Sunday, 7 August 2016

(G283 26/07/2016 via Roll20 - Mira(GM), JF, AP)(MV1)


(G283 26/07/2016 via Roll20 - Mira(GM), JF, AP)(MV1)

[Here I will recount another of the camp fire stories that got told while we all sat around in the 'dragon proof' cave.]

This tale is of four brave adventures. They were a young cleric called Vansee Muffiecats, a halfling rogue named Fanny Bagg, a dragonborn paladin with a name unpronounceable to a human tongue who went by 'Brian' and a wizard called Steven or sometimes 'Inkstains'.

Now, there adventure begins in a place called Merriam Vale. There was a town in the vale, I gather, called Parabor that nestled in a range of mountains beside a lake. In a mansion beside the town lived a venerable elven lady called Elaria Feywing. As well as being a powerful wizard she also took in young people and trained them in ways that unlocked their potential.

Over the years she had taken in many people, but at this time it was just the four mentioned above. Sometimes her methods would appear a little crude, but apparently this was all part of a much larger plan, probably known only to such ancient and wise wizards such as Elaria. She was, after all, eight hundred years old.

So, at breakfast, seemingly apropos of nothing, she requested her four pupils to pop down into the food cellars and deal with a rat problem. This was obviously a test, so they finished their meal and went on down.
She had also apparently 'misplaced' the key to the cellar so Fanny, who was handy at this sort of thing, picked the lock. However the door was trapped and Fanny was poisoned.
(One wonders at what sort of batty old woman traps the larder door when investing in some rat traps would have been more sensible!)

The larder was huge and full of food. The rats were living like kings down here and had truly grown to be of unusual size. There was rat dung everywhere and a barricade erected to hold them off a little by the door.

Fanny, the cynical one of the group muttered, 'What sort of person lets their food stores be ruined to teach us how to fight rats?'
The others didn't listen though, they thought Elaria was wonderful in every way and if they didn't understand her methods then that was simply because they were not yet clever enough.

And so began their first real test and first real fight as a group. Steven started with a bow and killed one with a well placed arrow. Fanny and Vansee were set upon by the critters and knocked to their feet as rats nibbled at them. Brian and Steven defended the women, killing off the rats as they breached the barricade.

Once the last rat was dead, Elaria appeared at the door and congratulated them. The others were happy to have succeeded but Fanny went to her room grumbling and muttering to wash the blood and rat poop off herself.

Later that day Elaria died!

Three days later she was buried, the only people attending the funeral being her four students. A gnome maiden approached them later and asked them to come to her office in town. She was the executor of Elaria's will.

The will left her estate to all four of them as long as they carried out some tasks for her which were given in the form of a riddle written in prose.

They did not find the riddle too demanding and realised that they must collect some items from around the vale in order to open Elaria's treasure chamber.

And so they set off for the first location, the cliffs in the mountains on the edge of the Vale to the west. Here they hoped to find an old friend of Elaria's called Alkieus Skevala.

He lived, against all reason, on a ledge halfway up the cliff in a yurt. On the way up they were beset by flying snakes and once more it was Vansee and Fanny that were the first to be mauled into unconsciousness by the critters.

Luckily though Steven got off a well placed Sleep spell and most of the snakes then plunged to their deaths. He got the last one with a Ray of Frost and saved the day.

Once they arrived at the yurt of Skevala, out on his windy ledge they delivered the sad news of his friends death and exchanged stories of her.

They rested and collected the items they needed and returned to the mansion.

Monday, 25 July 2016

(G282 22/07/2016 via Roll20 - JF(GM), AP) 54

(G282 22/07/2016 via Roll20 - JF(GM), AP) 54

DAY 131 (fri) cont ...

Kirk and his crew continued to explore the underground areas of the Preserver Temple.

The next door they came to had eight 'Skuttlers' in it. They were of a different design and fired sticky webs at them which slowed them down a bit, but they were no match against grenade launchers and were quickly blasted to pieces.

They had cleared the southern corridors now except for one room, that Kirk now doubled back to. Their was no door to this room, the corridor just opened out into a an area that was full of scraps of hide, broken bits of wood, bits of metal, gnawed old bones and other rubbish. Many footprints lead to a set of doubled doors.

Kirk checked the doors then opened them. A large blue skin (or Lope as the Vulcan's called them) leapt out and attacked Kirk with a long serrated sword. There was a Lope maiden and two children in the living chamber behind him.

Kirk ordered the crew to use rubber bullets and they certainly knocked the Lope chief about a bit, but he was a tough customer and did a lot of damage with his sword. He could also, every so often, exude a poisonous gas from his body that engulfed the crew and made them very ill indeed.

The combat ended (briefly) when the chief broke his sword on the wall as Kirk ducked. Kirk ordered solid slug rounds fired and the chief was blasted to a bloody heap on the floor.
A few moments later though, as if by magic, he jumped back to his feet, ran to his room and started fighting, this time with an axe!

Kirk ordered a fighting retreat and the headed back down the corridor, shooting as they went, Kirk ducking under the wild axe swings. Celes was the one that eventually dropped the chief again and they quickly tied him up before he regained consciousness.

Kirk and Celes tried to talk to the maiden in the room. She could understand them fine, but was far from friendly. The chief was laid out on the bed.
Kirk tried to reason with her, 'We mean you no harm. Just tell us where we can find a Katric Arc and we'll leave.'
'Dirty surface dweller! Fornicator of pigs! Our people use your skulls for drinking vessels and  your filthy hair to stuff pillows!' she snarled back.

Kirk shrugged and gathered the crew to leave but Murphy took him to one side.
'Why not just threaten her? She might cave in.'
'Not very Starfleet though is it?'
'Well, maybe not, but you could argue if she can give us an Arc now, then it will save more death and destruction...'
Kirk could see the wisdom of this so threatened to explode a grenade in the chief's face unless she did as she was told.

At first she snarled, 'Your bluffing!' but in the end she gave them directions to where she thought they might find an Arc. Kirk grunted, put the pin back in the grenade (it was just a Stun Grenade) and lead the crew along the corridor the maiden had told them to follow.

(G281 15/07/2016 via Roll20 - AP(GM), JF, Mira)

(G281 15/07/2016 via Roll20 - AP(GM), JF, Mira)

DAY 249 cont...

I would have dearly loved to have found out what the process was that was at work in this room. It was such a shame that we were just going through the Black Rift like a wave of death.

I watched as more bodies appeared and disappeared. One appeared on the bier next to Basil and he snatched a coin-purse from it before it disappeared again. The shadows popped up once more, but Sylvia saw four of them off again before they could do any  harm.
Yli put an arrow through one of them and Irritator finished off the last one with a Magic Missile.

After that I looked at the crude map I had been drawing in my journal of the Black Rift and came to the conclusion that we only had one tower left to check out. Since this was probably where the dragon was we prepared as much as we could and Basil sent in two 'Waves of Wolves' ahead of us.

The large chamber we came to did indeed have Despayr in it, manipulating the shadow weave in the middle. Up and down the walls were cages that held the bodies of people that looked only partially alive. Some sort of force was being drawn from them. It was all very confusing and pretty terrifying, I could see the people were wasted away, but still just alive, twitching from time to time. Some of them even groaned some words, either pleading for freedom or death.

The dragon took to the air, thus avoiding the dire wolves and the battle began. There was no roof to this tower, but he only went to thirty feet or so. Drashnag was the first to arrive in the  chamber, right behind the wolves, and shot up at Despayr with his bow.

The dragon started swooping about the place, doing flybys, and chomped one of the wolves in half. Since they were not much use on the ground I summoned two dire bats and sent them in. The dragon killed one of them as well, but they were serving their purpose, keeping it distracted while we all arrived. I was terrified, sure we were going to die here, but we had a lot of fire power as we all piled in and did battle.

Yli and Shump arrived and started shooting. Most of their arrows just bounced off its scales, but some dug deeply into its hide. Drashnag was the first to land an arrow on it, claiming first blood.

I chanced my arm on a Baleful Polymorph spell and it very nearly took hold, which would have ended  the battle right there. For some stupid reason I didn't go for a flying creature. I'm sure if I'd decided to turn it into a raven then that would have been that! Well, we'll never know, since the dragon managed to shrug off the spell and the fighting continued.

Basil and I started throwing Earth Bind spells at it, hoping that one would eventually catch. It attacked with its breath weapon, a cone of shadow shards that really injured everyone that was  unlucky to get in the way of it.

We all, well most of us, got caught in one of the showers and in a slight panic I carved a hideout into the cave wall with Stoneshape and hid in there with Irritator. Sylvia was badly injured but was too bulky to follow us, so ran as fast as she could back to the library. Thankfully the dragon didn't pursue her, or she would have been dead for sure.

I turned into a badger and came back out when the dragon turned to other targets. Basil tried a Flame Strike but it was shrugged off. I could see Despayr was injured. It had a despicable way of healing though. It used its breath weapon on the prisoners and slaughtered a row of them.
This had the effect of healing everyone in the chamber.

Basil summoned three hippogriffs and sent them in to take on the dragon. They harried it to the ground and wonder of wonders one of my Earth Binds finally landed!

We knew it was all over then, but no mercy was shown. Irritator blasted away with his empowered magic missiles and the other charged in with their melee weapons.

It was a Hypothermia spell that I cast that finally killed the poor beast off, a huge icy blast that killed it stone dead. Thus was the end of Despayr.

Tuesday, 5 July 2016

(G280 01/07/2016 via Roll20 - AP(GM), JF, Mira)

(G280 01/07/2016 via Roll20 - AP(GM), JF, Mira)

DAY 249 (15 Uktar)(November) cont ...

After the fight with the flaming skulls I was all for having a good old poke about in the library. By some magical means the books were unharmed and it looked like such an interesting place.

But well, Yli is a nice enough fellow you know, but he seems to have set himself up as the voice of caution, or to put it another way, someone who always seems to take the opposite view to me. It could be worse, I realise that, he is not as stubborn as Gurudor was or any of those other weirdos that turned up at the beginning, but I suppose I am just used to being the one in charge of this expedition.

Anyway, Yli didn't want to touch a thing and wanted to wait until we had recovered from the fight. I said that if that was the case we should head back to the 'Dragon Proof Cave' and he agreed to that.

We met the others, rested and healed ourselves. Another whole day sitting around in a cave. I cannot recommend the Plane of Shadows as a holiday destination.

I read and re-read all the books, letters and papers we had collected so far in this place.

DAY 250 (16 Uktar)(November)

I skryed the dragon again this morning, and as he was up to his usual tricks we went back to the library. Unbelievably all the skulls were back in their original places!
I gave Yli a long look, but I suppose he couldn't have known this was going to happen.

In whispers we discussed our next move. It seemed that these days our next step was always discussed between myself and Yli and the others merely followed along. Basil had hardly said a word in the last two days I think.

We decided to follow one of the paths out the library that would double back, according to my notes taken when I had used my magic to view the entire rift, and go to another area we had so far avoided.
It was the cave Drashnag had ran to when he was under the influence of the Fear spell but he could not remember what was in there.

We got ready for a fight anyway, just incase, then charged in. We saw three grey skinned women in robes, holding staves, with swords in their belts. Also in the room were six biers.

After all the trouble we'd had in the place so far, we were in no mood for nonsense, but I did call out at them, 'We are really armed to the teeth ladies so I suggest you surrender.'
I even walked up with my arms open, but since one of them had already been slain at that point the other two were not interested. Shump and Sylvia joined me, trying to convince the two remaining women to surrender, but it had no effect on them.

They were easily dealt with, two died and one ran off, but was shot and captured. On the biers, corpses would appear, then disappear a few seconds later. It was most odd.
Some corpses were old (as in had been dead awhile) some were fresh, as if just recently dead. Some were beggars, others were lords.

When a corpse of one of the women we had just killed appeared on a bier, Yli, for no real reason I could guess at, shot it!

Six shadows appeared and attacked us, draining the strength from all those they touched. Thankfully Sylvia was quick on her feet and used her powers to Turn Undead and destroyed all six on them in one go.

We all looked at the biers, but were too mindful of the library to touch anything. A richly dress corpse appeared, with lots of jewellery on it. No one went to take it though.

I looked at Sylvia, but she had no idea what this set up was. There was a table near the biers with some small amount of treasure on it and another set of shadow bellows in the south corner of the cave.

I watched the biers in fascination. A fresh body, still bleeding, with a dagger in its
chest appeared, then disappeared again. It was macabre.

Humans, lizardfolk, yuan-ti, beggars, skeletons, some naked, some finely dressed, people from all over Faerune. There seemed no pattern to it.

We go the surviving woman into the middle of the room, tied her up then healed her. I started to ask questions. As expected, and with the same sort of attitude of all the other people we had come across in this place, she was sullen and unapologetic about what she had been up to.
Her name was Beothea and when I asked her what was going on her she said,
'You'll find out when you meet the master.'
She meant Despayr, that annoying dragon that was picking us off one by one.
'He's quite irritating, I'll give him that.'
She wasn't very friendly, understandably, but at least she was talking. I felt I could get more out of her.

Then suddenly Drashnag decapitated her! Blood from her neck splashed all over my trousers as her body slumped to the cobblestones.
'Drashnag! What the hell are you doing!'
As usual I had to get Shump to translate. Drashnag just shrugged and wandered off though. Yli intervened, ever the voice of opposition, 'You were never going to get anything from her anyway. These are all really horrible people, perhaps it was for the best.'
I was rather angry with him and the one-eyed orc at that point,
'We could at least have found out what was going on in this room. But not just that, let me tell you about the Weave, Mr Yli,' I lectured, 'This stupid dragon is up to something. Meddling with things it doesn't understand. I've had nothing but days of sitting about in a cave thinking about this. The Weave can be thought of as a fabric, it is where all magic comes from, arcane and divine. That blasted dragon is ripping up the fabric with its claws like a dim-witted child with a pair of scissors. Now listen! This all started with Mystra, the Mother of all Magic. The notes of Zertharmas talk about an unravelling! They plan to create a dead-magic zone on Faerune. Think about that. Beothea must surely have known something about it. Why are they doing this? What do they hope to gain? You get a dead-magic zone by destroying the Weave... uhh! I wish I could remember form my spellcraft lessons...'
Basil, who was a master of spellcraft, would know more, but he was silent on the subject.
'Anyway,' I said. 'I know there is a thing called the Shadow Weave. It's like the Weave on the material plane, but here in this plane. How all that ties in, I don't know, but I bet Beothea would have done.'
'All we need to know, is that we need to stop them,' said Yli, seeing things in simple terms.
'Them? Who is them? The dragon? The priests of Shar and Cyric? The entire Plane of Shadows? We can't take on everyone. Maybe there is a solution to this that doesn't involve killing everyone we come across here.'
'Maybe...' assented Yli.

Saturday, 25 June 2016

(G279 17/06/2016 via Roll20 - AP(GM), JF, Mira)

(G279 17/06/2016 via Roll20 - AP(GM), JF, Mira)

DAY 249 (15 Uktar)(November) cont ...

The fight with the flaming skulls was a long one, not just because there were lots of them but also because of their spell resistance.
So many of mine, Irritator's, Sybil's and even Basil's spells were failing to do anything that it was extremely vexing.
Then there was the effects of the dragon making all Conjuration spells hard to cast, which meant that all the spellcasters were just about spent by the end of it.

Still, we did manage to finish them in the end. Irritator kept throwing magic missiles at them and a enough landed to take a few of them out. I cast an ice storm which caused a lot of  chaos, but didn't actually harm them. Yli was very effective with his bow, as was Drashnag.
Between the two of them they probably took out most of the skulls.

The summoned creatures did their part, but they were in more danger from Shump than the skulls I think as he killed a dire bat by accident with a misplaced arrow!

I summoned some water elementals and Basil summoned two hippogriffs, which certainly made the  library even more crowded, if such a thing was possible. The elementals were not much use as the flaming skulls were magical, but one of the hippogriffs really got stuck in and killed one of the skulls.

Shump wasn't the only one that was being incompetent with a bow. Sylvia, out of spells, started shooting with her crossbow... and took out a water elemental. Archery practise definitely needed for certain members of the party then.

We'd just finished off a bunch of the skulls when the Wind Wall came down and we had the other half of the room to deal with. Just as things were looking up Shump shot Sylvia. What was it with those two? I seriously considered just taking the bows off them as they were doing more harm than good.

We whittled them down one by one. Irritator did some damage with a Shout spell and by some fluke I managed to summon a Unicorn, which can use its horn to cast healing spells - a handy way to get around that pesky dragons interference.

Well, anyway, by the time the unicorn had turned up the skulls were all dealt with and all the other animals had gone back to their home planes of existence. By a brute force and throwing everything at them we had won the battle against the flame skulls.

Wednesday, 22 June 2016

(G278 10/06/2016 via Roll20 - JF(GM), AP) 53


(G278 10/06/2016 via Roll20 - JF(GM), AP) 53

DAY 131 (fri) cont ...

It was now 1930 and it occurred to Ensign Kirk that they might try and talk to the 'Blue Skin' they had captured earlier.

With the jammer-jammer now in the locality they could talk to the blue skin and eventually the coaxed some information out of it.
'We are people accepted by the Preservers. They do not attack us,' it said in response to why the skuttlers or automatons did not attack the blue skins.

Murphy tried to heal the creature a little with his medical resources but then reported to Kirk, 'There is something very odd about that creature. It's not alive! I can't tell you  exactly what is going on without a working Medical Tricorder though.'
Murphy examined the creature further, even going so far as to taste the creatures blood.
'It's tasteless! And have a sniff, this being has no odour at all. It smells of nothing.'

Kirk groaned, he hated all this weird alien 'shit'.
'Listen to it's heart,' he said, but the creature would not hold still so they used the med kit to knock it out. In the end they detected a heartbeat.

'There is something strange about this whole place,' declared Kirk, then went back to the ice room, hacked some of it up and boiled it up in the cauldron. Nothing much happened so he shrugged and abandoned the enterprise.

So, they continued exploring the corridors and rooms. In the next room the found a metal bin full of ancient copper coins, in the next an old loom.

They turned a corner in the corridor and were attacked by more blue skins armed with bows and arrows. They killed them off and determined to get the bottom the mysterious beings Kirk dragged one of the corpses up the steps to the room where Yuyu was.
'Where are you going with that?' she asked icily.
'Just running a test.'
'Have you found a katric arc yet?'
'No.'

About half way up to the surface the Medical Tricorder started working again, no longer being jammed by the Preserver Tech.
Murphy did a long scan then reported, 'This thing isn't a living being. The closest thing I can think of is a hard light hologram. I don't know how it is projected but I think it uses nano technology, possibly interdimensional or sub-atomic nano-tech at that.  This is more advanced that Starfleet, that's all I can tell you. Some advance alien race made this creature.'
Kirk contacted Dell back at the Cacophony.
'Dell,' he asked, 'We've got an advance alien sub-atomic nano tech hard light hologram thing here. Can you contain it in a force field?'
'Eh?' replied Dell. When things were explained to him further he replied rather tartly,
'This thing, if its using multidimensional technology then I haven't the slightest idea if a forcefield will work or not!'
'Just see what you can do,' sighed Kirk.

Kirk and Murphy returned to the others and continued the exploration of the lower  temple levels. They discovered a room with a pentagram in it and then beyond that a room with a krovok sleeping next to a fire place. Kirk left it alone.

The next door lead to a room of chests and broken pots and six skuttlers that attacked them as soon as the door was opened. These were the kind that exploded once they were badly damaged and they charged forward, blasting holes in the walls and injuring all of the crew.
Once the combat was over, Kirk and the rest of the stunned and bedraggled crew entered the room and searched the chests, their ears still ringing from the blasts and their uniforms in virtual tatters.

Tuesday, 21 June 2016

(G277 03/06/2016 via Roll20 - AP(GM), JF, Mira)


(G277 03/06/2016 via Roll20 - AP(GM), JF, Mira)

DAY 248 (14 Uktar)(November) continued...

We spend the rest of the day in our 'Dragon Proof Cave'.

I spent some time today talking over old adventures with Shump, back when we were on the Sea Wyvern. For lack of anything better to do, the others listened.

The funniest part of the story was when we were on the island that had Fort Greenock on it. We'd split the party and Shump and the people he were with had get back to the ship really quickly. Back then half the crew were gnomes though, with very short legs! So to get them to where they needed to be Shump had to pick two of them up. So he arrived at the battle with a gnome under each arm!

I had thought it was Eriss and Meree, but Shump corrected me, it had been Eriss and Nobby. Meree was already up in the rigging, fighting pirates with the rest of us.

I tell you what, dear reader, I think I would be back fighting pirates, just to get out of the Plane of Shadows.

DAY 249 (15 Uktar)(November) 

In the morning I remembered to check on the dragon again. He was in his lair twiddling with the weave as he so frequently did.

So, we returned to the floating steps and using a sort if Giant Owl shuttle service we got everyone across to the other side of the pit. We startled and were attacked by two Vargouilles (sort of flying skull creatures), but Yli and Drashnag shot them out of the sky pretty promptly.

For some reason, perhaps my current pre-occupation with dragons, and despite all logic and sense being against it I became irrationally convinced there was a red dragon at the bottom of the pit. When the others looked there was nothing though and I realised my foolishness.

Well, anyway, we all made it across and taking the western most bridge we headed for the next craggy tower in the rift.

We entered a room that looked like a library, and certainly a magic one. Books floated about from shelf to shelf and green skull lamps illuminated the area.

I returned to human form and went to look at a book lying on one of the reading tables. I remember thinking to myself, 'I would wager a hundred gold that as soon as I touch this book those skulls will come to life' and I wish I had said that, because as soon as I touched the book the skulls came to life. Needless to say, they attacked us.

Drashnag charged right in, but found they were too high off the ground for him to swat down with his axe so he had to get his bow out.

Basil (who seemed to have become a lot more useful these days!) cast a Wind Wall spell that held back half of the skulls and let is tackle them in two parts.

The skulls were wizards or something though and attacked us with fireballs and magic missiles. Badly singed we retreated back to the entrance and cast our spells from there.

The skulls were quite resistant to magic though, which was a dashed nuisance and add to that the interference of the dragon, magic was becoming rapidly useless to us. Still, I could cast Avoid Planar Effects to help us a bit and I did so.

Basil, who is much more versed in Spell Craft than I, managed to Earthbind one of the skulls and Mr B mauled it while it lay on the ground.

The skulls though, had some sort of defence whereby they projected copies of themselves, so for each skull we saw four or five in total. It was hard to say, basically the library was now full of flaming skulls. We just let rip with everything we had, magic missiles, summoned critters, more Earth Bind spells, arrows, just everything!

The skulls returned more fireballs, which did us a lot of damage. Another one landed on the floor from an Earthbind spell so I swallowed it into the floor with stone shape. Sylvia got one with a Searing Light spell.

Basil summoned some dire bats and Irritator summoned some Giant Fiendish Wasps. They all piled into the battle. With the magic missiles, arrows, fireballs and magical rays flying back and forth as well part of me was thinking, 'This would make a really good fireworks display!'