the gates, but Conner has wired the place with C6, so its roller over
on the compound.

The biggest problem is from the fence. Smiley blasts through and Lawson lets rip with the twin
FN-RALs on his truck. Evem hundreds of DPU hits don't stop the guy.

Skorp and Conner and Lawson all have robo-mutts who go for Smiley, but he's on the truck and
smashing through the windscreen. 3 armoured figures climb out of the wreckage of the truck
and head for the building. Luckily Pat and Marrie can intercept them. Pat grabs one. Just then a
big buggy rolls up to the fence - I can see it from my point on the building.

This thing crashes through the fence, its got big buzz saw arms on it. I shot it up a bit, but
it bursts in through the fire door. Luckily its trapped later on by some quick thinking by Pat.

Some of the baddies made it into the building but we get them. One of them gives me, Skorp and
Conner a bit of trouble. He leaves a bomb and I unluckily get both my legs blown off.
Bummer. Again.

Well, the missions a success anyway, mostly. The building and staff are more or less intact.
We're shipped back to Paris and get a week to heal up - which I do super fast due to my
regeneration powers!

--- THE FOUR HITS ---

Our next mission is fairly straight forward, we've a week to assasinate four folk - a tech,
a net, a media and a corp.
First we go for the tech, wo loves on a house boat on the Sienne. We wait for him and he
eventually turns up, but bolts for his boat. Cutney gets in too and blows his brains out,
scratch one.

Me and Skorp head over to the CZ, to look out the nets haunt. Christine os operational,
but theres no AI. The net is reported to be in a gang hideout of The Trojans. We pile in, Skorp
falls in a pit trap and gets hit on the head by a slab of concrete. We waste a couple with
Bio Tox, but the others leg it, and we're left chasing them round the streets.

Skorp blows one away. Meanwhile, the others - Marrie and 99 are trying to get passes for the
corp bubble the media and corp are in.

Me and Skorp go to a coffee shop and find the gangs other hideout. This time we don't give them
a chance. We come from both directions and blow them all away and set free a couple of prisoners.
We get the Net too.

Next me, Skorp and Martin Sheene (he keeps umpteen things clean!) enter the corp area with our
dodgey passes. We try to get into this female medias room, but are kicked out by security. We
also discover she's flown to Japan anyway.

So we get more dodgey passes and decide to go after the corp. But first, we get tarted up then
go get smart suits and go to the bext night club in town. I pull a class bird. So does Martin.

We get a bit of info too. Next day we go into where the corp works and deposit Chutney, Skorp has a
problem with security and gets the rubber glove up the jacksie treatment. We depart, Chuts goes in.

The corp is lecturing a room of folk. Chuts shoots his leg off then skuttles up and blows his head
off, then runs down an air vent, leaving the room in chaos.

We wait for him, and try to get dodgey flights to Japan.

So we get a group of us together to fly over. Me, Skorp, Conner, Pat, Marrie, 99, some other guy.
We get through the airport ok and book into hotels.

Some of us go to a brothel. Conner goes to the zoo. We find a fixer type and get dodgey corp
passes which get us into where the media is working.