Sunday, 9 November 2025

Karma Kingdom Beta 1.0 b220 Update

 Karma Kingdom Beta 1.0 b220 Update


 

 New Additions to the Greater Good / hunger site

 - FIXED BUG #400 - banana gives: ERROR charity_text32
- FIXED BUG #401 - Wrapped Food has finished as well
- FIXED BUG #402 - Green Potion: ERROR charity_text83
- FIXED BUG #403 - potion of restoration: ERROR charity_text109
- Cat link active for "Fly At risk pets to safety" (Greater Good Hunger and Poverty Relief) (You also get to keep the cat grass!) (number57)
- re-using the old polish click for Greater Good "pet food and care" (number62)
- re-using the rescue cat clicker for Greater Good "save pets from warzones" (you get to keep the Native Sand on each click too)(number106)
- New Animal - Small Dog - For Greater Good - Click for Paws (number 114)
- New Animal - Old Dog - For Greater Good - Adopt a Senior Pet Month (number 116)
- New Item - Animal Medicine - For Greater Good - Animal Medical Care (number 115)

 

Play it here:

https://roztov.epizy.com/stw/generate.html 

 

Thursday, 30 October 2025

(G602 27/09/2025 via Roll20 - JF(GM), KT) EVL2

 (G602 27/09/2025 via Roll20 - JF(GM), KT) EVL2

[Dark forces are gathering on Yag Island. This story is here told by Ganbar, Priest of Kelemvor, Head of the Cult of Gravediggers. It has so far dealt with an undead cleric called Salt's Wake.]


DAY 702

The spawn of Umberlee known as Salt's Wake emerged from his cellar as night fell. He only ever went about at night, the better to hide his foul visage.

As always, evil seeks out evil and he met with a Dread Necromancer called Vaelis Crowe. Vaelis knew Wake from when he had been alive, having sailed with him as a pirate several years ago.

As you can imagine, Vaelis had seen Wake in better days. Wake had always been an absolute rotter, but now that was what he literally was also.

Vaelis was of a more usual evil. He was a follower of Belshaloon and liked nothing more that to raise his slain foes as zombies.

Wake did not eat or drink, being an animated corpse, so he sat and watched as Vaelis drank at a local tavern.

'Long time no see, Oswin!' said Vaelis.
'I go by Salt's Wake now,' hissed Wake.
'What are you doing?'
'Catching some of the night life.'
'What happened?' asked Vaelis, gesturing at Wake's general undeadyness.
'My ship went down, did you not hear of it?'
'Yeah...'

Now at this point, my lord, I must inform you of some of the background of Yag Island.
It seems that the Tomb of King Thamas the Demented has been opened and Hallowed. 
All to the good.
It has also, for reasons I am yet to fully understand, became a hub for adventurers and the site of a Vanderboren colony. One of the bands of the adventurers was known as the Silver Blades and they were now off on an adventure. They had commissioned a ship, but something had gone wrong - an argument over the fee.

Salty and Vaelis happened over this scene as it played out on the docks. It looked like it was going to get nasty as the Blades argued with a large group of surly pirates. The Blades were good and brave souls, a cleric, a Paladin, a fighter and a druid numbered among them and the pirates had most likely stolen the ship anyway and were now trying to get more money. Weapons had been drawn.

The two evil fellows watched, then started casting spells, almost at random. First Vaelis cast False Life and Ghostly Hand, then Salty cast Desecrate on an area nearby.

In the darkness by the ship they heard the sudden clash of metal as fighting broke out. A large group of pirates moved to block access to the jetty. Vaelis cast Fear, but it failed. They then both attacked the nearest pirates. A group of townsfolk stood on, watching the show.

Vaelis tried Chill Touch several times, but each time his magic failed. He was shot with a crossbow. He managed to hit a pirate with Chill Touch but he was badly hurt, so he ducked into a side street.

Meanwhile, Salty had been fighting, but even though some now lay dead, he was also finding the pirates too tough so he ran away. Seeing this, Vaelis ran also. They met up in the western  streets of Tamunzah and then after catching their breath, went back to the fighting.

The pirates they had killed previously were being looted by the townsfolk. Salty tangled with one of them - a short blue-skinned derro, and knocked him out. He then used magic to kill him and Fell Animate to bring him back as a powerful zombie.

No one bothered them as they then took their new friend back to Salty's boat. Once that was done they could see that the Blade's ship was now moving out of the bay. 

Salty ran up to the dock and tied the prow of the ship to a post. Salty was astounded, thinking there was no feat of man, nor of the gods, that could move a ship out to sea in the middle of the night. Was it the wind, was it a tender? Impossible!
If he could not see it, with his old rotten undead eyes, then it could not happen!
And yet it was, and his actions had been noticed.
'Unlash that or I'll get you!' shouted the druid from the for' of the ship.
Vaelis had arrived, and he cut the rope. He didn't fancy having to fight a bunch of angry crocodiles.

As the ship of the Silver Blades slipped out into the darkened sea, the two evil
fellows went back to the nearest tavern.

Wednesday, 29 October 2025

(G601 06/09/2025 via Roll20 - JF, KT, AP(GM), AD) 5ED8

 
(G601 06/09/2025 via Roll20 - JF, KT, AP(GM), AD) 5ED8

[This continues the story of Rogier the bard, a warforged called Gravedigger and a goliath paladin known as Uthmar Shatterstone. They have just finished dealing with a 'slime problem' and have returned to the village to sell all their loot.]

DAY 8 cont ...

A signet ring had been discovered in one of the looted bags. Gravedigger thought it might be related to a story about the disappearance of a noble further north. A bit vague, but he seemed sure enough of himself that the other two were  willing to follow him.

He set off randomly, declaring, 'North is this way!'

Rogier made up a song as they walked;

''
A bard in the town, with a lute in his hand,
Sings of the star, and the dreams of the land.
Her light, ever shining, a beacon in the dark,
Guiding the lost with her radiant spark.
''

They were walking through an area of Faerune called the Hills of Lost Souls.
'This way humans!' instructed Gravedigger as he led them in the wrong direction.
Rogier had a look about though and gently steered them back in the right direction - i.e. "North".

They followed a vague sort of trade path for a while and after some time arrived at a farmhouse/inn known as "The Bump In the Road".

Rogier tried a song:

Oh, the night was long, the road was rough,
But the innkeeper had a heart so tough!
"Come rest your bones, for you’ve travelled far,
And a discount, my friend, is just who you are"!

There was a rock gnome at another table, known as Eoghoag Whuglu. For some reason Rogier took a strange dislike to him and made menacing faces at him, attempting to intimidate.

They all then went to bed.

DAY 9

Our brave heroes had their breakfast and bickered amongst themselves. Uthmar talked to Whuglu and told him that Rogier was effeminate. Rogier heard this and tried to intimidate him. This lad was always pulling faces at people, as if he had a mental malady that compelled him to always be rude!

Uthmar growled and pulled faces back, demanding that Rogier apologise to
Whuglu.
Gravedigger turned to the gomish bard and said,
'Run you fool! Before the fighting starts!'
'Calm down!' insisted Uthmar, straightening his face.
'FIGHT! FIGHT! FIGHT!' said Gravedigger, like an alarm going off.
Uthmar and Rogier backed off.
'Very well,' said Gravedigger. 'Amongst my people if you do not fight then  you must make love!'
Uthmar searched for an off switch on the back of Gravedigger's neck.
'Unhand me!' demanded the warforged. 'Take your hands off my button! Ooooh er!!'

After all that carry on they were eventually ready to leave.
'This way!' intoned Gravedigger going in the wrong direction.
Rogier corrected them and they continued north - towards an area known as the Battle of Bones - a legendary large haunted battlefield.

Uthmar had taken a liking to Gravedigger and trusted him. He was glad that when he fell in battle Gravedigger would give him a proper burial.

They entered some woods. Rogier and Gravediggers held hands and skipped gayly through the trees, trying to annoy Uthmar.

Just then though, a grumpy wolf leapt out of the bushes and attacked. It was slain but more appeared. It was a tough battle for the three but in the end they dispatched a total of six wolves.

They continued on their way and as the evening light faded they found themselves at another farmhouse.
Even before they entered the place Uthmar and Rogier started flexing at each other and pulling faces.
'If you do not fight, I will assume you are in a homosexual love affair,' opined
Gravedigger. Either the warforged had a screw loose or he just liked to stir the pot.

Eventually they went inside -  and low and behold, in the common room was another rock gnome bard, similar to the last. I can only guess that in this part of the world it was customary to always have a rock gnome bard on the premises.

Gravedigger went to throw a sausage at the gnome but Uthmar stopped him.
'Stay your hand, noble cleric,' he warned.
'Hello!' said the gnome, waving from across the room.
'Begone foul being before I sausage you!' cried Gravedigger.

Uthmar ordered a drink for the gnome.
'He will want to touch your button!' hissed Gravedigger in warning.
Uthmar shrugged. 'I don't mind.'

The gnome introduced himself. 'My name is Wogul-bogul Dongul-dingul, the bard.'
The others sat down beside him. He then watched in confusion as once more
Uthmar and Rogier started flexing and pulling faces at each other.
'Grrrrr!' said Uthmar.
'Uhhhrr!' said Rogier.
'What are they doing?' Wogul asked.
'Don't mind them' whispered back Gravedigger. 'This is a complicated human mating ritual.'
'What are you guys doing here?'
'This is their honeymoon and I am here to dig Uthmar's grave after the nuptials.'

To prove his point Gravedigger went outside and started digging in a cabbage patch.
A farmer came out and shouted at him to stop it. Gravedigger threw a cabbage at him.
'It's ok!' Uthmar called to the farmer. 'The grave is for me, I could go at any moment!'

This nonsense went on for some time. Wogul eventually noticed the ring that the fellows had been passing around and perhaps trying to get them back onto whatever track he thought they should be on he asked to see it.

'It is a sigil of the House of Sparrows. I see that it is shaped like a sparrow skull.'
He went on to tell them that it was from the town of Everaska, which was north east of their current location. The rumour was that a nobleman had disappeared - but! - the truth was stranger he told them - the entire village had disappeared!
'And the hearths were still warm, and their food still lay uneaten on their tables!'
He nodded sagely, but received blank looks in return.
'Well anyway,' he muttered. 'If you want to find out more, seek out Lady Mirth Veers in the village.'


Saturday, 11 October 2025

Karma Kingdom Beta 1.0 b219 Update

 Karma Kingdom Beta 1.0 b219 Update


 



- The greater good does not have seperate sites any longer you have to go through their site for all the links. They are all still there, so there is no need to change anything in Karma Kingdom, its just more clicking.
- Update the help page.
Sadly 'Shop for Your Cause' is no longer doing click to donate. As a result I've made all these changes:


- Ocean - now gives random lake/sea item (number31)
- Lake - now gives random lake/sea item (number80)
- Reef - now gives random lake/sea item (number81)
- Jungle - now gives random tree seeds (number82)
- Small Child - now gives a Macharist Doll (number75)
- Veterans - now gives a Macharist Doll (number76)
- Stoic Women - now gives a Macharist Doll (number93)
- Wolf - now gives an Animal Totem (number35)
- Chubby Dogs - now gives an Animal Totem (number84)
- Dolphins - now gives an Animal Totem (number85)
- Wolverines - now gives an Animal Totem (number86)
- Sea Turtles - now gives an Animal Totem (number87)
- Elephants - now gives an Animal Totem (number88)
- Monkeys - now gives an Animal Totem (number90)
- Lions - now gives an Animal Totem (number91)
- Bananas - still gives this. Just doesn't count for total given. (number32)
- Green Potions - still gives this. Just doesn't count for total given. (number83)
- Potion of Restoration - still gives this. Just doesn't count for total given. (number109)

- Added Macharist Doll - a magical item that can be used to release a random person from Netherspace
- Animal Totem - a magical item that can be used to release a random animal from Netherspace
- (I still need to add the code to make them function though!)

Play it here:

https://roztov.epizy.com/stw/generate.html 

Tuesday, 7 October 2025

NPCNPC GENERATOR for Dungeons and Dragons v3.5. (v143)


 

Latest:

V143 [07/10/2025]
Added Zombie template!
Fixed issue with HP of level 1 characters
Fixed issue with undead hit dice at level 1
Skeletons at random level go to level 1 as they should do, but selecting levels make them tougher.
Strictly speaking that's incorrect, but I've left it in, in case anyone wants to make leveled up ones!
Skeletons and Zombies don't get racial feats
Skeletons and Zombies that used to be warlocks don't get invocations
Skeletons and Zombies that used to be druids or rangers don't get animal companions
Skeletons and Zombies should now calculate Saves correctly  

Get it here:

https://roztov.epizy.com/dd/NPCDD.html

 

Thursday, 2 October 2025

(G600 30/08/2025 via Roll20 - JF(GM), KT) EVL1


(G600 30/08/2025 via Roll20 - JF(GM), KT) EVL1

[Meanwhile, unbeknownst to the gang at the Barrow, dark forces were gathering on Yag Island. This story is here told by Ganbar, Priest of Kelemvor, Head of the Cult of Gravediggers.]


DAY 700 1st Alturiak (Feb)

It has come to my attention that in the Shining Sea region Umberlee has  been 'at it again' and has raised a bunch of old pirates as undead and set them walking among the places of man.

One such unfortunate being is known as 'Salt's Wake' a cleric of Umberlee who in life was known as Oswin Marrick.

I have had him described to me thus:

''
A gaunt, pallid figure with skin tight as sailcloth, salt-crusted and streaked with  sea-green mold. His eyes glow faintly like drowned lanterns, shining through the island fog. Barnacles cluster on his hands and forearms, like jewelry of the abyss. His tattered coat and breeches still bear the rotted finery of a pirate captain, belt hung with a rusted cutlass and sea-worn holy symbol.
''

I have also heard these colourful comments from sailors in the region:

''
Lo! Some say gulls avoid him and fish wash dead on the shore where he walks. And the drowned whisper in the surf when he stands near the tide, as if awaiting his command.
''

My research into this errant soul has led me to understand that in life Oswin Marrick  was a corsair who preyed upon the local trade routes, his name feared but not legendary. Betrayed in a mutiny, he drowned bound in chains, sinking into the storm.

At this point Umberlee, the Bitch Queen, claimed his soul. He rose again, breathless and cursed, to spread her cruelty and raise the drowned as her army.

Whether Marrick knew he was now a recruiter for an undead army or not I don't know, but I do know he turned up at Yag Island in the centre of the Shining Sea, in a pirate port known as Tamunzah at about two in the morning on this day.

He was first drawn to a ruined church on the eastern shore of the town, a place five doors down from the general store. He skulked around the building and saw a flickering light coming from a boarded up window. It looked like someone had already chosen this place as a hidey-hole.

So instead ol' Salty found an unoccupied house and hunkered down in a dusty old bedroom. He was interrupted in the hours before dawn though by someone entering the dwelling in a clumsy drunken fashion. He then heard them making grunting noises, suggesting that an evacuation was being undertaken.

After that, the person staggered across to the bedroom door. Salty cast Obscuring Mist. The drunken pirate opened the door and was hit by a wall of magical mist.
'What devilry is this!' he slurred and advanced into the room, knife drawn.
Salty backed off as the blade was swung wildly around. He cast Cause Fear, but it had no effect. There was a scuffle in the corner of the room, and as the mist cleared a little the pirate slumped to the floor, gurgling as blood came out of his mouth.

Salty finished him off and looted the corpse. He then dragged the body into the main room and stuffed it behind an armchair. He didn't want to hang about in the house so he went back to his boat to spend the rest of the night in its small windowless cabin.


DAY 701 2nd Alturiak (Feb)

Salty waited all day in his boat. He heard life passing by on the dockside. Sailors and pirates shouting and laughing, cargo and booty being hauled about and the sound of hungry gulls looking for scraps.

He spent most of his time praying to Umberlee.

When night fell he heard the sounds of the dockside change. People started to get drunk in the local taverns and flop-houses and the streets filled with the noises of fights, arguments and drunken singing.

Salty skulked back to the church he had found the night before. He listened at the door and heard the muttering of prayer. He wondered at how the church could be in use. The roof looked to be all caved in and vines grew up and over all the walls.
It looked like it had lain derelict for years.

He tried the door, but it was locked. He then knocked on it.
'Who is it?' asked a voice from within.
'Who does this church belong to?' asked Salty, trying not to sound undead.
'This was once the house of Istishia, but it is no longer a place of worship. 
There is nothing for you here.'
'I seek solace and I wish to pray silently,' wheedled Salty.
But the person on the other side was having none of it and called back, 'I warn you I am armed!'

Thwarted the old undead cleric then roved around the town. No one paid him any heed.
He was looking for an 'Adventurer's Notice Board', but Tamunzah is not the sort of place Adventurer's frequent. It is more a place for pirates to come and refit their ships and get drunk. That's not to say that there was not adventure to be had in such a place, just that it would not be advertised in the town square.

Once more feeling as if fate was against him, Ol' Salty wafted into the drinking dive nearest to his boat. It was not a big place, but it was stuffed full of drunken pirates. A landlord, if you could call the fat old slob running the place, went from table to table filling up their cups with gutrot grog.

At about four in the morning it started to get a bit quieter. Salty ordered grog but he was incapable of drinking it. He asked if the landlord had a room.
'Yeah, I guess so,' grunted the sleepy old geezer. 'I can put you in my root cellar for five copper a night.'
Salty paid for a ten day and skulked down the stairs. This rotten old cellar room full of damp and decay was just perfect for him.
'I don't want to be disturbed,' he intoned as he closed the door.

Tuesday, 30 September 2025

(G599 23/08/2025 via Roll20 - JF(GM), AP, KT) YI48

(G599 23/08/2025 via Roll20 - JF(GM), AP, KT) YI48

[Fenrir and Reinward are searching for treasure in the Frumenti Forum, part of the sunken kingdom of Ammathar, under the area of the Shining Sea known as the Snare.]

DAY 698(30th Hammer)(January)

Fenrir and Reinward rested in the Water Room without further interruption.

They went north towards the unexplored areas of the Temple underground and came to a large door with a rune in front of it.

Fenrir used his ring of Knock to open the door and floated inside. A magical Bite Attack came at him, but he dodged out of the way. Reinward then came forward and disabled the trap. 

The chamber they had entered was the largest in the dungeons so far, at least 200ft wide, ankle deep in water and festooned in kelp-like fronts. There was a large statue of a hydra at the back. Reinward went to get a closer look and saw runes on the steps that lead up to the plinth. He also saw that it was not completely motionless, like it was gently breathing.

He also saw that their were runes on the pillars that surrounded the statue. He wondered if there was something that might trigger a trap. Just as he was thinking this Fenrir floated over to the east wall and seeing a door there blasted it open with his magic ring. The door flew open with a loud bang and the statue came alive!

The hydra roared and leapt to attack. Fenrir blasted at it, but magic seemed to have no effect. Reinward used Translocate to come in close and stabbed it four times.

Now, this next bit of the tale is confusing to me dear reader. The way Reinward tells the story it is very easy for him, barely an inconvenience, to teleport towards an enemy and stab it four times before it can react, but I am unconvinced. Once maybe, but I mean, it takes time to teleport somewhere, I should know as I do it frequently.
Perhaps the hydra was just very slow.
Either way, it was certainly more cowardly than your average magical stone hydra and after it had been stabbed (once, or four times - will we ever know for sure?) it went and hid behind the plinth saying - "that hurt, leave me alone you bullies!"

Fenrir went to talk to it. It told them it was 'Nyssorhydra, the Drowned Coil'. It had been in this room for so long it couldn't remember how it got there. All it wanted to do was leave, so they let it go.

They then looted this vast chamber of everything valuable they could get their hands on and since it was enough to satisfy their greed they decided to forget about the altar and the sinister orb and call it a day.

They met S'ruurr their guide at the entrance and she took them back to the Frumati Forum.
Fenrir gave her 1000 gold, which she was very happy with. They watched her go to the pub with her purse of coin. A gang of Derro approached her and they argued. She picked on up and broke its back across her knee. Fenrir and Reinward winced as they heard the snapping of bones. She tossed it aside and the others ran off. She was then lost to view as she went into the pub.

From the Frumati Forum they followed the Dweller's directions back to the entrance. They were disguised as Sahuagin when they crossed a narrow stone causeway over a sulfurous  rift, flanked by fungi-covered ledges and stalagmites.

A group of Derro cut them off at the far end of the bridge and some others came in behind. The Derro looked underfed and nervous, but demanded the two Sahuagin they saw surrendered.
'Now lads, you don't want to mess with us,' said Fenrir.
He then tossed ten gold coins at the Derro. Five fell over the side, but a Derro brat collected the others and brought them back to the leader.
'We need more than that,' demanded the head of the Derro.
Reinward reached into his bag, counted one hundred gold into a purse and tossed it at the leader. The Derro then seemed to consider his options. Despite the reputation of Derro's to be all gibberingly insane this one made a wise decision to take the gold. He and his people faded back into the side tunnels and our brave heroes were able to continue on their way.

Once they were at the entrance, they teleported straight back to Yag Island.

They went to get cleaned up then hit the pub and were drinking away some of their new wealth by dinner time. They ordered up a big feast for everyone and Dak, the landlord, very kindly paid for it all.