Thursday, 17 February 2022

(G474 18/12/2021 via Roll20 - AP, JF(GM), KT, AD) HOM7

(G474 18/12/2021 via Roll20 - AP, JF(GM), KT, AD) HOM7

[The adventurers Griffolk Ethyn the Dragon-Shaman, Sparkledingle the Gnome Wizard, Fangorino the Barbarian are about to be given an entirely new job!]

DAY 5 continued ...

Feeling that they had done enough, and that the Moathouse was now totally cleared of baddies, except for whatever lay beyond the last door, the heroes returned to Hommlet and the Inn of the Welcoming Wench.

They noticed that Mr Pin was with another man, and he gestured for them to come and join him.
He introduced himself as Cavu, who you may remember is an agent for Gertrude the White and her battle against the yuan-ti and the Vanguard of Serterous.

He introduced himself and went on to say;

''
Been hearing great things about you! How do you fancy another job. One that will make you rich  beyond your wildest dreams and also do some good?
''

The heroes glanced amongst themselves then nodded for Cavu to go on;

''
Well, I've heard that you've already had a little run in with Baroness Partik. Good show. I need you to get to Waterdeep as quickly as possible, track her down, and follow her. I suspect she is getting on a ship bound for Westgate. If that is the case, then I'd like you fellows to also be on that ship.
''

After some further discussion he also mentioned;

''
If you're interested at all, on a regular ship, the journey will be about 30-40 days, weather permitting. Quicker if they have a druid onboard. You go through the canal that joins the Lake of Steam to the Nagawater.
''

He gave them 100 gold each for expenses and paid for their dinner. Later in the evening Cavu got out his lyre and started singing. He had a very fine voice. Even so, Sparkledingle soon retired to his room to study while the other two looked for ladies to spend their money on.

They didn't have much luck, but they did meet an elven maid called Danui who talked to them for a while.


DAY 6

In the morning they sold all the latest loot from the Moathouse to Cavu, who (unlike the shop) had enough gold to cover it.

On their way west they stopped in to see Oriuphis to give her her share, a whopping 2241 gold and three silver pieces! She was very happy with that, and thanked them profusely before the went on their way.

Danui travelled with them for safety, and they arrived at Goldenfields later that day without incident.
The elven maid said farewell to them as they entered the town, as she was there to visit her grandmother.

The heroes went to the Boar's Skull Inn on the recommendation of one of the gate guards and rented rooms there. As usual Sparkledingle went to his room while the other two spent their money on drink and the pursuit of wenches, and as usual they did not have much luck.


DAY 7

The heroes spent a day looking around Goldenfields and shopping. Griffolk invested in a magical chain shirt and shield. Sparkledingle found somewhere to buy a Wand of Mage Armour.

On their way back to their inn they saw Danui sat on the steps of a temple, looking sad.
They went to talk to her and it boiled down to this;
'It's 200 gold to heal my grandmother! The clerics of Chauntea wont do it for anything less as we are immigrants!'

They went to see the grandmother, who was still young enough looking elf, but she was certainly ill with something. They then went to the Temple and a cleric called Pamella Minister told them;
'She needs to pay the 200 gold like everyone else, the budget is blown already for freebies.'

In the end, each of them paid 66 gold each. Danui and her grandmother were delighted and very  grateful and treated them to a fine elven meal that evening.

Sparkledingle stayed up all night talking to the grandmother, and as she was well over a hundred years old he learned a great deal of local Swordcoast history from her.

While that was going on, Griff was in the tavern, and he made friends with a female half-orc called Narch the Mighty. She was a fighter, rough and unwashed, but young Griffolk decided that he could not afford to be so choosy and spent the night with her.

Fangorino met a young lady called Iris, who seemed to be quite adept at making coins disappear. It went nowhere beyond conversation though.

DAY 8

The brave heroes headed out to the city gates to catch the express to Waterdeep, a recently re-introduced service called the 'Goldenfields Flier'. Danui came to meet them and gave them an acorn medallion that appeared to have magical powers, but (she explained) they had to be unlocked by a druid in Waterdeep somehow.

She waved them goodbye as the coach took off to the west. Inside there were six seats and  one of the men they were sharing the coach with, but who was sat on the outside, and who looked  like a down-at-heel aristocrat, said to them,
'My wife is sat outside and she is rather ill, is there anyone here that would give up their seat for her?'
'I'll give up my seat for 200 gold!' said Fangorino, not understanding at all how coaches worked or how much they cost. Much laughter followed from all present.

In the end, Sparkledingle, ever the gallant, went to sit beside the driver and the  gentleman's young wife went to sit inside. She was sick with something though and the other two were treated to her coughing in their faces for the rest of the journey.

Stan the Driver found Sparkledingle a very interesting travelling companion and they talked at length.

In the evening they arrived at Amphail. Rooms at the local inn had already been arranged for all onboard.

DAY 9

In the morning the Flier set off for Govallen. It was half-burnt down and being rebuilt, having been sacked by orcs during the invasion.

From there they carried on to Waterdeep.

Griffolk talked to the aristocrat and his wife. He learned that they were Jelberan Thunderstaff and his wife Lady Hallormin Vallious-Thunderstaff. To Griffolk it sounded like they were headed into the city to try and sponge off their rich cousins that lived there.

It was a nice summer evening by the time the rolled through the southern gates of Waterdeep. Some guards asked them to come into the guard tower, where they were given cups of tea and pies. Later, when it was dark, they were taken somewhere else by covered wagon.

The wagon then rattled into an enclosed courtyard and they were ushered into a fine, but sparsely furnished house. A young man that looked like a high rank watchman was there to meet them.

'So you are the three that have been sent by Cavu?' he asked.
'Who wants to know?' countered Sparkledingle.
The man did not answer, but went on;
'You are to get on a ship called The Dementor. It sails in four days. All you need to do is stay in this house, eat the food, drink the wine, and stay out of trouble.'
'Oh!' cried Sparkledingle. 'But I want to have a look around!'
'Don't' said the man gruffly. 'I'm leaving now. The housekeeper will look after you.'

Sparkledingle contented himself with looking around the house. It was large, but most of the rooms were empty. The kitchen was well stocked though and the living room had some new looking furniture in it. The beds upstairs were freshly made.

The lads were bored stiff after a few hours though and decided to write a letter to give to the housekeeper to take to their host.

''
We have an amulet that we need to take to a druid. Can you do this for us? Cavu says it must be done! We trust your judgement and knowledge of the local area.
''

They gave the letter to the little old lady that was the housekeeper. She tucked it into her sleeve and wandered off muttering.

It was late though, and the two humans were used to drinking themselves to sleep, so they found their way down to the cellar and found that it was very well stocked with wine and cheese. Soon they were as drunk as lords.

Fangorino decided that he wanted to hit the town, but Griff was set against it.
He wrote a note to give to the housekeeper to bring some women to the house, but he only pretended to give it to her - reasoning sensibly - that a women in her eighties might not be the best person to go out and procure them some prostitutes at three in the morning.

Fangorino was frustrated though, and would broach no further delay. He left by the front door, singing loudly as he went. Griffolk went to bed.

There were watchmen outside though, evidently keeping an eye on the house, and they grabbed the barbarian and threw him into a cell in the local guardhouse.


DAY 10 (1 for boat)

Fangorino was dumped back at the house in the morning. The wine cellar was now under lock and key.

Bored once more, Griffolk penned another letter to their host. It asked again about getting their amulet to a druid.
Fangorino had Griffolk add a post-script;
'Send some wenches.'

At lunchtime the housekeeper cooked them some food. In the evening she allowed them three bottles of their choice and they went for wine, brandy and whisky.

As the others got sozzled once again, Sparkledingle retired to his room to study.


DAY 11 (2 for boat)

Bored, angry and frustrated Griff penned yet another letter in the morning. It
read;
'If we do not hear from you by this afternoon we are all leaving this house!'

The old lady left to do some shopping and returned to cook their lunch. She  brought with her no reply.

(I am sure my astute readers have realised that their host was my brother Corum.
He tells me that the housekeeper was not giving him any of these letters, most likely she was just feeding them into the stove fire. He would have done nothing with them anyway.)

Griff decided to disguise himself and leave the house. Fangorino decided to join him and letting his hair down he pulled on a large blue dress he had found in one of the wardrobes upstairs. I am told he looked surprisingly lady-like given his size. Sparkledingle was put into a pram - his disguise was to be that of their baby son.

As they left through the front door, Sparkledingle cast an Illusion spell at the  end of the street - a 20ft tall demon monster that drew the watchmen away.

With people screaming and running around them, they made their escape from the house. Shadows passed over them as they went. Looking up they saw a squadron of griffon cavalry flying towards the commotion. As they left the area though, the monster disappeared and after a while the city returned to normal.

They knew they needed to get to a place called the Shrines of Nature, but were not entirely sure how to get there. Sparkledingle leaned out of the pram to ask for directions, much to the surprise of passers-by.

In the end, they got there though and talked to an elven druid called Neldrelle who was rather alarmed to be addressed by a baby in a pram.
Once the situation was explained to him though, he took the amulet and placed it on a secluded altar. This, somehow, recharged the amulet.
'It's a powerful Acorn Amulet,' he explained. 'It casts Lesser Restoration. The good thing about it, is that when it runs out, you only need to bring it back here again.'

As they were thinking of leaving, they saw a group of ten or so watchmen heading  towards the shrine. Sparkledingle hid under the covers and another Illusion - of a sleeping baby.

Griff walked out, then started running. He aimed to get back to the house, but had neglected to remember the name of the street it was on and got lost. In the end he  handed himself over to the watch.

Fangorino, lifting up his skirts, ran off in the other direction. A female figure as large as him was easy to spot in a crowd though, and he too was soon apprehended.

As for Sparkledingle. he felt the pram moving, along some streets and eventually to a large building that smelt faintly of dung. The covers were pulled back and he sat up. He was in some kind of office overlooking a wagon-yard.
'A pram! Genius!' laughed the watchman (Corum my brother). 'I should be mad at you, but this will be a merry jest to retell one day.'

Corum had his friend Nestoone take Sparkledingle to the Temple of Ogmha were he hoped that the library would keep him occupied.
As for Griff and Fangorino, he introduced him to the genies Enlessa and Meshnosha who resided in the dungeon below the OJB.
The only problem now would be getting them out of there when it was time for them to go!


Monday, 7 February 2022

(G473 04/12/2021 via Roll20 - - AP(GM), JF, KT) WA92

 (G473 04/12/2021 via Roll20 -  - AP(GM), JF, KT) WA92

[And now back into the Underdark with Fenrir, Reinward, Veddic, Raz and their guides - Dinkledonk  and Soledad.]

DAY 505(20th Flamerule)(july) continued ...

After having dealt with the gravecrawler, the adventure party moved onwards. After a while they reached an area of the dungeon familiar to Ugelbe and after another hour or so of  travel they arrived at his home, a network of four large caves that were full of dirt, rubbish and the smell of death.

It was late now, and they set up their bedrolls in the largest chamber of the caves while Ugelbe went into his own lair. They discussed cleaning out the caves, but in the end they decided it would be pointless as surely the minotaur did not care and they would not be staying long anyway.


DAY 506(21th Flamerule)(july)

After some discomfort, Fenrir decided to set up his folding boat and they all arranged themselves in that. This kept them about a foot off the ground and away from the worst of the miasma.
They ate, then set up watches.

On the third and last watch, Reinward was awake and heard sounds of a struggle from Ugelbe's lair. He snuck up to take a look and saw Dinkledonk lying dead, his arms having been torn off. Ugelbe the minotaur was in a rage and went to attack the others but Fenrir stopped him in his tracks with an evocation of Sleep of Painful Slumber.

On examining the scene, they deduced that Dinkledonk had tried to steal something, a magical charm that he must have thought valuable (I have since learned that it gives the bearer an extra 'rage' per day).

They threw the minotaur into the latrine cave and went back to sleep.

In the morning, they left Ugelbe to sleep, knowing that he would probably be awake in a day or to. Dinkledonk's remains were put into Veddic's bag.

Soledad led them onwards, following the direction that Ugelbe had been taking them in, hoping that she would know the Lair of Queen Arachnia when she found it.

They were following a long tunnel, a little used Underdark route, and passed a side tunnel where they saw lights and the sounds of two people haggling over something.

Fenrir went to take a look and saw a dwarf (or duergar, he wasn't an expert) talking to what looked like a black skinned half-orc (it may have been a mixed race orc/drow fellow). The chamber was full of trade goods, as well as a stone desk guarded by two big statues that lurked behind it.

Sensing this was a fairly save area, Fenrir revealed himself and called the others in. The orc-drow left and the dwarf gave them his full attention.
His name was Bargold and he had a surprisingly large amount of magical items for sale. Some of them were only half charged or faulty in some way, but he offered
these at reduced prices.
Both Fenrir and Reinward purchased a number of items.
'Ye'll need these,' said Bargold offering them two copper 'plague doctor' style masks. 'If ye are wanting to travel into the Lair of Arachnia. The air is foul and will kill anything that breaths after a while. These masks use magic to purify the air. I only have two though.'

It was decided that Fenrir and Reinward would continue onwards to the Lair, which was now not far away, while the others remained at the shop.

They followed the directions Bargold had given them and after two hours of travel along the same Underdark road they turned down a side tunnel and found the hidden entrance to the Lair.

They walked onwards, and as the air began to choke them, they donned the masks and continued. Next they reached a high terrace that looked down on the Lair. It was an impressive sight, even in the gloom, they could see it was a city as big as Westgate, or it had been many years ago as much of it now lay in ruins. Houses and halls lined the walls of a great cavern, while others were build up the side of vast stone pillars.

As they took it in, they watched some hooded figures go along a street below them, flanked by skeleton guards that pushed through the crowds of zombies that seemed to throng every lane and alley.

The terrace they stood on had several buildings on it. Fenrir's attention was drawn to three figures standing in the shadow of one of them. Two of them skulked out of sight while another approached. They recognised him as the vampire Lord Bloodwurst.

'You have done well to make it this far,' he said, evidently not in the mood for a fight.
'I suppose,' replied Fenrir.
'You may as well turn round now though,' smirked the vampire, who wore no mask.
'This is a city of undead. Home territory you might say.'
It began to dawn on Fenrir that Bloodwurst was here on the same quest that he was.
Did the vampires have someone like Reinward with them? Someone with the red bands on their arms? He had no idea, but his cunning mind decide to try some deception.
'You all up to date with the prophecy then?' he asked.
'Of course,' replied the vampire.
'And you've read the sacred runes on the obelisk?'
He uttered this complete humbug with such conviction that the vampire was completely take off guard.
'Of course!' cried Bloodwurst before turning into a bat and flying off angrily.

When it came to lies and trickery, it appeared that vampires meet their match when the come up against warlocks!


Thursday, 3 February 2022

(G472 27/11/2021 via Roll20 - AP(GM), JF, KT) LR47

 (G472 27/11/2021 via Roll20 - AP(GM), JF, KT) LR47

[Myself and Dak are currently trying to get hired onto the crew of the 'The Reaper'.]

DAY 552  (7th  Eleint) (September)

Myself and Dak spent all morning at the dockside, surreptitiously watching The Reaper. After about five hours or so the ship became agitated as the two pirates we had  kidnapped were late for work.

Eventually the captain seemed to give up and then went over to the harbour master, presumably to either report them missing or hire new crew.

After lunch we did a wee tour of the taverns, doing the 'gentlemen of fortune' act, looking for work and trying to get noticed. In the evening we returned to watch the Reaper.

Not much was happening so we went back to the 'Pickle Inn' and during what was a good evening we both attempted the 'Pickle Jar Challenge', the challenge being to get the a very stubborn lid off a pickle jar.

Neither of us could do it, but a little halfling wizardy fellow after us could!  I took it in good humour, but Dak was made angry. When even a 10 year old girl could open it easily Dak was about to lose it.
I told the innkeeper he'd better stop taunting the heavily armed half-orc barbarian and the fellow admitted the jar was magical - basically the stronger a person was the harder it was to unseal.

Later on one of the pirates from the Reaper appeared, one of the middle rank guys. Myself and Dak acted all sailor-y in the hope of getting noticed.
I tried to teach Dak a complicated knot.

He left after a few drinks, so we just carried on and got wildly drunk, and ended up taking rooms in the place, too hammered to even make it back to our own inn.


DAY 553  (8th  Eleint) (September)

In the morning I had all our stuff moved to the Pickle Inn, as it was on the docks and suited our disguise.

As we ate our breakfast the barman, who we were on good terms with now told us that the Reaper was looking for crew.
'Tell them that Bart sent you!' he told us as I happily pressed a silver piece into his hand.

We promptly did so and talked to George the Quartermaster of the Reaper. We spun our yarns and he seemed willing enough to hire us then and there.
'We sail in three days,' he told us gruffly. 'Come back tomorrow and we'll put  you on the night watch.'

We went back to our usual place in the dockside taverns and this evening tried the 'Hot Foot Challenge'. It was two gold to play.

The challenge was to eat a plate of grilled pigs feet with hot sauce, then  balance the bones on the table. I ate the lot (I am a fan of spicy food) but only managed to balance two.

Dak completed the challenge, but as he had not wagered on it, he did not win anything for doing so!

Nice rooms in the Pickle, I've a good view across the harbour.

DAY 554  (9th  Eleint) (September)

Reported for work in the morning and we were given a little tour of the ship and shown our berths by the Quartermaster.

We then performed our duties as shown by the boatswain - a man called Derek Chiles.

Tonight we take the first part of the night watch.
So far so good!


Wednesday, 2 February 2022

(G471 20/11/2021 via Roll20 - AP, JF(GM), KT, AD) HOM6

 (G471 20/11/2021 via Roll20 - AP, JF(GM), KT, AD) HOM6

[As you may remember the adventurers Griffolk Ethyn the Dragon-Shaman, Sparkledingle the Gnome Wizard, Fangorino the Barbarian and Oriuphis the Druid had been back at the Moathouse and had a violent encounter with a gang of bugbears.
Also - a minor point, but I may have said Fangorino wields a falchion in the past. This is, I have been informed, incorrect. He carries a Great Axe. ]

DAY 5

Once more our heroes returned to the Moat House, and made their way all the way down to the door where they had fought the armed men.

There was a guard at the top of the corridor, watching out for intruders.
'They're back!' he shouted as he ran off, closing the door behind him.

Fangorino simply applied his axe to the door and chopped it down. At the next door Oriuphis cast Wood Shape and it fell to the floor in pieces.

The corridor beyond the ruined door was full of armed men (wearing black tabards with a golden eyes of fire emblem on the front) and skeletal warriors (in fact the raised dead of the men they had killed earlier) and they immediately attacked.
Griff used his flame breath attack to good affected in the confined area and Oriuphis summoned a crocodile into the enemies ranks.

Sparkledingle was hanging back, but two guards charged past the melee to get at him.
He cast glitterdust to make his escape from their evil clutches. More glitter and more crocodiles followed and one by one the enemies were slain until the last one was picked off with a crossbow bolt fired by Sparkledingle.

Some had fallen back, into the chambers beyond the entrance. There was also a cleric here, and as they approached he demanded;
'Begone! You do know not with what forces you meddle with! You are offending our dark lord Sertritous!'

They gave him short shrift though and pressed on, slaying the last of the guards and then the cleric himself with a combination of Grease and summoned wolves.

Once they had got their breath back, the heroes search the cleric's chamber. They found a letter that the cleric had been writing;

''
My Master,
I write to inform you of the latest developments in the Moat House. As expected we have been attacked by agents of Cavu the Cursed. They have so far not been of any serious threat.
A scout recently returned from the other side, and his report was not good.
I venture to say that the devil brew tavern needs to be kept in line, they are causing trouble again with their mischief and I would suggest sending a company of Golden Eyes to keep things in hand there.
There is other better news, the new dungeon is very nearly complete. Zallater has earned his  bonus...
''