Saturday, 11 October 2025

Karma Kingdom Beta 1.0 b219 Update

 Karma Kingdom Beta 1.0 b219 Update


 



- The greater good does not have seperate sites any longer you have to go through their site for all the links. They are all still there, so there is no need to change anything in Karma Kingdom, its just more clicking.
- Update the help page.
Sadly 'Shop for Your Cause' is no longer doing click to donate. As a result I've made all these changes:


- Ocean - now gives random lake/sea item (number31)
- Lake - now gives random lake/sea item (number80)
- Reef - now gives random lake/sea item (number81)
- Jungle - now gives random tree seeds (number82)
- Small Child - now gives a Macharist Doll (number75)
- Veterans - now gives a Macharist Doll (number76)
- Stoic Women - now gives a Macharist Doll (number93)
- Wolf - now gives an Animal Totem (number35)
- Chubby Dogs - now gives an Animal Totem (number84)
- Dolphins - now gives an Animal Totem (number85)
- Wolverines - now gives an Animal Totem (number86)
- Sea Turtles - now gives an Animal Totem (number87)
- Elephants - now gives an Animal Totem (number88)
- Monkeys - now gives an Animal Totem (number90)
- Lions - now gives an Animal Totem (number91)
- Bananas - still gives this. Just doesn't count for total given. (number32)
- Green Potions - still gives this. Just doesn't count for total given. (number83)
- Potion of Restoration - still gives this. Just doesn't count for total given. (number109)

- Added Macharist Doll - a magical item that can be used to release a random person from Netherspace
- Animal Totem - a magical item that can be used to release a random animal from Netherspace
- (I still need to add the code to make them function though!)

Play it here:

https://roztov.epizy.com/stw/generate.html 

Tuesday, 7 October 2025

NPCNPC GENERATOR for Dungeons and Dragons v3.5. (v143)


 

Latest:

V143 [07/10/2025]
Added Zombie template!
Fixed issue with HP of level 1 characters
Fixed issue with undead hit dice at level 1
Skeletons at random level go to level 1 as they should do, but selecting levels make them tougher.
Strictly speaking that's incorrect, but I've left it in, in case anyone wants to make leveled up ones!
Skeletons and Zombies don't get racial feats
Skeletons and Zombies that used to be warlocks don't get invocations
Skeletons and Zombies that used to be druids or rangers don't get animal companions
Skeletons and Zombies should now calculate Saves correctly  

Get it here:

https://roztov.epizy.com/dd/NPCDD.html

 

Thursday, 2 October 2025

(G600 30/08/2025 via Roll20 - JF(GM), KT) EVL1


(G600 30/08/2025 via Roll20 - JF(GM), KT) EVL1

[Meanwhile, unbeknownst to the gang at the Barrow, dark forces were gathering on Yag Island. This story is here told by Ganbar, Priest of Kelemvor, Head of the Cult of Gravediggers.]


DAY 700 1st Alturiak (Feb)

It has come to my attention that in the Shining Sea region Umberlee has  been 'at it again' and has raised a bunch of old pirates as undead and set them walking among the places of man.

One such unfortunate being is known as 'Salt's Wake' a cleric of Umberlee who in life was known as Oswin Marrick.

I have had him described to me thus:

''
A gaunt, pallid figure with skin tight as sailcloth, salt-crusted and streaked with  sea-green mold. His eyes glow faintly like drowned lanterns, shining through the island fog. Barnacles cluster on his hands and forearms, like jewelry of the abyss. His tattered coat and breeches still bear the rotted finery of a pirate captain, belt hung with a rusted cutlass and sea-worn holy symbol.
''

I have also heard these colourful comments from sailors in the region:

''
Lo! Some say gulls avoid him and fish wash dead on the shore where he walks. And the drowned whisper in the surf when he stands near the tide, as if awaiting his command.
''

My research into this errant soul has led me to understand that in life Oswin Marrick  was a corsair who preyed upon the local trade routes, his name feared but not legendary. Betrayed in a mutiny, he drowned bound in chains, sinking into the storm.

At this point Umberlee, the Bitch Queen, claimed his soul. He rose again, breathless and cursed, to spread her cruelty and raise the drowned as her army.

Whether Marrick knew he was now a recruiter for an undead army or not I don't know, but I do know he turned up at Yag Island in the centre of the Shining Sea, in a pirate port known as Tamunzah at about two in the morning on this day.

He was first drawn to a ruined church on the eastern shore of the town, a place five doors down from the general store. He skulked around the building and saw a flickering light coming from a boarded up window. It looked like someone had already chosen this place as a hidey-hole.

So instead ol' Salty found an unoccupied house and hunkered down in a dusty old bedroom. He was interrupted in the hours before dawn though by someone entering the dwelling in a clumsy drunken fashion. He then heard them making grunting noises, suggesting that an evacuation was being undertaken.

After that, the person staggered across to the bedroom door. Salty cast Obscuring Mist. The drunken pirate opened the door and was hit by a wall of magical mist.
'What devilry is this!' he slurred and advanced into the room, knife drawn.
Salty backed off as the blade was swung wildly around. He cast Cause Fear, but it had no effect. There was a scuffle in the corner of the room, and as the mist cleared a little the pirate slumped to the floor, gurgling as blood came out of his mouth.

Salty finished him off and looted the corpse. He then dragged the body into the main room and stuffed it behind an armchair. He didn't want to hang about in the house so he went back to his boat to spend the rest of the night in its small windowless cabin.


DAY 701 2nd Alturiak (Feb)

Salty waited all day in his boat. He heard life passing by on the dockside. Sailors and pirates shouting and laughing, cargo and booty being hauled about and the sound of hungry gulls looking for scraps.

He spent most of his time praying to Umberlee.

When night fell he heard the sounds of the dockside change. People started to get drunk in the local taverns and flop-houses and the streets filled with the noises of fights, arguments and drunken singing.

Salty skulked back to the church he had found the night before. He listened at the door and heard the muttering of prayer. He wondered at how the church could be in use. The roof looked to be all caved in and vines grew up and over all the walls.
It looked like it had lain derelict for years.

He tried the door, but it was locked. He then knocked on it.
'Who is it?' asked a voice from within.
'Who does this church belong to?' asked Salty, trying not to sound undead.
'This was once the house of Istishia, but it is no longer a place of worship. 
There is nothing for you here.'
'I seek solace and I wish to pray silently,' wheedled Salty.
But the person on the other side was having none of it and called back, 'I warn you I am armed!'

Thwarted the old undead cleric then roved around the town. No one paid him any heed.
He was looking for an 'Adventurer's Notice Board', but Tamunzah is not the sort of place Adventurer's frequent. It is more a place for pirates to come and refit their ships and get drunk. That's not to say that there was not adventure to be had in such a place, just that it would not be advertised in the town square.

Once more feeling as if fate was against him, Ol' Salty wafted into the drinking dive nearest to his boat. It was not a big place, but it was stuffed full of drunken pirates. A landlord, if you could call the fat old slob running the place, went from table to table filling up their cups with gutrot grog.

At about four in the morning it started to get a bit quieter. Salty ordered grog but he was incapable of drinking it. He asked if the landlord had a room.
'Yeah, I guess so,' grunted the sleepy old geezer. 'I can put you in my root cellar for five copper a night.'
Salty paid for a ten day and skulked down the stairs. This rotten old cellar room full of damp and decay was just perfect for him.
'I don't want to be disturbed,' he intoned as he closed the door.

Tuesday, 30 September 2025

(G599 23/08/2025 via Roll20 - JF(GM), AP, KT) YI48

(G599 23/08/2025 via Roll20 - JF(GM), AP, KT) YI48

[Fenrir and Reinward are searching for treasure in the Frumenti Forum, part of the sunken kingdom of Ammathar, under the area of the Shining Sea known as the Snare.]

DAY 698(30th Hammer)(January)

Fenrir and Reinward rested in the Water Room without further interruption.

They went north towards the unexplored areas of the Temple underground and came to a large door with a rune in front of it.

Fenrir used his ring of Knock to open the door and floated inside. A magical Bite Attack came at him, but he dodged out of the way. Reinward then came forward and disabled the trap. 

The chamber they had entered was the largest in the dungeons so far, at least 200ft wide, ankle deep in water and festooned in kelp-like fronts. There was a large statue of a hydra at the back. Reinward went to get a closer look and saw runes on the steps that lead up to the plinth. He also saw that it was not completely motionless, like it was gently breathing.

He also saw that their were runes on the pillars that surrounded the statue. He wondered if there was something that might trigger a trap. Just as he was thinking this Fenrir floated over to the east wall and seeing a door there blasted it open with his magic ring. The door flew open with a loud bang and the statue came alive!

The hydra roared and leapt to attack. Fenrir blasted at it, but magic seemed to have no effect. Reinward used Translocate to come in close and stabbed it four times.

Now, this next bit of the tale is confusing to me dear reader. The way Reinward tells the story it is very easy for him, barely an inconvenience, to teleport towards an enemy and stab it four times before it can react, but I am unconvinced. Once maybe, but I mean, it takes time to teleport somewhere, I should know as I do it frequently.
Perhaps the hydra was just very slow.
Either way, it was certainly more cowardly than your average magical stone hydra and after it had been stabbed (once, or four times - will we ever know for sure?) it went and hid behind the plinth saying - "that hurt, leave me alone you bullies!"

Fenrir went to talk to it. It told them it was 'Nyssorhydra, the Drowned Coil'. It had been in this room for so long it couldn't remember how it got there. All it wanted to do was leave, so they let it go.

They then looted this vast chamber of everything valuable they could get their hands on and since it was enough to satisfy their greed they decided to forget about the altar and the sinister orb and call it a day.

They met S'ruurr their guide at the entrance and she took them back to the Frumati Forum.
Fenrir gave her 1000 gold, which she was very happy with. They watched her go to the pub with her purse of coin. A gang of Derro approached her and they argued. She picked on up and broke its back across her knee. Fenrir and Reinward winced as they heard the snapping of bones. She tossed it aside and the others ran off. She was then lost to view as she went into the pub.

From the Frumati Forum they followed the Dweller's directions back to the entrance. They were disguised as Sahuagin when they crossed a narrow stone causeway over a sulfurous  rift, flanked by fungi-covered ledges and stalagmites.

A group of Derro cut them off at the far end of the bridge and some others came in behind. The Derro looked underfed and nervous, but demanded the two Sahuagin they saw surrendered.
'Now lads, you don't want to mess with us,' said Fenrir.
He then tossed ten gold coins at the Derro. Five fell over the side, but a Derro brat collected the others and brought them back to the leader.
'We need more than that,' demanded the head of the Derro.
Reinward reached into his bag, counted one hundred gold into a purse and tossed it at the leader. The Derro then seemed to consider his options. Despite the reputation of Derro's to be all gibberingly insane this one made a wise decision to take the gold. He and his people faded back into the side tunnels and our brave heroes were able to continue on their way.

Once they were at the entrance, they teleported straight back to Yag Island.

They went to get cleaned up then hit the pub and were drinking away some of their new wealth by dinner time. They ordered up a big feast for everyone and Dak, the landlord, very kindly paid for it all.


Sunday, 28 September 2025

(G598 09/08/2025 via Roll20 - JF(GM), AP) YI47

 


(G598 09/08/2025 via Roll20 - JF(GM), AP) YI47


[Fenrir and Reinward are searching for treasure in the Frumenti Forum, part of the sunken kingdom of Ammathar, under the area of the Shining Sea known as the Snare.]

DAY 697(29th Hammer)(January)

They slept well in the Water Room. Perhaps it was the gentle lapping of the water in the well or the peaceful quiet. While on his watch, in the small hours of the morning and while Reinward slept soundly, Fenrir noticed none other than one of his personal demons - Behemoth at the eastern doorway. Behemoth — a huge, muscular, coal-black tomcat with burning yellow eyes — raised one paw to his mouth in a “shhh” gesture and then beckoned Fenrir to follow him.

Intrigued, Fenrir did so and the cat led him to a secret door that in turn led to about a mile of twisting tunnels. Twenty minutes later Fenrir was stood before a rune-carved archway that hummed with arcane power.

Behemoth said;
'In there is something that we really need for our ... endeavors ... It is an object of great magical power known as the Heart-Knot. It won't be easy to get your hands on old chap, but I'm sure you'll manage it!'

Behemoth waved him into the chamber beyond. Perhaps as a demon he could not enter or perhaps he was just too lazy. In any event Fenrir found himself in a room full of shelves that held faded clothes, threats and balls of wool. Like an ancient and dusty haberdashery. Inside lurked an elf ghost. He was not hostile and  introduced himself as 'Caelthir, Keeper of Threads'. He was tall, had hair braided with 
silver cord, and wore robes embroidered with runes.

He told Fenrir;
'Beyond this room is the chamber of the Ribbonmonger. She was once a waver-mage who attempted to bind the Weave itself to her will. She fell into madness, her body unraveling  into living strands of magic. If you seek to destroy her, you must take the Heart Knot from her body. Beware her touch, as it can unravel your soul.'

'You wouldn't mind if I bump her off then?' asked Fenrir.

'No. I would be glad to be released from this curse,' replied the ghost.

Fenrir went through the next door, through some water logged corridors and found himself at a low entrance. He ducked through the broken arch and emerge into a vast, flooded grotto.  The walls dripped with condensation, their surfaces covered in thick, waving mats of green-gold  kelp. Faint bioluminescent motes drifted in the water, casting long, dancing shadows across  the ceiling.

The air smelled faintly of salt and ozone. Floating among the kelp were strange, spinning  shapes — spools of ribbon, each a different colour, gliding lazily through the air and  leaving shimmering trails behind them.

At the far end, partly obscured in the kelp, he saw an immense shape: a mass of writhing,  interwoven strands of luminous silk, coiling and uncoiling as if breathing. Somewhere deep  within it, a pale mask-like face turns toward him... and smiled.

There were seven spools, each about the size of a human torso and they all charged to attack Fenrir as he entered the chamber. He blasted away for some time and noticed that each of the spools had powers somewhat related to their colour. The blue one hit him with lightning, the red one shot flame and so on. One by one he blasted them to bits, but after a moment they reformed near the Ribbonmonger and leapt back into the fight.

After a while he gave up and went back to Caelthir who gave him this advice:

''
The coloured spools are “anchors” — fuses to her heart — that must be severed in the right order. 
''    
    
Fenrir returned and before the spools attacked had a good look around. Behind the kelp he thought he saw a faded rainbow painted on the walls. Could it be that simple?
It was worth a try he thought so started with red and worked his way through all the colours of the rainbow. It seemed to work, and although slightly injured by this time, he approached the Ribbonmonger.

Deep within the coils of silk, thread and ribbons that moved around and around her Fenrir could see the shriveled husk of a human. Some sort of lich perhaps? He wasn't sure. He tried turning on the charm.
'I can release you from your suffering.'
'Suffering?' she laughed. 'I am at the height of my powers you fool!'
And with that she attacked. Her coils lashed out, but could not get hold of Fenrir as he flew about the place, ducking and weaving. He could not avoid the showers of needles that came at him though, little slivers of steel that bit into any exposed flesh. He shot back with Eldritch Blasts and it soon came down to who would fall first as the blasts and needles flew between them.
     
Fenrir became nervous but kept piling on the attacks until she fell to the ground in a big pile of cloth. As he landed to survey what he had wrought, Behemoth nipped in, reached into the pile and yoinked the Heart-Knot.
'Thanks old chap. The rest of the treasure is yours. You are fine to make your own way back?'
With that the cheeky cat was gone. Fenrir searched the chamber and found a fair bit of treasure including The Ribbonmonger's Sash.

Once he was done and healed up enough to travel, he returned to the Water Room.

Monday, 22 September 2025

(G597 26/07/2025 via Roll20 - JF(GM), KT, AP) YI46


(G597 26/07/2025 via Roll20 - JF(GM), KT, AP) YI46
 
[Fenrir and Reinward are searching for treasure in the Frumenti Forum, part of the sunken kingdom of Ammathar, under the area of the Shining Sea known as the Snare.]
 
DAY 695(27th Hammer)(January) cont ...
 
It was late on in the evening and all this looked very complicated, so as before with the altar room they decided to leave the big purple orby thing alone.

The corridors and rooms of this area were laid out like a subterranean level of a temple. Runes guarded many of the door ways and Reinward accidentally set one off that made all his bones vibrate like tuning forks.
'H-How l-long will this l-l-last?' he jittered.
Fenrir didn't know. He went further down the corridor to the doorway of a large round central chamber. He could see bookshelves and stacks of scrolls.
He turned to Reinward. 'Do you want to go into the library?'
Reinward said nothing so Fenrir nosed forward.
A sudden pulse of energy came from the library with a big bang, knocking them both back. Reinward ran off and hid, to heal his wounds.
Fenrir saw a giant magical hand come at him and felt his ribs crack as the Crushing Hand spell took hold of him. He teleported himself out, back to the Water Room.


DAY 696(28th Hammer)(January)

The lads rested and healed in the Water Room, finding it to be the safest place in the dungeon. When they were ready they approached the library again, this time coming from a corridor that led to its southern door.

Fenrir went in first but found himself grasped by another Crushing Hand spell. He was badly hurt, but the hand eventually released him and he made his way further into the room. Reinward, using Blind Sight and well hidden in darkness of his own making, followed.

Fenrir skulked around behind this traveling circle of complete darkness. Reinward could 'see' through it, but Fenrir could not. He waited to see what Reinward was going to do next.

Firstly Reinward threw a rock into the room. He waited and then seemed to forget about it. He tried to Translocate further inside, but he had forgotten that the whole Temple was Dimension Locked and this was not possible. From before he had deliberately blinded himself he remembered there were banners all over the walls. Surely some of those Ribbons would attack soon?

As he edged closer in, they were indeed beset by Thin Ribbons, Attack Ribbons and the more powerful Grand Ribbons - it was these that had been casting spells.

This was their most demanding fight so far as the Grand Ribbons had other tricks up their sleeves, but Eldritch Blasts and deadly thrown daggers eventually destroyed them all.

After the battle, Fenrir decided to look through the library, reading with his magical item that allowed him to read and understand any text. He was looking for clues to the nature of this Temple Dungeon and what the altar and the Orb were.

After three hours he was little the wiser. He contacted Sparkledingle and sought his advice. Reinward joined in and soon they were all talking over each other.

After two more hours the conversation moved on to the possibility of removing the Dimension Anchors. From what I gather this was well beyond their combined capabilities and besides would likely incur the wrath of the Senatus.

A further three hours of study led to an understanding of what the Orb was. It was the main basis for the Temple itself. The whole building had once been a place to experiment with harnessing the power of demons, devils and deities.

The Orb was their most powerful project, a device that was designed to trap an unknown deity of a level of power that mortals could manage. As far as they knew this being was still held within the Orb. Further reading told of the priests becoming more and more frantic, as the curse on their lands took hold and they were unable to harness the power of the Orb without making matters worse.

After another three hours Fenrir's eyes were tired and he had had enough. No one at the Temple had known how to unleash the power of the Orb or what would happen if they did.
If he wanted to see what was within it, he would just have to take his chances.

Meanwhile Reinward had been reading about all the rune traps they had been tripping over. The first one they had encountered placed on the victim the last disease they had suffered. Apparently Reinward was currently cursed with a dose of Fenrir's venereal disease! Still, Fenrir had some ointment left over from the last time so they passed that around and all was good.

They were done in the library now. Reinward stuffed some 'fancy' books into his bag for his chum Sparkledingle, and they went back to the Water Room to rest and think over what to do next.

Friday, 19 September 2025

(G596 21/06/2025 via Roll20 - JF(GM), KT, AP) YI45

 


(G596 21/06/2025 via Roll20 - JF(GM), KT, AP) YI45

[Fenrir and Reinward are searching for treasure in the Frumenti Forum, part of the sunken kingdom of Ammathar, under the area of the Shining Sea known as the Snare.]

DAY 695(27th Hammer)(January) cont ...

S'ruurr Moonlightule, their Tren Ranger guide could not tell them much about the place they had arrived at, only that the stories told about it suggested it was full of treasure. This was because of the terrifying beasts and magical horrors that dwelled within.

It appeared to be the catacombs and cellars of a temple complex. They pushed their way through flooded chambers and walls of kelp until they came to an entrance chamber that contained a large glowing orb.

It was no more than a light source though so they listened at the doors either side of it. Behind the door on the left they heard a magical hum.

Behind the door, on the floor, was a glowing rune. Fenrir threw a stone at it, then floated over it. He felt a rather unpleasant itchy sensation in his nether regions. He went to a corner and privately checked himself out. His bits had gone all red and spotty.

While Fenrir was doing that, Reinward decided to blink through the wall to avoid the trap. Unluckily though he did not and he was cursed with the same affliction.

With nothing else for it, they carried on, and down the corridor they came to a vast, quiet chamber. The water on the floor here was unusually clear — unnaturally so. 
At the center stood a large stone altar, glowing faintly with white light that seems to repel the water around it, leaving a dry circle in a 10-ft radius. The light pulsed with a slow heartbeat rhythm.
In three corners, tall bronze lampstands rose from the floor. Each had a candle with an unlit wick — untouched by time. In the fourth corner was a collapsed cave-in, where rubble and fallen coral blocked what might have once been a door or tunnel.

There was an inscription on the altar that Fenrir could only read with magic:

Three lights for the lost. Blood kindles flame. 
False flame invites the silent watcher.
Only the worthy may light without death.

They talked about what it all meant for a while, then Reinward cut his hand and dried blood on the altar, then on the first candle. He felt magically weakened in some way, but the candle sprang into life.

They talked some more and Reinward tried to convince Fenrir to donate some of his blood, but he wasn't having it. They discussed bring in Veddic, but it was a long way back when you were in an anti-teleport zone.
In the end they abandoned the whole enterprise and moved on down the corridors to the next room.

The next chamber they came to was a kitchen, most of it in ruins but some magic items remained:

A Knife of Unerring Slice    
A Salt Shaker of Banishment
Crate of Summoning Labels
    
Here also, some of the ancient defences of this temple were activated by their presence, angry flailing banners, known as 'Thin Ribbons' attacked them. These ones were easily fended off, but they were yet to meet more powerful versions.    

In the next room they were beset by more banners - three Attack Ribbons and three more Thin Ribbons. They lashed with razor sharp edges, but were once more easily defeated.

This was a dormitory room and they spend a good hour looting it, going from chest to chest and cupboard to cupboard. Among other things they found:

A Blanket of Restful Slumber
A Chest of Daily Vestments
A Mat of the Penitent Soul

On they went and the next room the came to contained a large well. Something that had once been the temples main water supply. Here they found:

A Bucket of Elemental Sampling

So keen they were in finding treasure that Fenrir turned back into a Saughan and dove into the well. He found:

A broken sliver of moon-glass, glowing with cold white light

The next room they came to was 'the Orb Chamber.' It can be described thus:

''
A circular stone chamber, 60 feet across. The walls are etched with faded celestial and infernal script, none of it complete. 
The ceiling is domed and high — easily 40 feet up — and entirely smooth, like obsidian 
glass.
In the center of the chamber floats a massive purple orb, roughly man-sized, suspended five feet off the ground. The orb pulses faintly, a heartbeat rhythm of light and shadow within it, as if something inside were dreaming — or watching.
Around the orb, spaced evenly in a ring, are eight glowing runes inscribed into the stone floor. Each one is unique, written in twisting magical glyphs that shift when not directly observed. Just beyond each rune is a black candle, burning with a violet flame and producing no smoke or heat — yet giving off a faint humming sound that presses into the skull.
''

A distinctly sinister looking object! Fenrir - being a big fan of sinister objects took a closer look, but he had no idea what he was looking at.

He could make out some runes on the plinth below the Orb, which when translated read:

''
To wake the Sealed One. 
Silence the mouths. 
Snuff the breath. 
Then gaze into the Eye.
''

Other runes repeated the instructions:

''
Each rune is a mouth.
Each candle is a breath. 
Silence the mouths, 
then the breath, 
then you may touch the eye.
''

Neither of them had any idea what any of it meant, what the orb was or - most importantly - whether there any loot to be had?

Using Fenrir's Speaking Stones the spent a good hour or so talking to Veddic and Sparkledingle. Their advice was - if they wanted to safely access the Orb they would need to snuff the magic candles and nullify the runes using one of the following methods:

Arcane Disruption
Physical Defilement
Overload With Magic
Ritual Unbinding 

If I had been asked, I would have told them to leave it well alone. This was some sort of device that was binding a powerful demon or a minor deity.

Fenrir cut his hand and let some of his blood drop onto the first candle. He shuddered as the evil magic shot up through his body and weakened him. I tend to be more cautious than Fenrir, but he was a Warlock after all - and messing with powers that he didn't understand was very much his 'Raison d'ĂȘtre'.